- New hotkeys: Delete is the 'stop dragging' button and insert cycles through intents.
- Added some user feedback messages to the drop, throw, stop-dragging and cycle-intents hotkeys.
- Added the hotkeys thing to the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3631 316c924e-a436-60f5-8080-3fe189b3f50e
-Snack machine amounts lowered from 10 each to 6 each, which should still be more than enough.
-Normalized nutriment amounts. Many of the values had were quite inflated...
-Added some positive reagents to certain foods. Most notably, brainburgers and braincakes heal brain damage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3627 316c924e-a436-60f5-8080-3fe189b3f50e
- Some reorganization of DNA display in DNA modifiers. It's much easier to see where blocks start and end now.
- Tried to clean up some mob stuff, mostly dead humans unnecessarily grabbing their atmosphere.
- Made turret controls emaggeable.
I've also committed Invisty's new ending station animations. They're pretty cool, check them out!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3621 316c924e-a436-60f5-8080-3fe189b3f50e
- The extinguisher will now tell you when it's empty
- Office chairs and extinguishers.... OH HOW COULD I RESIST. Yes, you can have extinguisher derby races with office chairs :)
(Shame there are currently no office chairs on the map)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3615 316c924e-a436-60f5-8080-3fe189b3f50e
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it will return that item to your hand
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3610 316c924e-a436-60f5-8080-3fe189b3f50e
-New glass airlocks for science and supply departments
-Added more department-specific door sprites to map
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3605 316c924e-a436-60f5-8080-3fe189b3f50e
Sink path has changed- /obj/machinery/sink to /obj/structure/sink
/obj/machinery/sink/kitchen2 to /obj/structure/sink/kitchen
Sinks have been slightly updated, if you're wearing gloves, your hands will stay bloody underneath. Nothing drastic.
Added Cheri's puddles.
Updated showers, they actually clean now. They're pretty powerful, so I'm going to add a way to make them lethal, to ensure the washing machines still get some use.
Updated hydroponics trays, to make them work better with soil.
And a couple of map fixes, for toilets that were facing the wrong way in the prison and on the mining asteroid.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3603 316c924e-a436-60f5-8080-3fe189b3f50e
-Door control buttons give the user a message if they lack the access
-Virology door controls now properly restrict access
-Large beaker cost reduced to 5000u glass
-Shooooorts! They're comfy and easy to wear!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3602 316c924e-a436-60f5-8080-3fe189b3f50e
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3599 316c924e-a436-60f5-8080-3fe189b3f50e
-Added spare Warden's jacket in his locker
-Some re-sorting of items in security lockers for convenience
-Removed leather gloves from hydro lockers
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3598 316c924e-a436-60f5-8080-3fe189b3f50e
-Added mini-hoes and leather gloves to hydro lockers. The mini-hoe is no longer a prized possession to fight over.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3597 316c924e-a436-60f5-8080-3fe189b3f50e
- All traitor items are available in the random button so long as you have the crystals to purchase it.
- This means it's possible (though very unlikely) to get 5 sets of revolver ammo.
- It's RANDOM, don't expect great stuff every time.
Made startSinglo() a game-master only verb in the debug tab.
- It is incredibly useful and time saving when testing stuff out before committing.
Added borgs, AIs and dead players to the list of protected paths in the delete all verb.
- Unless someone can give me a valid reason as to why an admin would delete all ghosts.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3595 316c924e-a436-60f5-8080-3fe189b3f50e
Work by Neek
- Hulk Hogan moustache fix
Work by Yvarov
- Alien Unconciousness fix (Fixes Issue 283)
- - Also commented out alien snoring all over because aliens don't snore.
- Replacement light box fix (Fixes Issue 398)
- Syringe gun attack logs added (Fixes Issue 465)
Work by QualityVan
- Nettle and Death Nettle force based on potency.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3593 316c924e-a436-60f5-8080-3fe189b3f50e
-Added a shower unit to virology's clean airlock
-Removed access requirement for Toxins Test Chamber, as it was before
-Courtroom witness box made easier to use
-QM now has full access to the departments he commands (mining)
-Beakers, small and large can now be made/recycled in autolathes. Large beakers are significantly more expensive
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3592 316c924e-a436-60f5-8080-3fe189b3f50e
Generalised the crate contents randomisation code to allow for future random-contents crates and avoid unnecessary copypasted code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3588 316c924e-a436-60f5-8080-3fe189b3f50e
-Removed prison toilet disposals
-Reduced number of blast doors in prison wing, as it was overkill
-Fixes prison break event to also affect the prison wing
-Restores geneticists' supervisor text and headsets to include the RD
-HoP now starts with full access to his departments (all Supply and Civil)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3587 316c924e-a436-60f5-8080-3fe189b3f50e
All bathroom stuff is fairly WIP at the moment.
The toilet path has changed from /obj/machinery/disposal/toilet to /obj/structure/toilet
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3586 316c924e-a436-60f5-8080-3fe189b3f50e
-New sprites for mass-spectrometers and advanced mass-spectrometers.
-Sprites for empty bookshelves and book overlays added to library.dmi.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3585 316c924e-a436-60f5-8080-3fe189b3f50e
-Cardborg Helmets and Cueball helmets no longer protect as well as sec helmets. Reorganized the clothing/head.dm. PLEASE take note of the parent when making child objects, people.
-Laser tag vests can now hold their matching laser tag guns.
-Harebells can now be harvested.
-Sprite for the new mini-extinguishers in the extinguisher closets. Needs supporting code still.
-Added towel sprite to items.dmi.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3582 316c924e-a436-60f5-8080-3fe189b3f50e
Gave the RD his genetics access back.
Added Invisty's hyperspace tiles.
Added Icarus's map updates (Sec, gateway room, genetics/RD access) ((this is a big overhaul to sec)).
Added Flashkirby99's SMES sprites.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3576 316c924e-a436-60f5-8080-3fe189b3f50e
- Took 'Evolve Greater Changeling' off the Evolution menu. It still exists, it's just hidden until it's finished (i.e. gets a sprite)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3575 316c924e-a436-60f5-8080-3fe189b3f50e