Adds a sanity check to prevent the client move proc from runtiming between setting and clearing the "busy time" between movements. In other words, the proc sets "moving" to 1 to prevent other movement before the current one is finished and having a null in the grablist will runtime the proc before it can set "moving" back to 0, effectively leaving the client locked in that "busy time" for good.
* Adds new sprites for all kitchen appliances, from Aurora
* Adds new pre-heating light for Fryer, lined up with the spot for it
* Adds new grill rack sprites
* Updates multiple food sprites to no longer be downscaled PNGs, and gives us gloriously pretty waffles and brownies.
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
God this whole mess needs to be replaced with some proper code with modern standards. TIL every item attack ingame gets run through an ass-backwards spaghetti proc in changeling powers and the proc itself was apparently this busted the whole time.
All living mobs will now have a check run every 30 seconds or so to replay the current ambience of the area they're in, if they've not had it played in the last minute. Said check is a 35% chance of playing the ambience. Good for if you're standing around in one area.
Computers + turrets got new sounds, turrets have a deploy, retract, and rotate sound. Arcade machines now play sound effects depending on what step you're on and what you're doing.
Replaced maintenance ambience with different ambience from Paradise/Aurora, and moved our maintenance to foreboding, and moved old foreboding to it's own folder.
A quick one file fix for a rag coding issue related to face covering helmets not providing protection to smothering should rags be filled with chloral hydrate. Basic face masks will not protect against the intent, but items like welding masks and space suit helmets will.
This is a fix for an issue brought up on a server downstream, pulled here to hopefully prevent any future conflicts arising should this file be modified in the future.