Commit Graph

7942 Commits

Author SHA1 Message Date
Anewbe
fa9f55d944 Merge pull request #4912 from Verkister/patch-5
Small regenerate_icons tweak.
2018-02-21 23:07:23 -06:00
Arokha Sieyes
6da9eb5451 Fix HUD creation and ventcrawling 2018-02-21 17:47:19 -05:00
Anewbe
21592606b7 Merge pull request #4898 from Mechoid/Mining_Optimization
Mining Bag / Box Speedification
2018-02-21 16:15:16 -06:00
Anewbe
a6653bf00a Merge pull request #4896 from VOREStation/pol-qdels
Fix several Destoy()s
2018-02-21 10:01:23 -06:00
Verkister
d456a6ef8a Small regenerate_icons tweak.
Alright the previous attempt didn't quite work as intended, sorry for that.
Anyway I was checking out what sorta things happen to use the legacy support regenerate_icons human proc and found out some of them had connections to circumstances I've heard of causing trouble. Found out all the update calls included in it came with a 0 to prevent each call from doing update_icons on its own before the intended calls at the bottom of the bunch, except for one, UpdateDamageIcon, which also did have the same (var/update_icons=1) skip expectation as the others, causing premature dupe updates in regenerate_icons.
2018-02-21 12:48:52 +02:00
Atermonera
4a5be308f3 Merge pull request #4893 from Anewbe/attacktext
Slimes should no longer /list you.
2018-02-21 00:35:38 -08:00
Atermonera
4b7d67a2b0 Merge pull request #4876 from Anewbe/dangerous_animals
Simple mobs respect armor pen, sharp, and edge
2018-02-21 00:34:24 -08:00
PrismaticGynoid
726d04d8a1 Succumb changes
Succumb now works on sufficiently-injured mobs that are unable to take oxyloss damage, like prometheans, FBPs, and dionaea. You're also now given a notification if you try to succumb when you're not injured enough for it.
2018-02-20 20:13:44 -08:00
Anewbe
0302ab89ef Simple animals shouldn't be hit twice per click 2018-02-20 19:48:14 -06:00
Mechoid
8a3dcc5cc1 Makes Mining Satchels brute-force their way out of lagging, minerborg prodding. 2018-02-20 12:58:13 -08:00
Arokha Sieyes
0c0f09fe68 POLARIS: Fix several Destroy()s 2018-02-20 10:00:23 -05:00
Anewbe
6446328d09 Slimes should no longer /list you. 2018-02-20 01:58:49 -06:00
Mechoid
39e737f2a3 Merge pull request #4846 from Anewbe/wetslime.nt
Prometheans are bothered by water
2018-02-19 20:28:26 -08:00
Anewbe
d498beffdb Merge pull request #4878 from Verkister/sucktoes
Fixes uncleanable feet.
2018-02-19 14:00:16 -06:00
mistyLuminescence
d0cd553514 Crashed Medical Shuttle PoI (#4863)
* Adds a crashed medical shuttle PoI

* Updates
2018-02-19 13:48:30 -06:00
Verkister
da0a230bd5 Fixes foot washing.
-Foot washing proc was using a wrong and nonexistent var instead of the one actually assigned for cleaning feet by showers and such.
2018-02-19 08:12:56 +02:00
Anewbe
8afd1b42b3 Simple mobs respect armor pen, sharp, and edge 2018-02-18 23:14:50 -06:00
Verkister
8a731a8bc8 Another attempt at leg icon generation fixes. (#4839)
-Makes leg icon cache code little more robust in the hunt of the dreaded bugson dismemberment crash.
-The old leg layer direction caching code was pretty slippery to grasp and basically the only thing left separating it from the other well behaving limbs at this point.
-The cache blending runs each limb on its own so there is no practical need to (con)fuse the left and right legs together like that.
-Not entirely sure how exactly the old code did the stuff(itjustworks.ogg), but the new one goes straight to the point, picking the side of the processing limb, grabbing its overlay appropriate direction icons onto one temp, blending the overlay set onto base before grabbing the underlay appropriate dir by itself into a separate(free of the overlay temp shenanigans) and underlay blending it onto the base.
2018-02-18 11:47:27 -08:00
Anewbe
6ae7f434b4 Should squash two runtimes (#4868) 2018-02-18 11:46:50 -08:00
Anewbe
82889f60a2 Corrects a few accuracy/evasion errors (#4864) 2018-02-18 11:44:43 -08:00
Anewbe
7afe6dd1ff Merge pull request #4858 from VOREStation/pol-surgicon
Clean up some recent update_icons() changes
2018-02-18 13:44:05 -06:00
Arokha Sieyes
62b9e203ec Clean up some recent update_icons() changes 2018-02-17 19:24:36 -05:00
Anewbe
b7658d49ab Merge branch 'master' of https://github.com/PolarisSS13/Polaris into steals_more_armor 2018-02-17 15:22:28 -06:00
Anewbe
4c38647095 Further progress 2018-02-17 15:14:27 -06:00
Anewbe
38cb9bc406 More progress 2018-02-17 13:28:44 -06:00
Anewbe
077b73a446 Suit coolers don't magically shut off in mild fires (#4820) 2018-02-17 11:19:21 -08:00
Anewbe
eb423c6739 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into steals_more_armor 2018-02-17 10:16:45 -06:00
Anewbe
329a65be08 Merge pull request #4838 from VOREStation/pol-emerboxes
Port Bay's survival boxes
2018-02-17 10:05:39 -06:00
Anewbe
5c9fd04ed3 Fixes some goofs 2018-02-17 01:19:57 -06:00
Anewbe
9bf3791503 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into steals_more_armor 2018-02-17 01:07:21 -06:00
Arokha Sieyes
dec6941fea Fix for borgs accidentally getting into useless grab/disarm intents 2018-02-16 22:46:43 -06:00
Arokha Sieyes
f4d0ec3fb8 Port Bay's survival boxes
Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
2018-02-16 19:21:15 -06:00
Anewbe
1593e4fdeb Steals more modular armor code 2018-02-16 18:41:07 -06:00
Anewbe
004ff0166d Merge pull request #4822 from VOREStation/pol-sa-playerqol
Player-controlled SA QoL
2018-02-16 12:52:14 -06:00
Anewbe
b8058d5cc7 Merge pull request #4825 from VOREStation/pol-mob-glow
Extend mob 'glow' capabilities
2018-02-16 12:50:54 -06:00
Anewbe
897833b0fc Merge pull request #4848 from VOREStation/pol-shoes
Walking with nonshoes on feet causes runtimes
2018-02-16 12:50:28 -06:00
Cyantime
b0b821cb71 Adds hidden alarms, for air alarms, fire alarms, and APCs (#4816)
* Adds hidden alarms

* TRUE/FALSE defines

* Renames var to alarms_hidden
2018-02-16 12:50:06 -06:00
Aronai Sieyes
78d7ef1d72 Port Bay-style attack animations (#4827)
* POLARIS: Attack animations

* POLARIS: Overlay flick system

You can't do this in Byond, unfortunately, so here's some code from /tg/

* Make attack anims a preference
2018-02-15 22:02:04 -06:00
Aronai Sieyes
15a5e5e10b Merge branch 'master' into pol-sa-playerqol 2018-02-15 21:56:53 -06:00
Arokha Sieyes
6b0b76b78a POLARIS: Walking with nonshoes on feet causes runtimes 2018-02-15 21:45:40 -06:00
Anewbe
5a309f1aa1 Merge pull request #4826 from VOREStation/pol-sa-hostile
Don't require hostile SAs for special purposes
2018-02-15 21:07:40 -06:00
Anewbe
4be61a3485 Merge pull request #4828 from VOREStation/pol-sa-armor
Allow Simple Animals to have armor in a normal sensible way
2018-02-15 21:02:14 -06:00
Anewbe
6fd448a3ad Merge pull request #4821 from VOREStation/pol-sa-attacktext
Allow simple_animal to have more than one attack verb
2018-02-15 20:55:41 -06:00
Anewbe
cd0394c88b Merge pull request #4834 from VOREStation/pol-borgbright
Fixes lack of borg fullbright with mesons etc
2018-02-15 19:12:33 -06:00
Anewbe
0360116ac5 Merge pull request #4823 from VOREStation/pol-sa-seedarkness
Fix the seedarkness variable
2018-02-15 19:12:08 -06:00
Anewbe
b7711fa490 Prometheans are bothered by water 2018-02-15 19:11:54 -06:00
BillyBangles
f5dfbff1bd Build igloos and snowmen (#4811)
* adds packed snow brick material

* makes snow walls spawnable for mapping

* adds snowmen

craft them with snow. duh.

* snow spider triggers arachnophobia

also changelog.
2018-02-15 14:25:51 -06:00
Anewbe
7e2df51283 Changes mine code, adds random mine spawners (#4817) 2018-02-15 12:19:58 -08:00
Arokha Sieyes
58d62f3b69 Corrects SA projectile damage accidental removal
Now it just adjusts the Proj's damage instead of doing brute damage directly, so it can be affected by armor and whatever complex things living/bullet_act checks.
2018-02-15 04:04:20 -06:00
Arokha Sieyes
edd24126aa Fixes lack of borg fullbright with mesons etc 2018-02-15 03:10:04 -06:00