Zuhayr
43a7757252
Merge pull request #5982 from Jarcolr/customs
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Adds the cigar case as a premium cigarette vending machine item.
2014-08-14 12:02:49 +09:30
Chinsky
af9f56f164
Merge pull request #5969 from GinjaNinja32/floortiles
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Adds floor painter.
2014-08-14 06:31:09 +04:00
Jarcolr
6c807199c9
Adds the cigar case as a premium vending item
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5 may be a bit too much, but who is going to get all those coins,
anyway?
2014-08-13 12:10:43 +03:00
GinjaNinja32
7b7f526903
Fixes being able to use the floor painter through windows, windoors etc.
2014-08-13 09:30:11 +01:00
GinjaNinja32
9abd6765b1
More floor tiles
2014-08-12 21:13:46 +01:00
GinjaNinja32
0493090f15
Add more floor tile types
2014-08-12 21:09:51 +01:00
GinjaNinja32
dcd5092f23
Add floor painter
2014-08-12 20:47:26 +01:00
Zuhayr
f09d1218fe
Master to dev merge.
2014-08-11 17:23:40 +09:30
Chinsky
18070da974
Merge pull request #5922 from Jarcolr/customs
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Complements the job specific satchels with 5 new job specific backpacks
2014-08-10 04:02:26 +04:00
Jarcolr
b4e9d9923f
Complements the satchels with backpacks
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5 new backpacks: virologist, chemistry, geneticist, science,
hydroponics.
2014-08-08 22:20:11 +03:00
Chinsky
9f9865dac4
Merge pull request #5619 from mwerezak/power-net
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ATMOSPHERICS and Power Net Overhaul
2014-08-08 09:49:42 +04:00
Zuhayr
aa90ebb0c6
Merge pull request #5903 from Ccomp5950/mouse-trap-tag-fix
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Fixed the font tag on mouse traps description.
2014-08-07 10:01:23 +09:30
Ccomp5950
74fd47e2de
Fixed the font tag on mouse traps description.
2014-08-05 18:55:15 -05:00
Ccomp5950
52da372bac
Fueltanks now log and admin_msg when shot at / weldered
2014-08-04 21:11:09 -05:00
Ccomp5950
ec3262a2a9
Merge pull request #5894 from atlantiscze/cyborg_module_icons
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Cyborg component icons!
2014-08-04 19:38:57 -05:00
Ccomp5950
f95074d17e
Merge pull request #5887 from mwerezak/jetpack-icon
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Fixes #5852
2014-08-04 15:17:02 -05:00
Atlantiscze
3627417c7b
- Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
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- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
cf3a37d732
Fixes #5852
2014-08-03 12:32:37 -04:00
mwerezak
cf9fe8de76
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
Walter0o
a586c1dd70
remove double paper/attack() definition
2014-08-03 13:52:47 +02:00
mwerezak
cb2f68f81e
Merge remote-tracking branch 'upstream/dev' into power-net
2014-08-03 01:50:51 -04:00
mwerezak
768019b918
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab
Handcuffs now require an aggressive grab
2014-07-31 18:10:11 -04:00
mwerezak
5b90e4afc6
Allows the use of stun weapons to show up in autopsies
2014-07-31 17:01:06 -04:00
mwerezak
56ccd4303b
Merges taser and stun baton effects
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Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00
mwerezak
c8cccb64f6
Adds siemens_coefficient handling to stun batons
2014-07-31 15:38:56 -04:00
mwerezak
9bfb4642a2
Merge remote-tracking branch 'upstream/dev' into stun-baton
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
Made all obj/item/weapons have "swing_hit" as their default hitsound.
Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00
mwerezak
7130fd124b
Stun baton nerf
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Adds agonyforce var to stun batons, which causes halloss and eye blur.
Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
2014-07-31 13:39:06 -04:00
Zuhayr
11a2b0eb3c
Merge pull request #5792 from Whitellama/flavourtext
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Dynamic Flavour Text
2014-07-28 10:11:02 +09:30
mwerezak
5eaebce87e
Merge remote-tracking branch 'upstream/dev' into power-net
2014-07-27 20:25:57 -04:00
Whitellama
8f1417f14c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into flavourtext
2014-07-26 17:09:12 -07:00
Whitellama
bbc9150793
Updated body_parts_covered
2014-07-26 17:06:08 -07:00
mwerezak
5f9f6e2054
Merge remote-tracking branch 'upstream/dev' into power-net
2014-07-26 13:56:52 -04:00
Zuhayr
4ef8a08310
Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
2014-07-27 03:20:16 +09:30
Zuhayr
efe1c2feb2
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into hydroponics
2014-07-26 15:39:25 +09:30
DJSnapshot
a4fc2b04a2
fix to allow non-humans to be stunned like they should be. Gosh. (Also, clumsy check and making harmbaton actually work)
2014-07-25 16:56:56 -07:00
mwerezak
79d4c444c2
Merge remote-tracking branch 'upstream/dev' into power-net
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Conflicts:
code/ATMOSPHERICS/components/binary_devices/pump.dm
code/game/machinery/alarm.dm
code/game/machinery/spaceheater.dm
2014-07-24 16:04:41 -04:00
Mloc-Argent
d5e9851b62
integrate XGM into the code
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New turf proc: assume_gas(). Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
more.
Zones now process all fire data and existance in one go, fire objects
only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
structured for the new gas_mixtures.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-07-22 19:52:12 +01:00
mwerezak
09280953b2
Merge remote-tracking branch 'upstream/dev' into power-net
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Conflicts:
code/game/machinery/recharger.dm
2014-07-21 19:40:23 -04:00
Zuhayr
60d9d3d5e6
Merge resolution.
2014-07-21 16:34:38 +09:30
Zuhayr
ff38aca774
Merge resolution.
2014-07-21 16:17:15 +09:30
Zuhayr
6b51645283
Merge pull request #5704 from mwerezak/species-refit
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Fixes object icons not being updated when refitting hardsuits for different species
2014-07-21 16:09:47 +09:30
mwerezak
e9772faabc
Fixes skrell helmet refitting, modkit text
2014-07-20 11:34:46 -04:00
mwerezak
789d3e4d54
Fixes modkits
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Fixes modkits not tracking suit/helmet parts, not checking allowed
parts, and not checking if the clothing needs to be modified.
2014-07-19 23:17:35 -04:00
mwerezak
e8c4ad07bb
Adds a system for refitting species clothing
2014-07-19 22:08:31 -04:00
Whitellama
342a187c8b
Eating with utensils now produces the eating sound, fixed #5687
2014-07-19 18:33:30 -07:00
mwerezak
c46904a3b6
Merge remote-tracking branch 'upstream/dev' into power-net
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Conflicts:
code/ATMOSPHERICS/components/binary_devices/pump.dm
code/ATMOSPHERICS/components/binary_devices/volume_pump.dm
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
2014-07-18 15:02:07 -04:00
Loganbacca
e05b5c0bfb
Pipe rendering rewrite
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- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-18 13:39:39 +00:00
Mloc-Hibernia
51d2451c01
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
Conflicts:
nano/templates/geoscanner.tmpl
2014-07-18 13:15:30 +00:00
Mloc-Hibernia
281a26b979
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
Conflicts:
code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 13:08:12 +00:00