Commit Graph

18608 Commits

Author SHA1 Message Date
Verkister
f135aa9ddf Fixes knocked out borgs never dying. (#6510)
* Fixes knocked out borgs never dying.

Fixes the borg life code making it so that applying any unconscious stat (1) on borgs would always permanently force their stat into 2(dead), which from that point onward will just skip the death proc when it eventually would become relevant.

* Update life.dm
2019-11-03 17:12:57 -05:00
Schnayy
e98a346701 Adds new FBP brand + sprite. (#6513) 2019-11-03 10:33:45 -08:00
Atermonera
9775f95ec0 Merge pull request #6509 from Verkister/patch-27
Fixes adding verbs to mobs in varedit.
2019-11-01 08:40:26 -08:00
Atermonera
db134d10f5 Merge pull request #6508 from Verkister/patch-26
Fixes simplemobs wandering when grabbed.
2019-11-01 08:38:23 -08:00
lolman360
6853419c57 [READY] Recolourable energy weapons. (#6507) 2019-11-01 08:37:27 -08:00
Atermonera
57f8fd031a Merge pull request #6495 from Verkister/patch-25
Fixes non-planet zlevel weather runtime cascade
2019-11-01 08:30:26 -08:00
Verkister
12d7ee897c Update ai_holder_movement.dm 2019-11-01 08:15:00 +02:00
Verkister
953d1f858e upstream compatibility tweak apparently 2019-10-31 14:04:41 +02:00
Verkister
4265079220 Fixes adding verbs to mobs in varedit.
Previously only strictly human, robot, and ai types would get any additional verbs that weren't strictly /mob or /mob/living procs or verbs.
This means that unless your mob was strictly the base type of human or robot or AI, it would be impossible to add any procs or verbs that are made for anything that is not strictly /mob or /mob/living. Strictly meaning that any and all subtypes would be excluded.

Now humans and human subtypes can get carbon and human verbs, robots and robot subtypes can get silicon and robot verbs, AI and AI subtypes can get silicon and AI verbs, and now also simplemobs and simplemob subtypes can get simplemob verbs.
2019-10-31 13:55:40 +02:00
Verkister
2ab1d9cfb8 Fixes simplemobs wandering when grabbed.
The mobs that are not supposed to wander when pulled now also stop wandering when pulled with a grab.
2019-10-31 12:03:29 +02:00
Anewbe
c773e0bfab Merge pull request #6505 from Heroman3003/tension
Fixes runtime in tension.dm
2019-10-30 20:59:27 -04:00
Heroman3003
98b355de2e Fixes runtime in tension.dm 2019-10-30 10:59:56 +10:00
Anewbe
ee6a0e1340 Merge pull request #6500 from KasparoVy/you_tracking_implanted_the_floor
Loadout Implants Properly go in Mob, not on Floor
2019-10-29 20:33:45 -04:00
Rykka Stormheart
23cc197e4c Add Sounds to stuff! (Port from VOREStation) (#6494)
* Add Sounds to stuff! (Port from VOREStation)

* Port of https://github.com/VOREStation/VOREStation/pull/6119

* Adds to_chat as described

* Change << to , , not entirely sure what it does but it's the same as others
2019-10-29 13:30:56 -08:00
KasparoVy
a75c92c03f Loadout Implants Properly go in Mob, not on Floor
The main cause is the 'exploitable' check from `code/game/jobs/job_controller.dm` because the proc `amend_exploitable` from `code/modules/mob/mob.dm` spawns a duplicate of the implant at the mob's feet.

Tertiary issues were...
- The `implant_loadout` proc in `code/game/objects/items/weapons/implants/implant.dm` not inserting the implant in the correct location (was passing an organ instead of a zone define like BP_HEAD, which has a string value of "head".)
- There were unnecessary post-spawn behaviours for dud and neural fluff implants.

What now happens:
- The exploitable check now occurs in the `spawn_item` proc from `code/modules/client/preference_setup/loadout/loadout.dm`.
- The loadout implants are now inserted into the correct locations within a mob.
- There won't be implants created on the floor anymore.
2019-10-27 22:43:27 -04:00
Mechoid
a456bbcdf8 Fixfix Grown.dm runtime 2019-10-27 13:03:35 -07:00
Cerebulon
d47130bf3c ERT Rangers Costumes (#6493)
* Sprites

* and code fuckit
2019-10-25 12:06:18 -07:00
Verkister
9e24f9e6ee Fixes non-planet zlevel weather runtime cascade
Fixes the potentially server killing runtime spam caused by humanmobs walking on "outdoors" tiles on zlevels outside the range of the planetary weather system.
2019-10-25 11:20:48 +03:00
Atermonera
5aeb868df5 Merge pull request #6492 from Mechoid/FixDivbyZeroSeriouslyHowDidIDoThat
Fix The Zeros
2019-10-23 15:19:24 -08:00
Atermonera
645583635b Merge pull request #6484 from parasitoide/master
Can now attack robots with welders and crowbars on harm intent
2019-10-23 15:17:57 -08:00
Mechoid
32984cf27f Update brain.dm 2019-10-22 17:00:00 -07:00
Mechoid
e9a3ce34d3 Why 2019-10-22 16:53:03 -07:00
Atermonera
9b352f4f76 Merge pull request #6483 from Verkister/patch-24
Fixes base.dm runtime cascade
2019-10-21 16:59:49 -08:00
Mechoid
e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
parasitoide
fbc27e6b34 Can now attack robots with welders and crowbars on harm intent 2019-10-18 10:48:58 -04:00
Verkister
dd8d095cc8 Fixes base.dm runtime cascade
Fixes runtime spam related to borg cells and ui updates.
2019-10-18 10:54:59 +03:00
Atermonera
5c849287c5 Merge pull request #6475 from R1f72r/Phoronboreupgrade
Allows you to upgrade Phoron Bore with manipulators
2019-10-08 00:21:35 -08:00
Atermonera
8430412aba Merge pull request #6476 from Hawk-v3/master
Printers print Fields correctly now.
2019-10-08 00:20:55 -08:00
Fel
73864a57d3 Prometheans clean everything, not just the tile they're on. (#6468) 2019-10-07 21:51:30 -07:00
Hawk_v3
532316f35f Bulletproofing
We already get the full info field, so fields will be always be fully totalled. Let's not assume it's zero.
2019-10-07 02:28:42 +01:00
Hawk_v3
38511bf891 Printers print Fields correctly now.
You're all welcome!
2019-10-07 02:09:46 +01:00
Atermonera
bc460b53ea Merge pull request #6474 from Cerebulon/newsoct19
June-October News Update
2019-10-05 23:33:08 -08:00
Atermonera
d49baaa49a Merge pull request #6473 from Woodratt/09272019_weightbodytype
Port weight/body types to traits
2019-10-05 23:32:41 -08:00
Atermonera
b193761eea Merge pull request #6471 from Novacat/nova-runtimes
Blind port of Bay Radiation Subsystem
2019-10-05 23:29:27 -08:00
Cameron Kulper
5a6614815d Should already work, was reviewed by Mechoid over at Virgo's github 2019-10-05 21:54:55 -04:00
Novacat
c09cdb495d Fixes typo in flexitac melee protection (#6470) 2019-10-05 18:10:51 -07:00
Cerebulon
8225455f8a Adds 13 news articles 2019-10-04 23:11:33 +01:00
Woodratt
e6e4302819 Port weight/body types to traits
Port and tweak from World Server of their weight and body type system

Removed the current size trait system for player mobs.
Replaced with the weight and size system from world server.
Mobs with heavier body types will be slower but have a higher metabolism.
Mobs with thinner body types will have a slower metabolism and are more fragile.
Being tall or short has no effect aside from the sprite.

Couple weird quirks (sprites are a lot more fuzzy compared to world server, and lying down sprites can look slightly off) but overhaul seems usable.
2019-10-03 16:06:51 -07:00
Unknown
7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Verkister
942d9a29f9 Fixes runtime cascade on advanced locator circuit
Sanity checks are underrated.
2019-09-29 22:51:26 +03:00
Atermonera
2ec5dbbf7c Merge pull request #6463 from Heroman3003/grabfix
Fixes grab having big delay on deletion after throws
2019-09-27 23:37:49 -08:00
Atermonera
8351948658 Merge pull request #6462 from FelixRuin/ганс-неши-guns
fix gun handle_suicide
2019-09-27 23:37:25 -08:00
GeneriedJenelle
e7ea3a2283 Ports World Server Dialogue/Attack Log Viewer (#6460)
* Ports World Server Dialogue/Attack Log Viewer

Trust me, you didn't know you needed this until you use it.

* Adds to global vars

* Update admin_attack_log.dm

* Update admin_verbs.dm

* Update admin_logs.dm

* Adds verbs for checking player logs

* Update polaris.dme
2019-09-27 23:36:58 -08:00
Atermonera
c9b0b9e768 Merge pull request #6467 from Heroman3003/datum-timer-beam
Makes every single shot not create ~40 timers but 1
2019-09-27 12:06:39 -08:00
Atermonera
cddb19f10d Merge pull request #6466 from Heroman3003/boompref
Makes lightning strikes respect weather sound pref
2019-09-27 12:05:00 -08:00
Atermonera
8ccac5f233 Merge pull request #6459 from Heroman3003/re-sort-ch
Properly sorts all protolathe designs
2019-09-25 22:59:00 -08:00
Heroman3003
86274e0bc6 Makes every single shot not create ~40 timers but one 2019-09-26 09:04:22 +10:00
Atermonera
7940fef4ba Merge pull request #6447 from TheFurryFeline/TFF-Orange_Is_The_New_Orange_Part_2
Orange Is The New Orange Part 2
2019-09-25 13:07:51 -08:00
GeneriedJenelle
7821e7493d Ports Earrings from Baystation (#6444)
* Ports Earrings from Baystation

Ports earrings from baystation.

* Create earrings.dm

* Update loadout_ears.dm

* Fixes everything

* Actually fixes everything because I forgot polaris.dme lmao

* final fix?

Why did I even do this all at work? And this is a friday not a monday!
2019-09-25 13:07:28 -08:00
Heroman
a512c62637 Makes lightning strikes respect weather sound pref 2019-09-25 19:39:35 +10:00