Zuhayr
24473bdd19
A small fix to the throwing string when a mob is struck with a baton.
2012-12-19 01:57:47 -08:00
cib
0855c5d1af
Fixes issue #2006
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Medical belt can now hold autoinjector.
2012-12-16 04:04:43 +01:00
cib
173236acf0
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-12-09 17:22:43 +04:00
cib
ecb12fb4db
Merge branch 'master' of git://github.com/comma/Baystation12
2012-12-06 16:50:28 +04:00
Jim "Apples"
84bcc87e45
Merge pull request #2027 from SweeperM/master
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Fixes to lighting
2012-12-03 03:09:02 -08:00
Chinsky
f0ac799952
Merge branch 'bandages'
2012-12-02 21:17:11 +04:00
cib
bce8c4cfee
Merge github.com:Baystation12/Baystation12
2012-12-02 13:36:10 +01:00
Chinsky
507dc0c496
Better feedback messages and ability to target groin, hands and feet.
2012-12-02 16:30:24 +04:00
Cael_Aislinn
2f7baa26f8
antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-01 17:49:34 +10:00
Chinsky
85c2af3871
Started cleanup of medical stacks code.
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Removed silly way to get targeted organ.
Removed child organs being affected sometimes.
2012-12-01 09:04:20 +04:00
SweeperM
b8a12b0b52
Fixes to lighting
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-Fixed #2005 (for sure!)
-Fixed the stacking of brightness. Now the most bright item turned ON will be the one where the user gets its luminosity of.
-Cleaned the code a bit. Now only one var controls the on/off switch of light, and another holds the value of brightness when on.
2012-11-29 23:01:51 +00:00
cib
e11bab8ed7
Balancing emergency air tanks.
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- Reduced volume by 33%, since testing revealed they currently last nearly 10 minutes
- Made *everyone* spawn with emergency air tanks, as opposed to random jobs like lawyer etc.
2012-11-28 02:32:04 +01:00
RavingManiac
f4fe11fc4c
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-24 01:26:19 +08:00
Chinsky
7150999fc6
Rolling pins now work not inly only in full moon at the odd day of week between 1 and 3 am if stars are right.
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Fixes issue #1980
2012-11-21 22:29:46 +04:00
Chinsky
15abc757d3
Nullchecks. And one zero division.
2012-11-21 20:55:53 +04:00
RavingManiac
e31e117315
Package wrappers can now be put inside backpacks or other storage containers if the container is being held or worn.
2012-11-21 00:48:03 +08:00
SkyMarshal
0644ac9af0
Merge pull request #1974 from CIB/master
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Medical fixes and balancing
2012-11-19 11:19:10 -08:00
cib
3a3f2ff4a1
Medical scanner additions.
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- Stationary scanners detect vira.
- Portable scanners detect internal bleeding.
2012-11-18 16:38:29 +01:00
Ispil
ce0c2fc792
Fix to Issue #1961 . Changes the Space Law book to link to the Baystation 12 wiki. Also changes the Engineering Textbook to link to the Baystation 12 wiki.
2012-11-17 12:16:02 -07:00
Chinsky
7a516a4cf8
Can fix limbs with welders again. And attack mobs with welders at all.
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Fixes #1886
2012-11-15 18:04:03 +04:00
Hawk-v3
317e40795a
Merge pull request #1939 from CIB/master
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Misc stuff
2012-11-14 10:29:57 -08:00
cib
0491390edc
Corrected the blood warning levels in medical scanner.
2012-11-14 18:13:04 +01:00
SkyMarshal
2fece529af
Fixed a compile warning, reverted my grenade changes as requested by mangled, readded unsecuring-of-the-AI-with-a-wrench and the associated traitor objective checks, tweaked my previous commit re:adminhelps.
2012-11-13 22:46:43 -07:00
cib
422ec63bfc
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/mob/living/carbon/human/human.dm
2012-11-13 19:01:03 +01:00
cib
c7b8bda2af
Merge branch 'master' of github.com:CIB/Baystation12
2012-11-13 17:14:58 +01:00
cib
3dc4a56554
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-11-13 15:39:38 +01:00
CIB
74c5235c9d
Added back the "unknown substance" message
2012-11-13 14:11:03 +01:00
Chinsky
8e60315b11
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
2012-11-13 04:02:26 +04:00
Chinsky
bd20233c35
Added color coding to health analyzers, much like crew monitors.
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Numbers for each damage will be written in corresponding color, bolded if above 50.
2012-11-13 01:56:31 +04:00
Ispil
814a670572
Fix to issue #1887 .
2012-11-12 12:29:55 -07:00
cib
e92cecdefe
Added basic germ code.
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This will only trigger in surgery for now - That is when you cut someone open in surgery, you'd better wash your hands before, or otherwise you'll get infected wounds.
2012-11-12 12:51:28 +01:00
SkyMarshal
ecdb9ab118
Fixed the sillies marked with "skytodo". Removed ONESIZEFITSALL flag as we removed fatness, replaced it with PLASMAGUARD flag as that is what we were using the value as previously. Firedoors should no longer be derpy. The remaining "skytodo"s are places where I have no idea what the fuck you wanted or no idea what the fuck needed done with it.
2012-11-11 14:33:33 -07:00
cib
fb295ee0cf
Balancing for genetics side-effects:
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- The knockdown is now much shorter, meaning a geneticist may be able to give themselves the cure in time.
- Reduced radiation created from syringes, since there are other side-effects now.
2012-11-11 18:51:02 +01:00
cib
eb49378575
Added genetic side effects.
2012-11-11 18:15:12 +01:00
cib
2522d5e7f1
Fixed up autoinjectors and added health analyzer to regular first aid.
2012-11-11 11:45:24 +01:00
Connor Reynolds
2f5621fedb
Issue #1818 - Freeform Module broken again
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-Think- I fixed it. It shouldn't just stop the user after they enter the
law priority number now. Should work properly.
2012-11-10 16:53:39 +00:00
MrYeti
9f16527552
Update code/game/objects/items/weapons/storage/belt.dm
2012-11-09 19:36:12 -05:00
MrYeti
ea1d27a6a2
Update code/game/objects/items/weapons/storage/belt.dm
2012-11-09 19:26:47 -05:00
Ater Ignis
116b17e2be
internal explosions
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if some explosive reaction occurs - it firstly tries to explode container, next the surroundings
if container is alive - it cuts half of explosion power, if it is dead in process - cut an half again
2012-11-09 20:24:44 +04:00
Hawk-v3
3cfb201846
Merge pull request #1839 from AterIgnis/ed209
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ED209 not showing on remote-control chip of security PDA
2012-11-09 07:42:09 -08:00
Hawk-v3
a114c79aca
Merge pull request #1894 from comma/master
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Limb surgery
2012-11-09 06:52:49 -08:00
Hawk-v3
86f3622d1c
Merge pull request #1893 from SniperYeti/master
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Security Belt Modifications
2012-11-09 06:50:25 -08:00
Hawk-v3
c4c065dfba
Merge pull request #1885 from caelaislinn/bs12_with_tgport
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remaining map updates, plus misc
2012-11-09 06:49:39 -08:00
Chinsky
18f56f4a38
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-09 14:32:49 +04:00
Chinsky
2bf2d11730
Merge branch 'limbsurgery'
2012-11-09 14:32:22 +04:00
MrYeti
6a129ea312
Update code/game/objects/items/weapons/storage/belt.dm
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Added tasers and stun baton to the security belt and now has 7 slots.
2012-11-08 22:31:32 -05:00
SkyMarshal
9b3389145e
Fixed some runtimes with mulebots, the security computer, and the medical computer, as well as readded the nice prompt the cloner gives to ghosts when they are being cloned. Fixed an odd compile error.
2012-11-08 14:49:01 -07:00
Chinsky
ef6d50b5c4
Added logging of status screen text change.
2012-11-08 15:44:34 +04:00
Chinsky
47db4eded3
Can attach limbs now. No preparations needed yet.
2012-11-07 20:01:55 +04:00
Cael_Aislinn
d6b249b945
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
2012-11-07 15:48:10 +10:00