Arokha Sieyes
e69f5bf981
Make cells show correct icon when they spawn
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Initialize is great for cells sitting on a counter or something when the map loads. But not really for cells in guns that R&D prints and stuff. Kinda needs to be in New().
2017-04-02 19:28:11 -04:00
Anewbe
d59f0f1dc4
Merge pull request #3152 from VOREStation/aro-pol-bodymarks
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Adds Body Markings
2017-03-30 20:13:15 -05:00
Anewbe
2867f17b51
Merge pull request #3162 from Schnayy/department_jackets
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Adds Department Color Jackets
2017-03-30 20:11:39 -05:00
Anewbe
9a9849d56c
Merge pull request #3179 from VOREStation/vplk-fish
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Added a few fish as simple animals
2017-03-30 15:37:46 -05:00
Anewbe
dc12d9b42f
Merge pull request #3171 from Cerebulon/engineer_hand_sprites
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Adds hand sprites to many engineering items
2017-03-30 14:27:45 -05:00
Leshana
b562941377
Added a few fish as simple animals
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* They are simple non-hostile simple_animal's that wander around a bit.
* Wandering code is overriden so they will not leave the water. And they will take damage as an unsuitable atmosphere if they do.
* Fish sprites improved and animated by Kligor
2017-03-30 13:09:11 -04:00
Yoshax
fb7da48588
Fixes an issue with smes deconstruction
2017-03-30 16:42:11 +01:00
Schnayy
a5384dab83
Fixed in-hand sprites, made adjustment to open icon.
2017-03-29 14:00:57 -05:00
Anewbe
e9ad3eba3a
Merge pull request #3174 from VOREStation/aro-pol-squish
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Copypaste error on *squish
2017-03-29 13:25:12 -05:00
Arokha Sieyes
a66eba807f
Copypaste error on *squish
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Whups!
2017-03-29 14:16:16 -04:00
Cerebulon
1d09caa08d
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into engineering_sprites
2017-03-29 06:24:06 +01:00
Cerebulon
365f92101d
Reverted botched changes.
2017-03-29 05:49:44 +01:00
Cerebulon
55fd0a2041
Adds hand sprites to many items in the engineering department
2017-03-29 04:09:33 +01:00
MagmaRam
d98745d9d3
Merge pull request #3169 from Anewbe/italics_switch
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Italics switch from / to | characters
2017-03-28 21:54:23 -05:00
Anewbe
cdf69e0eec
Italics switch from / to | characters
2017-03-28 21:13:46 -05:00
MagmaRam
a3c83ac025
Robots, cyborgs, etc can now use grinders in the kitchen and chemlab
2017-03-28 20:47:38 -05:00
Anewbe
7ae8d934f5
Should fix a Travis issue
2017-03-28 20:24:17 -05:00
MagmaRam
2f976a22f8
Merge pull request #3158 from Anewbe/fbp_screams
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FBPs should no longer scream when they collapse
2017-03-28 20:03:01 -05:00
MagmaRam
9ff0180315
Merge pull request #3138 from Anewbe/radio_freqs
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Antag Radio changes
2017-03-28 20:02:44 -05:00
MagmaRam
33dffeb0b8
Merge pull request #2955 from Anewbe/heart_damage
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Big Ol' Medical Tweaks
2017-03-28 20:02:24 -05:00
MagmaRam
c7e224b6e2
Merge pull request #3075 from Anewbe/armor_soak
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Implements Armor Soak
2017-03-28 20:02:00 -05:00
MagmaRam
add4607d98
Merge pull request #3159 from Anewbe/electric_welder
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Adds the electric welder
2017-03-28 19:56:43 -05:00
Anewbe
0924e4e7a2
Merge pull request #3135 from Belsima/skrell
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Skrell sprite updates.
2017-03-28 18:28:58 -05:00
Anewbe
dc58616dc8
Merge pull request #3153 from Yoshax/iconsplitting
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'Improved' solution to the full uniform.dmi problem
2017-03-28 18:22:04 -05:00
Yoshax
b7f0e47be1
Fixes a few things
2017-03-28 21:15:45 +01:00
Anewbe
a65722929f
Merge pull request #3086 from ghost/robot
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Adds a fuckton of robot, hologram, and AI sprites.
2017-03-28 14:38:08 -05:00
Anewbe
cddbc6e976
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into radio_freqs
2017-03-28 14:28:15 -05:00
Schnayy
5cf0d35d1d
Adds Department Color Jackets
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Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.
Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
2017-03-28 03:39:10 -05:00
Anewbe
7e279ebd03
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into electric_welder
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# Conflicts:
# icons/mob/items/lefthand.dmi
# icons/mob/items/righthand.dmi
2017-03-28 00:17:28 -05:00
Anewbe
b5696a9c6f
Merge pull request #3155 from Schnayy/flower_crowns2
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Flower crowns with fixed conflict? Maybe? Please?
2017-03-27 23:32:47 -05:00
Anewbe
6e7aa75835
Merge pull request #3141 from VOREStation/shuttlebetter
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Dynamic Shuttle Walls/Landings
2017-03-27 23:26:35 -05:00
Anewbe
d66e1beca0
Adds the electric welder
2017-03-27 22:43:20 -05:00
Anewbe
73ab115295
Fixes a thing.
2017-03-27 22:32:02 -05:00
Yoshax
19fc61725d
Properly fixes logic
2017-03-28 03:20:02 +01:00
Anewbe
ff21e5d786
FBPs should no longer scream when they collapse
2017-03-27 17:52:09 -05:00
Schnayy
0f98eedab4
Fixed indentation
2017-03-27 17:16:06 -05:00
Yoshax
567e4ff819
Removes some duplicate vars and improves on auto-rollability detection logic, along with general icon application logci
2017-03-27 22:16:39 +01:00
Yoshax
7e9a15e56f
Fixes some missing icons
2017-03-27 22:04:50 +01:00
Neerti
d2078e86d6
Merge pull request #3149 from Anewbe/jackets
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Reworks how some jackets open
2017-03-27 16:44:43 -04:00
Schnayy
971eb97399
Fixed conflict? Maybe? Please?
2017-03-27 00:42:39 -05:00
Yoshax
3a483995e0
Splits rolled down suits and rolled up sleeves into their own icon files
2017-03-27 03:39:11 +01:00
Yoshax
ba7cad162d
Revert "Makes space in the uniforms.dmi file"
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This reverts commit 6b0500dd27 .
2017-03-27 03:34:12 +01:00
Yoshax
1811b6744f
Revert "Fixed the things"
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This reverts commit 511f8ce708 .
2017-03-27 03:34:03 +01:00
Arokha Sieyes
52130160db
Adds Body Markings
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So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.
The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.
They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-26 19:36:34 -04:00
Anewbe
d665a0dee2
Makes translators more expensive
2017-03-26 17:36:36 -05:00
Neerti
565fea9648
Merge pull request #3144 from Anewbe/uniforms
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Makes space in the uniforms.dmi file
2017-03-26 18:14:06 -04:00
Anewbe
9fedcf7d1e
Merge pull request #3145 from Cerebulon/medical_handsprites
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Added hand sprites to most medical items.
2017-03-26 17:06:10 -05:00
Anewbe
2e5e77997a
Reworks how some jackets open
2017-03-26 16:58:27 -05:00
Anewbe
22ae87c376
Fixes a bug with meatbrain FBPs.
2017-03-26 16:34:47 -05:00
Anewbe
511f8ce708
Fixed the things
2017-03-26 11:44:50 -05:00