* Vox event icons, turfs and props.
* Ported vox prosthetics from Bay.
* Added icons for the vox simplemobs.
* Vox now apply default colours and markings in set_species().
* Converts move intents to /decl/move_intent
Adds /decl/move_intent/walk and /decl/move_intent/run.
Switches all move intent checks to use the new IS_RUNNING and IS_WALKING macros.
Renames and refactors /mob/living/proc/set_m_intent() to /mob/living/proc/set_move_intent(decl/move_intent/intent).
Removes the unnecessary /mob/var/m_int and associated code.
Updates all move intent setters to use set_move_intent().
* Swaps incorrect config values
Swaps incorrect move delays since I got them backwards somehow, oopsies.
* Adds suggested ?. operator
Compactifies two if statements using the ?. operator instead.
* Serenity changed to proper medical exosuit.
Serenity tweaked to be a medical subtype, weapons cannot fit in universal slots.
Serenity weapon slot converted to a hull slot.
Exosuit punching converted to general ability, if melee_can_hit is TRUE by default.
* Cleanup.
Move HuD management to /obj/mecha/medical
* dedent??
* Fixfix
* Jumpjet
* Prototype of generalized snow
* documentation to flimsily justify my madness + polishing
* it is often beneficial to have the code actually work
* Review stuff
* helpers, fixes, cleanliness
* Fix generic submaps
* Lazylists, ft. lung damage on the example map
* I'm such a STUPID KITTY
* sanity courtesy of loaf
* Fix appearance of roundstart snowy turfs
* Upkeep on Mech code.
Assembly Mines fixed, they do not spawn with an explosive payload from parent.
Vehicles no longer ignore cliffs.
Exosuits no longer ignore cliffs.
Objects can fall off cliffs. Objects with a buckled person will hurt the person. (Rollerbeds looking at you.)
Jumpjets added to allow planetary traversal, primarily useful upon the Serenity, Hoverpods, and Marauders (adminspawn). When toggled, they allow movement vertically, and prevent falling through open spaces. When used as the active equipment, it will launch the exosuit toward the target turf. When not on one of the above mentioned suits, it will cause a small explosion on launch, damaging the exosuit and anything directly nearby.
* Fighters are flying.
* Revert step delay floor adjustment. Flat strafing modifier of 1/5th of a second should be enough.
* Correction and Tweak.
* Fix stupidity.
Previously, the pref check on `direct` loops would always fail if pref_check was not enabled, meaning that direct sounds never worked. This is fixed.
Modifies how _direct override works. Previously, it was simply doing direct = _direct, which meant that any and all sounds with direct defined would immediately be flipped back to false UNLESS you specified a specific argument.
Now, it is an +override+, labeled "disable_direct". If set true, this disables direct and forces it to use local playback.
Exclusive mode is added. Enable this on your looping sound to +only+ start one of this soundloop from your object at a time, rather than allowing multiple start() calls to fire and trigger new loops.
Skip Start Sound is an argument to start - this allows you to skip the startup and go straight to the mid.
Skip Stop Sound is similar to the above, but it skips the stop/end sound, and simply ends the loop.
Ever since #7174 was introduced, perhaps earlier, the following two lines have been indented with a space.
Erroneous or not, this meant that config.animal_delay and the parent were never checked UNLESS the simplemob was using walk intent.