Spamcat
e4763aa928
Fixed #2708 .
2013-04-27 13:49:44 +04:00
Cael_Aislinn
ba763477eb
fixed shield generators not charging fields
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-26 21:46:36 +10:00
Chinsky
8ce8e35d02
Merge pull request #2704 from SkyMarshal/airfixes
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Made circulators and TEGs work, updated Rowtree's station with a functional powergrid and TEG battery.
2013-04-25 11:02:14 -07:00
Asanadas
f2ce063eda
Fixes a slip-up division thing.
2013-04-24 20:01:49 -04:00
SkyMarshal
3b41db4a18
Made circulators and TEGs work, updated Rowtree's station with a functional powergrid and TEG battery.
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Signed-off-by: SkyMarshal <skymarshal1729@gmail.com >
2013-04-24 15:58:39 -07:00
Asanadas
ff229d5780
This 10x increases the size of admin-uploadable sound .ogg files and MIDI (10MB Midi, a scary thought). Should be big enough for any space assholes. Players can always opt out of uploaded music being downloaded and played with their "Hear/Silence-Midis" verb.
2013-04-24 17:55:14 -04:00
Asanadas
f03da6fb94
Spelling fix for a button only admins ever see.
2013-04-24 17:20:43 -04:00
SkyMarshal
bd0d988b23
Fix for Xenoarch machines producing ludicrous amounts of heat.
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Defines may need tweaked to produce the desired effect.
2013-04-19 12:40:30 -07:00
Chinsky
51a2c09077
Merge pull request #2671 from SkyMarshal/master
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Fixed an issue with fire and volatile fuel, and reverted ShareSpace again since I hadn't completely reverted what Cael had done to that poor code.
2013-04-18 04:45:29 -07:00
SkyMarshal
fee856c7d2
Fixes an issue with fire leaving the trace_gases list full of nulls and revert some more of whatever Cael had done to that poor air-movement procedure.
2013-04-17 22:46:34 -07:00
Albert Iordache
fdadc08414
Merge pull request #2670 from SkyMarshal/master
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Fixes lighting, Backpacks getting contaminated, and bombs not working.
2013-04-17 22:15:10 -07:00
SkyMarshal
698e7af57c
Fixes lighting, backpacks getting contaminated, and bombs not working.
2013-04-17 22:07:41 -07:00
Ravensdale
313dc5e7c0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/jobs/job/captain.dm
2013-04-17 08:47:49 -07:00
Jim "Apples"
ba77890a98
Merge pull request #2667 from SkyMarshal/master
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Fix for lighting before roundstart.
2013-04-17 06:41:11 -07:00
SkyMarshal
a7f569b74b
Fix for lighting before roundstart.
2013-04-17 06:34:45 -07:00
Jim "Apples"
b3795db00e
Merge pull request #2666 from SkyMarshal/master
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Loadsafixes. See description. (Changelog updated retroactively)
2013-04-17 02:10:01 -07:00
SkyMarshal
3456cbba35
Plasma no longer contaminates backpacks (They cannot be washed)
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Increased speed of zone equalization.
Lighting controller and ticker now initialized after world is set up and a player has joined.
2013-04-17 01:51:18 -07:00
SkyMarshal
b3f13d4dca
Airflow now prevents doors being bumped open.
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Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
2013-04-17 01:36:05 -07:00
SkyMarshal
8c39c0ffb0
Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
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Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-17 00:45:36 -07:00
Chinsky
b7732f251c
Merge pull request #2662 from Asanadas/master
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Misc: Removing the captain's space suit armor on-spawn
2013-04-16 16:15:16 -07:00
SkyMarshal
e8d7cc1e61
Fixes the bug with Filters allowing insane overpressurization.
2013-04-16 12:43:19 -07:00
Ravensdale
09212483bc
final tweak for cap's PDA to do as advertised.
2013-04-16 08:47:23 -07:00
Ravensdale
19c7c8d651
Bugfix: Adds in a check to make sure atmos code has been loaded before trying to generate, preventing some runtimes.
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Tweak: Removes captain's armour from spawn code.
Tweak: Captain's PDA now spawns with messenger on but is now undetonateable.
2013-04-16 08:43:19 -07:00
Asanadas
23817be957
Removing the captain spawning in with his space suit armor.
2013-04-15 17:44:06 -04:00
Chinsky
8761ba6bac
Merge pull request #2656 from Jupotter/master
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FIx posibrain unable to be started
2013-04-15 05:47:41 -07:00
Jupotter
614c01f238
Fix a wrong null check in posibrain
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A wrong nullcheck that prevent posibrain searching for a player
2013-04-13 13:16:28 +03:00
Chinsky
3a0e432832
Merge pull request #2653 from Jupotter/master
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Fix for posibrain not turning off
2013-04-13 02:20:16 -07:00
Jupotter
a8e1081d9d
Add check forposibrain without brainmob
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This should never happen, but check nonetheless.
2013-04-13 11:58:58 +03:00
Chinsky
73c17ceb80
Merge pull request #2652 from SkyMarshal/master
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Fire fixes and improvements. Note: May need fine tuning.
2013-04-13 01:03:31 -07:00
Ravensdale
9e33c868cf
comments out suethecake's gun due to having a weapon's ban
2013-04-12 10:41:19 -07:00
jupotter
4836e9b057
Fix posibrain not turning off if no candidate
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The reset proc was checking for the presence of a brainmob, while one
was created in the constructor. It should rather check the presence of a
key
2013-04-12 19:16:08 +02:00
SkyMarshal
c63dc0f962
Compile fix.
2013-04-11 12:19:35 -07:00
SkyMarshal
221901ba3a
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-11 12:14:47 -07:00
SkyMarshal
9176901c11
Napalm can now be made, due to fire changes.
2013-04-11 11:50:29 -07:00
SkyMarshal
b1e9955ea7
Fire update. Should now burn out after a time, and temperature varies on a number of conditions. Fixed a runtime, and made fire work in canisters. Ingame modification of ZAS is now possible again. Firedoors now remove duplicate firedoors on the same turf.
2013-04-11 11:21:46 -07:00
Asanadas
778211d482
Mixing napalm is incredibly broken with ZAS / not found on our wiki because it's a "secret recipe" so I figure let's just comment it out.
2013-04-09 18:34:14 -04:00
SkyMarshal
7d114d22bd
Fixes issues:
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#2632 Fire Issues (Fire doors work, Flamethrower reverted to making a flamethrower liquid fuel subtype, flame grenades now make a puddle of welder fuel that is lit aflame with napalm)
#2630 (The code has been calling (turf).temperature_expose when it was supposed to be hotspot_expose), #1865 (aqain)(Added a check to remove trace gas fuel under a certain point).
Also: added a flashpoint value for plasma, which is the temperature at which it self-ignites (Currently 246C or 519K which is equal to gasoline)
Partial-tile firedoors now default to full-tile firedoors as the part-tile ones were breaking ZAS zones entirely. Possible cause of #2627 and maybe #2451 , but those need tested and I did not have time.
2013-04-09 00:49:19 -07:00
jupotter
12c7cfc88a
Allow sec hud to add comment to sec record
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Add a direct [Add comment] link in the examine text
Add a comment in the record comment list, signed with the current
authentication of the HUD wearer
Add a [View comments log] link in the security record view from the
Security Hud
This list all the comments as on the security record computer
2013-04-08 14:13:58 +02:00
jupotter
4b9d14b564
Allow medical hud to add comment to medical record
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Add a direct [Add comment] link in the examine text
Add a comment in the record comment list, signed with the current
authentication of the HUD wearer
Add a [View comments log] link in the medical record view from the
Medical Hud
This list all the comments as on the medical record computer
2013-04-08 14:12:57 +02:00
jupotter
bd52b3de32
Fix medical status change text from medical hud
2013-04-08 14:07:13 +02:00
SkyMarshal
ef54f5566e
Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix (commenting out the call to the FireBurn proc when you are in a tile with fire, thanks Nernums) and should hopefully resolve the issue.
2013-04-04 17:18:35 -07:00
Chinsky
c6a1fd75fa
Merge pull request #2621 from SkyMarshal/bugfixes
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Reverts Cael's retard flailing. Do not fuck with zone sharing ratios... Also: Fixed fire.
2013-04-04 01:59:13 -07:00
SkyMarshal
06da479c97
Makes liquid fuel cleanable again. Got removed in last commit since all that was done was revert Cael's changes.
2013-04-04 01:50:59 -07:00
SkyMarshal
9b0c40756b
Fixed fire.
2013-04-04 01:29:23 -07:00
SkyMarshal
c97750f913
Reverts Cael's retard flailing. Do not fuck with zone sharing ratios unless you know what you are doing, as air movement then becomes quite chaotic and derpy. Should fix some issues with ZAS.
2013-04-04 00:30:15 -07:00
Asanadas
f3e1ff57d6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-04-04 01:15:03 -04:00
Spamcat
e1604d08d8
No more ninja munching.
2013-04-03 20:54:00 +04:00
Spamcat
93e37a6a0c
Fix for mouse emotes, courtesy of nan0desu.
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#2613
2013-04-02 23:25:34 +04:00
Cael_Aislinn
2e0370ba65
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/research/xenoarchaeology/misc.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-02 21:14:13 +10:00
Cael_Aislinn
616f65eb68
changed bees to simple_animals (cleaning up a bunch of movement issues), made bees non-pullable, made apiary trays properly revert to the type of tray they were before the apiary was added
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-02 21:13:16 +10:00