cib
f041bc7063
Rebalance of the melee damage system.
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- Heavy objects now take longer to swing and deal more damage.
- A hit to the head is more likely to knock you out.
- A hit to the torso with a heavy object is more likely to knock you down.
2012-03-21 20:10:13 -08:00
cib
a756768dce
Alcohol fixes.
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- Alcohol is now used up faster
- Drinking different types of alcohol now makes you slurr as fast as drinking the same type.
- Cocktails are now subtypes of alcohol, making the code more consistent.
2012-03-21 17:33:54 -08:00
Ren Erthilo
b12d7d68ad
Outfit fixes and changes to RnD powercells.
2012-03-21 22:23:01 +00:00
Ren Erthilo
2227d2e45b
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-03-21 20:55:22 +00:00
Ren Erthilo
439367da60
Fix for max sheets button on RnD console.
2012-03-21 20:55:06 +00:00
CIB
bd745b5e30
Merge pull request #725 from Erthilo/master
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New Engineering Space Suits, health analysers detect bone fractures, pulling lying down people is slower, and some fixes
2012-03-21 13:00:31 -07:00
Ren Erthilo
331900eb87
Fix for the fix for pulling people lying down.
2012-03-21 19:59:20 +00:00
Ren Erthilo
fd338632c5
Fix for machine messages. Fix for previous health analyser commit. Added New Engineering Space Suits. Prevented wasting resources while fixing cyborgs.
2012-03-21 19:30:48 +00:00
CIB
1dd17e60a3
Merge pull request #727 from SkyMarshal/Airlocks
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Made appendicitis only happen once, jump to explosion link should work, hallucination improvement/sanchecking, increased the damage of things to pre-nerf levels.
2012-03-21 10:02:27 -07:00
SkyMarshal
b86cd6bda4
MAde appendicitis only happen once, jump to explosion link should work, hallucination improvement/sanchecking, increased the damage of things to pre-nerf levels.
2012-03-21 09:46:42 -07:00
Ren Erthilo
9a9d3fc37b
Removing some leftover code.
2012-03-21 16:10:15 +00:00
Ren Erthilo
fdb0abce2a
* > Made health analysers able to detect bone fractures.
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* > Made pulling lying down people slower. Use roller beds people!
2012-03-21 16:08:30 +00:00
Ren Erthilo
c36192773f
Reduce pill amounts due to chemical rebalance and overdose.
2012-03-20 19:40:05 +00:00
Ren Erthilo
db134c759d
Merge commit 'stash'
2012-03-20 17:31:49 +00:00
Ren Erthilo
e90493c41b
On master: Change 01
2012-03-20 17:31:10 +00:00
CIB
d09ed22439
Merge pull request #708 from SkyMarshal/Airlocks
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Fixed give bug, announcement bug, old reaching method, chemicals can now react in mobs, added a light repairing portable-autolathe for janitor.
2012-03-20 06:15:11 -07:00
Albert Iordache
99ca245c50
Merge pull request #723 from CIB/master
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Toolboxes and APCs
2012-03-20 06:00:48 -07:00
CIB
a014b99dbc
Merge pull request #712 from Miniature/master
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More custom items, first two for Fniff, last one for Asanadas. Now with added not destroying ears.
2012-03-20 05:59:46 -07:00
cib
1c5d305bc6
Fixes to the toolbox and APC commits.
2012-03-20 04:40:54 -08:00
cib
a541d32381
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-20 03:53:46 -08:00
cib
c2bea1f315
Broken APC covers can be removed with a screwdriver.
2012-03-20 03:53:32 -08:00
Miniature
ddc9798af9
Made disposals not kill people's ears mk2
2012-03-19 21:43:55 +10:30
Ren Erthilo
192fb1fef8
Alcohol port, now makes your vision blurry and also makes you pass out.
2012-03-19 03:56:32 +00:00
Ren Erthilo
43ae8b905a
Mech part name changes for consistency.
2012-03-19 03:12:14 +00:00
Ren Erthilo
d95f8194b5
Fixes Exosuit issues.
2012-03-19 02:53:28 +00:00
Miniature
21edac46d4
Oh, THAT's how that works.
2012-03-19 11:37:42 +10:30
Miniature
b635a7d95f
More custom items, first two for Fniff, last one for Asanadas.
2012-03-19 11:28:07 +10:30
SkyMarshal
0d2b327ded
Chemicals now react in mobs, old reaching restrictions, fixed a give bug, tried to fix a resting bug.
2012-03-18 11:35:52 -07:00
Albert Iordache
6e918f0848
Made lightbulbs weaker, added a subclass for bulbs which gives out a bit more light
2012-03-18 16:35:49 +02:00
Hawk-v3
5685532e8a
Merge pull request #706 from SkyMarshal/Airlocks
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Minor tweaks and bugfixes.
2012-03-17 20:56:42 -07:00
SkyMarshal
46c97cbe4e
Minor tweaks and bugfixes.
2012-03-17 20:44:16 -07:00
Mloc
6a66c7bdb1
Merge pull request #704 from Iberis/master
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Made light bulbs a bit brighter.
2012-03-17 11:18:27 -07:00
Iberis
141c86a079
Made lightbulbs a bit more brighter
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(Light tubes are still 3 times as bright)
Removed some derp from the code.
2012-03-17 19:10:23 +01:00
Miniature
f44a005b49
Nerfed unstable mutagen back to what it was before metabolism change
2012-03-18 00:58:27 +10:30
Albert Iordache
593c1dc505
Merge pull request #697 from comma/master
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Made alcohol reagents code pretty
2012-03-17 04:27:09 -07:00
Albert Iordache
c7e32b9d6b
Merge pull request #696 from toemik/duration
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Minor formatting adjustment to Round Duration. Credit: SkyMarshal
2012-03-17 04:15:35 -07:00
comma
4b271bcac0
Cleaned up alcohol code
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Removed a lot of duplicate code by making a base 'alcohol' class.
2012-03-17 12:58:51 +02:00
toemik
4bbfe821e4
Minor formatting adjustment to Round Duration. Credit: SkyMarshal
2012-03-17 02:15:21 -04:00
misterfox
64f50d0d04
Tajara stuff
2012-03-16 12:20:42 -04:00
Mloc
d47c5c98df
Merge pull request #688 from toemik/round
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Added Round Duration to Game tab. Also fixed extra "0" in Round Duration...
2012-03-16 01:39:01 -07:00
toemik
98aa58dd60
Added Round Duration to Game tab. Also fixed extra "0" in Round Duration in Admin > Secrets panel when minutes are in the double-digits
2012-03-16 02:53:10 -04:00
Miniature
9c270c2571
Fixed removing the first beaker from chem grenades, fixed premade grenades not working
2012-03-16 16:42:27 +10:30
Tastyfish
1224d1da77
fixed ntscript smartfind's bounds check
2012-03-15 20:23:49 -04:00
unknown
4861e100be
Zoned Atmos System, merged properly from aryn's repo.
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- Explosive (de)compression, breaches are much more fun!
- Improved fire
- Faster system, with less splitting
Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-15 22:40:00 +00:00
Mloc
ba7768074c
Merge pull request #680 from Erthilo/master
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Medical changes, increased vending points, virus dish fix.
2012-03-15 15:06:07 -07:00
Ren Erthilo
61a82b22bb
Fix for labeling virus dishes. Removed health analyzer from first-aid kit.
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Made bruise packs and ointment only work above 50 health.
Added advanced treatment for future use.
Made MD's and CMO spawn with health analyzers.
Reduced medical equipment in non-medbay areas.
Made Health Scanner HUDs displays more granular.
2012-03-15 21:46:11 +00:00
Mloc
353384efd0
Merge pull request #678 from MisterFox/master
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Horrible alternate reality prevention
2012-03-15 14:01:13 -07:00
misterfox
225b9f4224
Prevented a horrible alternate reality where humans have claws
2012-03-15 15:27:29 -04:00
SkyMarshal
f8a956a840
Attempted fix for the examine crashing.
2012-03-15 12:10:19 -07:00
SkyMarshal
53bd5a3441
Some detective work updates. Fixes a runtime, handles blood better.
2012-03-15 12:08:10 -07:00