Neerti
d7a9a4339c
Merge pull request #2116 from Yoshax/droppods
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Refactors the drop pod contents to make them a tad more useful and in general more iteresting
2016-07-13 19:10:28 -04:00
Yoshax
517dd50038
Merge pull request #2128 from Neerti/7/13/2016_younger_synths
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Allows FBPs to potentially have different age limits.
2016-07-13 23:53:22 +01:00
Neerti
6e281def77
Allows FBPs to potentially have different age limits.
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Cyborgs have their minimum be equal to their species' minimum, and maximum be their species maximum plus twenty years.
Posibrains have a minimum of 1, and a maximum of 220, as discussed by EmperorJon.
Digital brains (drones) have a minimum of 1 and maximum of 150, as discussed by Spookerton.
2016-07-13 18:25:07 -04:00
SinTwo
976847a0b4
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
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Conflicts:
code/modules/clothing/head/jobs.dm
icons/mob/items/lefthand.dmi
icons/mob/items/righthand.dmi
icons/mob/suit.dmi
icons/mob/uniform.dmi
icons/obj/items.dmi
2016-07-13 17:07:52 -04:00
SinTwo
1a400eb2cb
pre-merge commit
2016-07-13 16:18:58 -04:00
Yoshax
fd9e8616e3
Ensure laser warfare drop pod has laser proof armor
2016-07-13 20:10:44 +01:00
Yoshax
dc7f0d6434
Merge pull request #2126 from Neerti/7/13/2016_health_hud_fix
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Health Hud Prosthetics Fix
2016-07-13 20:07:16 +01:00
Neerti
bfd838fd5c
Health Hud Prosthetics Fix
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Adds two lines of code I forgot to port, hopefully should make the prosthetic icons for the HUD be correct now.
2016-07-13 14:46:21 -04:00
Neerti
334f24730e
Merge pull request #2124 from Yoshax/hair
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Adds a new hairstyle
2016-07-13 14:41:46 -04:00
Neerti
f2e0462dcb
Merge pull request #2123 from Yoshax/languages
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Makes languages great again
2016-07-13 14:38:33 -04:00
Yoshax
f2f6ca54f2
Adds a new hairstyle
2016-07-13 18:34:46 +01:00
Yoshax
402e046576
Fixes languages not being properly added to mobs
2016-07-13 18:12:15 +01:00
Yoshax
cda6508001
Merge pull request #2119 from Anewbe/burning_bodies
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Burning bodies no longer burn forever
2016-07-13 17:13:16 +01:00
Yoshax
3df18c2870
Merge pull request #2111 from Serithi/LAVENDER_UNBORKIFICATION
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Properly alphabetizes lavender in the vending machines.
2016-07-13 17:10:10 +01:00
Anewbe
7946349294
Splits internal organs into separate files
2016-07-12 22:32:09 -05:00
SinTwo
91b6ca3d7b
item states are awful
2016-07-12 23:02:29 -04:00
Anewbe
811a7be362
fire_stacks decrease over time
2016-07-12 21:27:04 -05:00
woodratt
47ab279b9b
1.5.5 Fancy Green Uniforms
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- Adds, one green suit and formal jacket.
- One new military like jacket that can be selected from the loadout.
- A new holster type, leg holster. Can be selected from the loadout as well.
- Cleaned up a couple of the sprites for outfits that have ties (rolled up sleeve versions on a couple still had the tie sprite).
2016-07-12 17:19:39 -07:00
Yoshax
51876c97fe
Adjusts the crates and adds one more
2016-07-12 22:53:20 +01:00
Yoshax
628a878199
Refactors the drop pod contents to make them a tad more useful and interesting
2016-07-12 22:45:15 +01:00
Yoshax
44d0ee657c
Ensures bots are only emaggable once
2016-07-12 21:40:07 +01:00
Yoshax
9689dd1e17
Ensures security robots can be properly emagged, also makes them stronger when emagged
2016-07-12 20:08:25 +01:00
Serithi
8ad6f5e626
Properly alphabetizes lavender in the vending machines.
2016-07-11 20:16:56 -07:00
Anewbe
52a7c0d797
Speeds up toxin
2016-07-11 22:04:15 -05:00
SinTwo
7192bf08fd
item_state cleanup
2016-07-11 22:31:32 -04:00
Yoshax
d4e8589d8f
Ports Mloc's HUD fixes from Bay and further fixes ours because of code differences
2016-07-11 16:35:21 +01:00
Neerti
8307cff728
Merge pull request #2106 from Yoshax/ammo_states
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Add more states to 10mm mag sprites
2016-07-11 04:07:52 -04:00
Neerti
f9cfdebb45
Merge pull request #2105 from Yoshax/spookyghosts
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Refactors wipe_core(), extends function to pAIs
2016-07-11 04:07:44 -04:00
Neerti
4a06606acc
Merge pull request #2102 from Anewbe/paralyze
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Creates a prompt on unparalyze
2016-07-11 04:05:18 -04:00
Daranz
c0bfd668bb
Rename '12mm' to '10mm' in sprites
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Round is already referred to as '10mm' everywhere else.
2016-07-11 05:22:23 +01:00
Kasuobes
0471e7e0c4
Refactors silicon job slot/tater cleanup ( #1 )
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* Refactors silicon job slot/tater cleanup
Moved from ai/verb/wipe core to silicon/proc.
* Adds wipe_software verb for pAI
Let pAI ghost properly, calls silicon/proc/clear_client()
* Refactors silicon job slot/tater cleanup
2016-07-11 05:17:30 +01:00
Kasuobes
fabdf3d782
Adds delete_personality verb for pAI
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Ported over from AI's wipe_core verb, allow pAIs to ghost and leave the round properly in case nobody wipes the pAI device.
2016-07-11 05:13:30 +01:00
mwerezak
108a748d1f
Fixes pepperspray making sounds even when the safety is on
2016-07-11 04:54:40 +01:00
Anewbe
3ac6d351ff
Halves the effect of Tricordrazine
2016-07-10 21:45:16 -05:00
Anewbe
2978f5093b
Creates a prompt on unparalyze
2016-07-10 20:58:08 -05:00
EmperorJon
64edc40839
Merge pull request #2090 from Neerti/7/10/2016_limb_hud_bay_port
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New Limb HUD System, from Bay
2016-07-10 13:26:25 +01:00
EmperorJon
cc869bdb68
Merge pull request #2096 from Neerti/7/10/2016_mining_booms
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Explosive Mining!
2016-07-10 13:26:19 +01:00
Neerti
d8635e4632
Removes world << debug.
2016-07-10 08:16:59 -04:00
Neerti
3a308cc8db
Merge pull request #2095 from Anewbe/wardem
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Corrects a "Wardem" misspelling
2016-07-10 08:09:46 -04:00
Neerti
38b564ee5b
Explosive Mining!
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Explosions can now expose ore from underneath asteroid turf, so now Toxins has an actual use besides griefing. The amount of ore you get depends on the same circumstances as drilling down, however explosions tend to cause some loss in minerals obtained. Hopefully the vastly faster method of exploding the asteroid instantly will prove to be viable.
2016-07-10 08:06:56 -04:00
Anewbe
0396675865
Corrects a "Wardem" reference
2016-07-10 07:01:31 -05:00
Neerti
814f59cf29
New Limb HUD System, from Bay
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Manually ports https://github.com/Baystation12/Baystation12/pull/13530 , and https://github.com/Baystation12/Baystation12/pull/13561 from bay.
Adjusts the scaling on the coloration, since it seems Bay has different shading than us for species, otherwise some species would be dark, and others would be superbright.
Credit goes to Zuhayr for the code.
2016-07-10 06:22:44 -04:00
EmperorJon
32129232b7
Merge pull request #2086 from Neerti/7/10/2016_freezer_fixes
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Freezer Fixes
2016-07-10 10:56:59 +01:00
Neerti
25c580d470
Merge pull request #2083 from Yoshax/preview
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Can now toggle loadout and job preview equipment separately.
2016-07-10 03:03:29 -04:00
Neerti
a62fea9c83
Merge pull request #2079 from Yoshax/solarstorm
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Adds the Solar Storm event
2016-07-10 03:03:19 -04:00
Neerti
1a2a9c5990
Merge pull request #2078 from Yoshax/friendsforever
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Allows runtime to become friends with anyone
2016-07-10 03:03:13 -04:00
Neerti
3841290fc8
Merge pull request #2076 from Yoshax/cargo
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Adds more fifty stacks and corrects cargo
2016-07-10 03:03:00 -04:00
Neerti
e9dd848cf1
Freezer Fixes
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Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
SinTwo
0bb5058a6a
Merge pull request #2084 from Neerti/7/9/2016_ninja_fix
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Ninja Powersink Fix
2016-07-10 00:35:33 -04:00
Neerti
3a298d1df0
Merge pull request #2081 from Yoshax/cheaperbots
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Adjusts FBP and prosthetic limb producing costs
2016-07-10 00:12:50 -04:00