Ccomp5950
e548fe6e43
Crash fix attempt: Moving NanoUI resource file sending away from client/New()
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it's going in mob/Login() instead.
2014-04-25 17:47:27 -05:00
Mloc
74ef3765d0
Merge pull request #4825 from DJSnapshot/hotfix
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IPC fixes
2014-04-25 21:32:45 +01:00
DJSnapshot
a6fbde8f2f
Fixes for Mloc, part 2.
2014-04-25 13:31:10 -07:00
Ccomp5950
79e9958c53
Merge pull request #4801 from thelegendofbrian/bucket
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Added bucket lid sprite and functionality
2014-04-23 17:48:48 -05:00
Ccomp5950
910a65791a
Merge pull request #4800 from Jarcolr/fix
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Adds sugar cane seeds to seed dispenser
2014-04-23 17:47:53 -05:00
Ccomp5950
f56ddba067
Merge pull request #4791 from thelegendofbrian/manuals
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Update and clean up of all manuals
2014-04-22 17:03:10 -05:00
Ccomp5950
dada7f1d96
Merge pull request #4767 from comma/master
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has_reagents baguette
2014-04-22 17:02:03 -05:00
Jarcolr
ca6e12b607
Adds sugar cane seeds to seed vending machine
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This wasn't here: /obj/item/seeds/sugarcaneseed
2014-04-22 11:58:49 +03:00
Brian Cook
182be1a8d3
Added bucket lid sprite and functionality
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Buckets can be lidded, however there is no change in the sprite when
this happens. This adds a lid and it's functional in game.
2014-04-22 01:57:01 -07:00
Ccomp5950
7bc20f1d90
Merge pull request #4783 from mwerezak/open-space
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Fixes #4635
2014-04-21 21:59:35 -05:00
Ccomp5950
4e1db5ea47
Merge pull request #4763 from mwerezak/actuator
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Fixes #4758
2014-04-21 21:56:33 -05:00
DJSnapshot
bd2b46078a
fix for https://github.com/Baystation12/Baystation12/issues/4548
2014-04-20 21:57:23 -07:00
DJSnapshot
fcdbda8383
fix for IPCs taking rad damage.
2014-04-20 21:57:12 -07:00
DJSnapshot
13237e315f
Fix for https://github.com/Baystation12/Baystation12/issues/4512
2014-04-20 21:46:13 -07:00
Brian Cook
804e3f1a29
Update and clean up of all manuals
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- Fixed typos
- Fixed grammar/punctuation
- Corrected out-of-date details
- Formatted to match font type and size of rest of the game
2014-04-20 16:09:57 -07:00
DJSnapshot
6082340077
super quick fix. Didn't realize my antag option thing would produce a null unclickable state.
2014-04-19 23:38:43 -07:00
Mike
e955753acf
Reverted energy_consumption value
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Reverted energy_consumption value for
/datum/robot_component/binary_communication to 0.
2014-04-19 17:17:22 -04:00
Mike
ba97193bef
Fixes #4635
2014-04-19 17:12:13 -04:00
Chinsky
34b0226b9e
Merge pull request #4771 from Ccomp5950/broke_arm_fix
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Fixes the bug where people with broke arms don't drop what they are holding
2014-04-19 21:09:19 +04:00
Chinsky
58430c03a7
Lets everyone delete AdminBot's notes.
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Fuck robot rights.
2014-04-18 23:25:21 +04:00
Ccomp5950
e1a0cac64b
Juggernauts will no longer be weakened and unable to click stuff if zas knocks them over.
2014-04-18 06:40:45 -05:00
Ccomp5950
fbfcb03788
Fixes the bug where people with broke arms don't drop what they are holding.
2014-04-18 04:53:22 -05:00
Chinsky
a2035bb69b
Better check for toxins.
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Didn't realize class tree was so neat nao.
2014-04-18 04:24:06 +04:00
Chinsky
a3e6e416dc
has_reagent crackdown TROIX FUCK
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Got condition backwards, it was internal wounds don't grow bigger UNLESS they have bicard.
2014-04-18 04:05:46 +04:00
Chinsky
35bf44cce5
has_reagent crackdown Deux
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Nothing fancy, I assume that get_amount is as bad as has_reagent, so might as well cut it.
2014-04-18 03:55:32 +04:00
Chinsky
96a40af9d1
has_reagent crackdown Uno
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Moved check for toxins inside the loop checking for booze.
Instead of looping over reagents for EACH type of toxin.
2014-04-18 03:43:23 +04:00
SkyMarshal
efcad9f527
Removal of Telescience.
2014-04-16 20:23:56 -07:00
Ccomp5950
20e2991af3
Merge pull request #4762 from mwerezak/holotable
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Fixes #4649
2014-04-16 22:19:53 -05:00
Ccomp5950
bf37f177de
Merge pull request #4761 from thelegendofbrian/test
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Fixed typos
2014-04-16 22:19:15 -05:00
Ccomp5950
97397238f2
Merge pull request #4759 from Jarcolr/fix
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ID console max title length now 45 not 1024
2014-04-16 22:16:39 -05:00
Mike
0df1ce1b41
Fixes #4758
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Fixed issue where removing the power cell would prevent certain checks
on robot components. Also cleaned up
/mob/living/silicon/robot/proc/use_power(), moved code related to status
for better SRP. Added a line to the examine text to hint that the borg
can still move without power.
Sorry for all of this being in a single commit, things got screwed up
with git.
2014-04-16 19:55:22 -04:00
Mike
ece286f14a
Fix for #4649
2014-04-16 16:49:40 -04:00
Brian Cook
5878cebb85
Fixed typo on Standard Operating Procedure paper
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Changed alrms to alarms
2014-04-16 02:47:48 -07:00
Brian Cook
507fb71b99
Fixed typo in RD Readme
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Scalple corrected to Scalpel
2014-04-16 02:41:54 -07:00
Brian Cook
4064e830e6
Fixed holodeck control computer typo
2014-04-16 00:50:53 -07:00
Jarcolr
e08e83b4b4
26 wasn't really enough ; 45 now
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I hope this will be enough.
2014-04-15 22:37:17 +03:00
Jarcolr
cacdc67cc6
ID console title length now 26 not 1024
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If you go over the limit it just doesn't show the rest. Phah.
2014-04-15 22:03:10 +03:00
Chinsky
0c10b63114
Merge pull request #4743 from Jarcolr/omega
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Adds 2 new groups to cargo console; tweaks
2014-04-14 22:32:39 +04:00
Chinsky
336a1c09ab
Merge pull request #4753 from mwerezak/magboots-action-icon
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Magboots action icon
2014-04-14 16:11:52 +04:00
Chinsky
99c4ef1544
Merge pull request #4745 from Jarcolr/issuefix
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Fixes #4721
2014-04-14 16:04:54 +04:00
Mike
b24b39d267
Clean up check for item being equipped
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Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
Mike
dc6af64416
Prevent vox boots from enabling in player's hand
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Vox players can't "dig their claws into the flooring" when holding the
boots in their hand. When enabled, the boots can't be taken off until
disabled.
2014-04-13 13:18:36 -04:00
Mike
55b7f7a283
Removed the now-redundant verb
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Less clutter for the object panel.
2014-04-13 10:59:13 -04:00
Mike
d85d2ce1e4
Enabled action icon for magboots
2014-04-13 10:58:31 -04:00
Walter0o
e4e25687b0
Fixes a critical exploit.
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While browsing through my server's code looking for possible exploits to fix, i noticed the following :
The autolathe can be used to duplicate any and all objs.
The faulty code accepts any refID from the usr without a safetycheck to see if the requested obj is in the autolathe_recipes list.
This works "only" on objs because it will trigger a runtime error if the object has no material vars.
The default buildcost values for obj are zero, so it always goes through the materials-check, but it would not be sufficient to plug this exploit at this point.
The trivial fix is to have a check to see if the given refID is in the autolathe_recipes list, although a datum-based construction method would probably be more robust.
As basically identical autolathe code appears to be used in Baycode , /tg/, /vg/, Para, and all other builds i could look at, i assumed this exploit has been undetected since Goon.
And indeed, the faulty code is present in Gooncode rev4407 and has been ever since.
2014-04-13 11:30:44 +02:00
Jarcolr
522bebb197
Fixes #4721
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Also added the multitool to bomb supply storage.
2014-04-12 13:06:10 +03:00
SparklySheep
496645fc62
Churp
2014-04-11 12:21:28 -05:00
SparklySheep
d12f2570cd
Nurp
2014-04-11 12:15:11 -05:00
SparklySheep
217c3f78a1
Derp
2014-04-11 12:04:16 -05:00
SparklySheep
21cc256945
Hurp
2014-04-11 12:01:33 -05:00