Commit Graph

21 Commits

Author SHA1 Message Date
klorpa f445ffde0a Spelling Fixes (#8973)
* SpellingFixes

* OtherTypos

* OtherTypos
2023-04-08 21:39:28 -08:00
MistakeNot4892 642348983f Fixing positional custom emotes. (#9011)
* Fixing positional custom emotes.

* see_emote cleanup.

* Further refinement work on custom emotes.

* Cleaning up some custom_emote() calls.
2023-03-08 19:33:25 -08:00
Atermonera 0232be9531 Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)
* Repaths obj/effect/effect, datum/effect/effect

* linter fixes

* No new

Co-authored-by: Atermonera <forslandm@gmail.com>
2022-01-16 00:14:39 -08:00
Aronai Sieyes 1fd1d84deb Runechat (#8121)
* Message piece combiner returns a list

* Emote formatter returns a list

* Port Runechat

* Various onamonapoea

* Suggested changes, small opts

* Fix chat message on different size mobs

* Couple more runefixes

* Enable encoding chat emphasis in runechat

* Remove extra asterisks from rune audible messages

* Fix runedefines
2021-06-13 22:18:43 -09:00
Rykka 39016b3d1c Improves Portal Documentation for New Mappers unfamiliar with DIR
This isn't really needed, but more of a safety thing. I could not puzzle out the "opposite directions" until I checked the code and realized the portals forcemove you in the DIR it's facing. Therefore, if the portal was facing north, but the north is outside the map, it'd runtime.

This documentation should help new mappers, even if it is a bit 'dumbed down'.
2020-08-23 08:14:33 -04:00
Greenjoe12345 ed74e52130 ports a whole lot of Teshari stuff from Arkstation (#7431) 2020-08-12 11:16:42 -07:00
Neerti 06f4f768a9 Corrects documentation as one flaw is gone now. 2020-07-26 18:49:36 -04:00
Neerti 4cfb4e2524 Gets stuff ready for using portals on Sif to transfer between z-levels. 2020-07-26 18:21:09 -04:00
Neerti 88109119dc Finishes portals. 2020-07-26 12:36:44 -04:00
Neerti 25e8f73c75 Implements basic portals. 2020-07-22 05:19:39 -04:00
Aronai Sieyes bc3bce6732 Fix infinite server destroying loop in interval effects 2020-04-06 12:12:34 -04:00
Aronai Sieyes 8a8cd93db5 Adjust two things that loop forever (#6934)
* Adjust map_effect interval loop

We have those things you wanted now. Also bumped check time to 5s because 3s seems a lot for the repeated player list iteration. Not horrible but still.

* Also adjust pinpointer because it's not great

* Add a missing span in pinpointer

* Forgot a couple things!
2020-04-05 19:16:15 -07:00
Aronai Sieyes ad5f0485f7 Clean up things 2020-03-25 22:10:56 -04:00
Aronai Sieyes 167f947e95 Boring minor things (#6792)
* Touch up bed/chair/stool icon updating

* Brighter permanent light

* Improve SMES icon handling

* Powernet cable nodes work on shuttles
2020-03-08 12:20:26 -08:00
Unknown 7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Neerti afa149ca2f Adds New PoI Features + Bonus PoI (#5796)
* Adds cliffs.

* Finishes lava and polishes the other things.

* Hopefully finished with all the new shinies.
2019-01-10 16:17:43 -06:00
Spades 81c3036140 Guns sounds refactor and improvements (#5803)
* Gun sound updates

Grenade Launcher sound source:
https://freesound.org/people/LeMudCrab/sounds/163458/

* Actually, this is a better way to handle this.

* Fixed accidental inconsistent indentation

* Renames shotgun.ogg to Gunshot_shotgun.ogg

Also actually changes the file names like I was supposed to last night.

* *peers* Didn't I just fix this shit?

* Actually fixes the missing files this time

* Update audible_deception.dm

* Changed tungsten core projectile sound by request

* Actually no this line is stupid and makes me angry

Simplifies dumb code that was badly copypasted.

Also fixed missing D'eagle fire_sound

* Smarter code

Less copypasta, more runtimes prevented in case somebody decides to make
a soundless gun whether done intentionally or not.

* Update gun.dm
2019-01-06 18:27:24 -08:00
Neerti e8a94d915e Does more work, particularly on zlevel stuff. 2018-12-19 18:31:41 -05:00
kevinz000 8ee0adff8f compile 2018-12-10 04:18:48 -08:00
Anewbe cfeab054f6 Fixes a compile error with the Initialize() proc 2018-12-08 19:29:21 -06:00
Neerti 452fd9afb8 Adds several new map/event oriented objects (#5757)
* Adds some helpful effects to enhance PoI construction.

* Adds several features for mappers.

* Test map please go
2018-12-07 17:48:09 -06:00