Commit Graph

1955 Commits

Author SHA1 Message Date
Zuhayr
43a7757252 Merge pull request #5982 from Jarcolr/customs
Adds the cigar case as a premium cigarette vending machine item.
2014-08-14 12:02:49 +09:30
Chinsky
af9f56f164 Merge pull request #5969 from GinjaNinja32/floortiles
Adds floor painter.
2014-08-14 06:31:09 +04:00
Jarcolr
6c807199c9 Adds the cigar case as a premium vending item
5 may be a bit too much, but who is going to get all those coins,
anyway?
2014-08-13 12:10:43 +03:00
GinjaNinja32
7b7f526903 Fixes being able to use the floor painter through windows, windoors etc. 2014-08-13 09:30:11 +01:00
GinjaNinja32
9abd6765b1 More floor tiles 2014-08-12 21:13:46 +01:00
GinjaNinja32
0493090f15 Add more floor tile types 2014-08-12 21:09:51 +01:00
GinjaNinja32
dcd5092f23 Add floor painter 2014-08-12 20:47:26 +01:00
Zuhayr
f09d1218fe Master to dev merge. 2014-08-11 17:23:40 +09:30
Chinsky
18070da974 Merge pull request #5922 from Jarcolr/customs
Complements the job specific satchels with 5 new job specific backpacks
2014-08-10 04:02:26 +04:00
Jarcolr
b4e9d9923f Complements the satchels with backpacks
5 new backpacks: virologist, chemistry, geneticist, science,
hydroponics.
2014-08-08 22:20:11 +03:00
Chinsky
9f9865dac4 Merge pull request #5619 from mwerezak/power-net
ATMOSPHERICS and Power Net Overhaul
2014-08-08 09:49:42 +04:00
Zuhayr
aa90ebb0c6 Merge pull request #5903 from Ccomp5950/mouse-trap-tag-fix
Fixed the font tag on mouse traps description.
2014-08-07 10:01:23 +09:30
Ccomp5950
74fd47e2de Fixed the font tag on mouse traps description. 2014-08-05 18:55:15 -05:00
Ccomp5950
52da372bac Fueltanks now log and admin_msg when shot at / weldered 2014-08-04 21:11:09 -05:00
Ccomp5950
ec3262a2a9 Merge pull request #5894 from atlantiscze/cyborg_module_icons
Cyborg component icons!
2014-08-04 19:38:57 -05:00
Ccomp5950
f95074d17e Merge pull request #5887 from mwerezak/jetpack-icon
Fixes #5852
2014-08-04 15:17:02 -05:00
Atlantiscze
3627417c7b - Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
cf3a37d732 Fixes #5852 2014-08-03 12:32:37 -04:00
mwerezak
cf9fe8de76 Fixes some handcuff oversights
You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
Walter0o
a586c1dd70 remove double paper/attack() definition 2014-08-03 13:52:47 +02:00
mwerezak
cb2f68f81e Merge remote-tracking branch 'upstream/dev' into power-net 2014-08-03 01:50:51 -04:00
mwerezak
768019b918 Stunbaton fixes and cleanup
Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab Handcuffs now require an aggressive grab 2014-07-31 18:10:11 -04:00
mwerezak
5b90e4afc6 Allows the use of stun weapons to show up in autopsies 2014-07-31 17:01:06 -04:00
mwerezak
56ccd4303b Merges taser and stun baton effects
Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00
mwerezak
c8cccb64f6 Adds siemens_coefficient handling to stun batons 2014-07-31 15:38:56 -04:00
mwerezak
9bfb4642a2 Merge remote-tracking branch 'upstream/dev' into stun-baton
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	Made all obj/item/weapons have "swing_hit" as their default hitsound.
	Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00
mwerezak
7130fd124b Stun baton nerf
Adds agonyforce var to stun batons, which causes halloss and eye blur.

Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
2014-07-31 13:39:06 -04:00
Zuhayr
11a2b0eb3c Merge pull request #5792 from Whitellama/flavourtext
Dynamic Flavour Text
2014-07-28 10:11:02 +09:30
mwerezak
5eaebce87e Merge remote-tracking branch 'upstream/dev' into power-net 2014-07-27 20:25:57 -04:00
Whitellama
8f1417f14c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into flavourtext 2014-07-26 17:09:12 -07:00
Whitellama
bbc9150793 Updated body_parts_covered 2014-07-26 17:06:08 -07:00
mwerezak
5f9f6e2054 Merge remote-tracking branch 'upstream/dev' into power-net 2014-07-26 13:56:52 -04:00
Zuhayr
4ef8a08310 Added portable_atmospherics to hydroponics machine path, couple of other tweaks. 2014-07-27 03:20:16 +09:30
Zuhayr
efe1c2feb2 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into hydroponics 2014-07-26 15:39:25 +09:30
DJSnapshot
a4fc2b04a2 fix to allow non-humans to be stunned like they should be. Gosh. (Also, clumsy check and making harmbaton actually work) 2014-07-25 16:56:56 -07:00
mwerezak
79d4c444c2 Merge remote-tracking branch 'upstream/dev' into power-net
Conflicts:
	code/ATMOSPHERICS/components/binary_devices/pump.dm
	code/game/machinery/alarm.dm
	code/game/machinery/spaceheater.dm
2014-07-24 16:04:41 -04:00
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
mwerezak
09280953b2 Merge remote-tracking branch 'upstream/dev' into power-net
Conflicts:
	code/game/machinery/recharger.dm
2014-07-21 19:40:23 -04:00
Zuhayr
60d9d3d5e6 Merge resolution. 2014-07-21 16:34:38 +09:30
Zuhayr
ff38aca774 Merge resolution. 2014-07-21 16:17:15 +09:30
Zuhayr
6b51645283 Merge pull request #5704 from mwerezak/species-refit
Fixes object icons not being updated when refitting hardsuits for different species
2014-07-21 16:09:47 +09:30
mwerezak
e9772faabc Fixes skrell helmet refitting, modkit text 2014-07-20 11:34:46 -04:00
mwerezak
789d3e4d54 Fixes modkits
Fixes modkits not tracking suit/helmet parts, not checking allowed
parts, and not checking if the clothing needs to be modified.
2014-07-19 23:17:35 -04:00
mwerezak
e8c4ad07bb Adds a system for refitting species clothing 2014-07-19 22:08:31 -04:00
Whitellama
342a187c8b Eating with utensils now produces the eating sound, fixed #5687 2014-07-19 18:33:30 -07:00
mwerezak
c46904a3b6 Merge remote-tracking branch 'upstream/dev' into power-net
Conflicts:
	code/ATMOSPHERICS/components/binary_devices/pump.dm
	code/ATMOSPHERICS/components/binary_devices/volume_pump.dm
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/pipes.dm
2014-07-18 15:02:07 -04:00
Loganbacca
e05b5c0bfb Pipe rendering rewrite
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-18 13:39:39 +00:00
Mloc-Hibernia
51d2451c01 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>

Conflicts:
	nano/templates/geoscanner.tmpl
2014-07-18 13:15:30 +00:00
Mloc-Hibernia
281a26b979 Merge remote-tracking branch 'upstream/master' into dev-freeze
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>

Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 13:08:12 +00:00