Commit Graph

12423 Commits

Author SHA1 Message Date
Ccomp5950
e548fe6e43 Crash fix attempt: Moving NanoUI resource file sending away from client/New()
it's going in mob/Login() instead.
2014-04-25 17:47:27 -05:00
Mloc
74ef3765d0 Merge pull request #4825 from DJSnapshot/hotfix
IPC fixes
2014-04-25 21:32:45 +01:00
DJSnapshot
a6fbde8f2f Fixes for Mloc, part 2. 2014-04-25 13:31:10 -07:00
Ccomp5950
79e9958c53 Merge pull request #4801 from thelegendofbrian/bucket
Added bucket lid sprite and functionality
2014-04-23 17:48:48 -05:00
Ccomp5950
910a65791a Merge pull request #4800 from Jarcolr/fix
Adds sugar cane seeds to seed dispenser
2014-04-23 17:47:53 -05:00
Ccomp5950
f56ddba067 Merge pull request #4791 from thelegendofbrian/manuals
Update and clean up of all manuals
2014-04-22 17:03:10 -05:00
Ccomp5950
dada7f1d96 Merge pull request #4767 from comma/master
has_reagents baguette
2014-04-22 17:02:03 -05:00
Jarcolr
ca6e12b607 Adds sugar cane seeds to seed vending machine
This wasn't here: /obj/item/seeds/sugarcaneseed
2014-04-22 11:58:49 +03:00
Brian Cook
182be1a8d3 Added bucket lid sprite and functionality
Buckets can be lidded, however there is no change in the sprite when
this happens. This adds a lid and it's functional in game.
2014-04-22 01:57:01 -07:00
Ccomp5950
7bc20f1d90 Merge pull request #4783 from mwerezak/open-space
Fixes #4635
2014-04-21 21:59:35 -05:00
Ccomp5950
4e1db5ea47 Merge pull request #4763 from mwerezak/actuator
Fixes #4758
2014-04-21 21:56:33 -05:00
DJSnapshot
bd2b46078a fix for https://github.com/Baystation12/Baystation12/issues/4548 2014-04-20 21:57:23 -07:00
DJSnapshot
fcdbda8383 fix for IPCs taking rad damage. 2014-04-20 21:57:12 -07:00
DJSnapshot
13237e315f Fix for https://github.com/Baystation12/Baystation12/issues/4512 2014-04-20 21:46:13 -07:00
Brian Cook
804e3f1a29 Update and clean up of all manuals
- Fixed typos
- Fixed grammar/punctuation
- Corrected out-of-date details
- Formatted to match font type and size of rest of the game
2014-04-20 16:09:57 -07:00
DJSnapshot
6082340077 super quick fix. Didn't realize my antag option thing would produce a null unclickable state. 2014-04-19 23:38:43 -07:00
Mike
e955753acf Reverted energy_consumption value
Reverted energy_consumption value for
/datum/robot_component/binary_communication to 0.
2014-04-19 17:17:22 -04:00
Mike
ba97193bef Fixes #4635 2014-04-19 17:12:13 -04:00
Chinsky
34b0226b9e Merge pull request #4771 from Ccomp5950/broke_arm_fix
Fixes the bug where people with broke arms don't drop what they are holding
2014-04-19 21:09:19 +04:00
Chinsky
58430c03a7 Lets everyone delete AdminBot's notes.
Fuck robot rights.
2014-04-18 23:25:21 +04:00
Ccomp5950
e1a0cac64b Juggernauts will no longer be weakened and unable to click stuff if zas knocks them over. 2014-04-18 06:40:45 -05:00
Ccomp5950
fbfcb03788 Fixes the bug where people with broke arms don't drop what they are holding. 2014-04-18 04:53:22 -05:00
Chinsky
a2035bb69b Better check for toxins.
Didn't realize class tree was so neat nao.
2014-04-18 04:24:06 +04:00
Chinsky
a3e6e416dc has_reagent crackdown TROIX FUCK
Got condition backwards, it was internal wounds don't grow bigger UNLESS they have bicard.
2014-04-18 04:05:46 +04:00
Chinsky
35bf44cce5 has_reagent crackdown Deux
Nothing fancy, I assume that get_amount is as bad as has_reagent, so might as well cut it.
2014-04-18 03:55:32 +04:00
Chinsky
96a40af9d1 has_reagent crackdown Uno
Moved check for toxins inside the loop checking for booze.
Instead of looping over reagents for EACH type of toxin.
2014-04-18 03:43:23 +04:00
SkyMarshal
efcad9f527 Removal of Telescience. 2014-04-16 20:23:56 -07:00
Ccomp5950
20e2991af3 Merge pull request #4762 from mwerezak/holotable
Fixes #4649
2014-04-16 22:19:53 -05:00
Ccomp5950
bf37f177de Merge pull request #4761 from thelegendofbrian/test
Fixed typos
2014-04-16 22:19:15 -05:00
Ccomp5950
97397238f2 Merge pull request #4759 from Jarcolr/fix
ID console max title length now 45 not 1024
2014-04-16 22:16:39 -05:00
Mike
0df1ce1b41 Fixes #4758
Fixed issue where removing the power cell would prevent certain checks
on robot components. Also cleaned up
/mob/living/silicon/robot/proc/use_power(), moved code related to status
for better SRP. Added a line to the examine text to hint that the borg
can still move without power.
Sorry for all of this being in a single commit, things got screwed up
with git.
2014-04-16 19:55:22 -04:00
Mike
ece286f14a Fix for #4649 2014-04-16 16:49:40 -04:00
Brian Cook
5878cebb85 Fixed typo on Standard Operating Procedure paper
Changed alrms to alarms
2014-04-16 02:47:48 -07:00
Brian Cook
507fb71b99 Fixed typo in RD Readme
Scalple corrected to Scalpel
2014-04-16 02:41:54 -07:00
Brian Cook
4064e830e6 Fixed holodeck control computer typo 2014-04-16 00:50:53 -07:00
Jarcolr
e08e83b4b4 26 wasn't really enough ; 45 now
I hope this will be enough.
2014-04-15 22:37:17 +03:00
Jarcolr
cacdc67cc6 ID console title length now 26 not 1024
If you go over the limit it just doesn't show the rest. Phah.
2014-04-15 22:03:10 +03:00
Chinsky
0c10b63114 Merge pull request #4743 from Jarcolr/omega
Adds 2 new groups to cargo console; tweaks
2014-04-14 22:32:39 +04:00
Chinsky
336a1c09ab Merge pull request #4753 from mwerezak/magboots-action-icon
Magboots action icon
2014-04-14 16:11:52 +04:00
Chinsky
99c4ef1544 Merge pull request #4745 from Jarcolr/issuefix
Fixes #4721
2014-04-14 16:04:54 +04:00
Mike
b24b39d267 Clean up check for item being equipped
Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
Mike
dc6af64416 Prevent vox boots from enabling in player's hand
Vox players can't "dig their claws into the flooring" when holding the
boots in their hand. When enabled, the boots can't be taken off until
disabled.
2014-04-13 13:18:36 -04:00
Mike
55b7f7a283 Removed the now-redundant verb
Less clutter for the object panel.
2014-04-13 10:59:13 -04:00
Mike
d85d2ce1e4 Enabled action icon for magboots 2014-04-13 10:58:31 -04:00
Walter0o
e4e25687b0 Fixes a critical exploit.
While browsing through my server's code looking for possible exploits to fix, i noticed the following :

The autolathe can be used to duplicate any and all objs.

The faulty code accepts any refID from the usr without a safetycheck to see if the requested obj is in the autolathe_recipes list.

This works "only" on objs because it will trigger a runtime error if the object has no material vars.

The default buildcost values for obj are zero, so it always goes through the materials-check, but it would not be sufficient to plug this exploit at this point.

The trivial fix is to have a check to see if the given refID is in the autolathe_recipes list, although a datum-based construction method would probably be more robust.

As basically identical autolathe code appears to be used in Baycode , /tg/, /vg/, Para, and all other builds i could look at, i assumed this exploit has been undetected since Goon.

And indeed, the faulty code is present in Gooncode rev4407 and has been ever since.
2014-04-13 11:30:44 +02:00
Jarcolr
522bebb197 Fixes #4721
Also added the multitool to bomb supply storage.
2014-04-12 13:06:10 +03:00
SparklySheep
496645fc62 Churp 2014-04-11 12:21:28 -05:00
SparklySheep
d12f2570cd Nurp 2014-04-11 12:15:11 -05:00
SparklySheep
217c3f78a1 Derp 2014-04-11 12:04:16 -05:00
SparklySheep
21cc256945 Hurp 2014-04-11 12:01:33 -05:00