Commit Graph

207 Commits

Author SHA1 Message Date
Raptor1628 d4870b80ee Assorted Fixes
Rebalances the random armory so there are always energy weapons,
projectile weapons, and ion weapons. Ammo no longer random. Fixes some
oversights with the EMT area and improves flow. Sec Guns fit in belts.
Fixes typos and a missing price in the vending machine.
2015-02-24 14:40:02 -05:00
Zuhayr ee0d63a43d Merged with dev. 2015-02-24 17:03:39 +10:30
PsiOmega b38d8495b3 Merge remote-tracking branch 'upstream/dev' into SuppliesOfTheGodfather
Conflicts:
	code/game/gamemodes/game_mode.dm
	code/modules/clothing/spacesuits/rig/suits/merc.dm
2015-02-23 17:38:50 +01:00
PsiOmega 5be726753f Updates paths after the projectile update. Adds rig modules to the uplink. 2015-02-23 17:33:12 +01:00
mwerezak 115bbbe669 Nerfs merc sniper rifle and makes it uplink purchasable
Also reduces the Z8's damage a bit, just to make it more in line with
the new bullet damage ranges.
2015-02-22 20:27:06 -05:00
Zuhayr 2139884244 Dev merge. 2015-02-21 19:49:47 +10:30
PsiOmega 0b9406a089 Merge remote-tracking branch 'upstream/dev' into SuppliesOfTheGodfather 2015-02-21 10:17:17 +01:00
PsiOmega 18521e6983 Now possible to order a kit with a random toxin and syringe - 4TC 2015-02-20 21:13:34 +01:00
Raptor1628 2ae273e1b8 Gear again
Collection of gear and changes from the four gear polls on the forums
includes:
2 new automatic weapons, mapped in to ERT and random weapon spawns.
Laser carbine balance.
Slow emergency softsuits, no armor value other than bio and rad, 4
slowdown.
1 knife, not mapped in, available for Psi's uplink merge.
New vests: 2 types, 2 pocket no slowdown,
4 pocket with slowdown, second is available from cargo and one random
vest
spawn in armory. The first replaces all instances of the old vests. Old
vests still exist in code.
Mercenary vest with no slowdown, 4 pockets, and slightly better armor,
not on map, possibly for Nukes or Traitor Uplink
Holster rearrangement for custom loadout.
Acid dispenser, mapped into robotics and science.
New food items, added to vendors and rations crate.
New random medical spawns, added to medbay.
Cargo and loadout additions to accommodate new items.
1 beanbag loaded 5 round shotgun added to Warden's closet to compensate
for officers having .45 ltls and the HoS having an e-gun, suggested by
IRC and server.

http://baystation12.net/forums/viewtopic.php?f=5&t=12064

http://baystation12.net/forums/viewtopic.php?f=5&t=12031

http://baystation12.net/forums/viewtopic.php?f=5&t=12027

http://baystation12.net/forums/viewtopic.php?f=5&t=12007
2015-02-18 15:35:37 -05:00
Zuhayr ae1161184c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro 2015-02-18 14:17:39 +10:30
Hubblenaut 5eca5d9e37 Merge remote-tracking branch 'upstream/dev' into sprites
Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2015-02-16 16:16:30 +01:00
Zuhayr 9c45f000ec Merge with dev. 2015-02-16 20:34:07 +10:30
Chinsky f9ba327c3a Merge pull request #8099 from mwerezak/gun-rewrite
Gun rewrite
2015-02-16 11:54:52 +03:00
Zuhayr 3fc9c0aec7 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro 2015-02-15 22:03:17 +10:30
mwerezak ad24aa8e47 Adds mercenary sniper rifle
Adds the scoped mercenary sniper rifle and ammunition defines. Does not
add syndicate uplink option.
2015-02-14 22:33:43 -05:00
mwerezak 08635587e1 Fixes revolver paths, span classes, typo. Cleans exodus-1.dmm
Tweaks syringe gun and dart gun, renames syringe gun cartridges and makes them printable.
Adjusts penetration so that passing through mobs happens with a probability that scales with damage.
Adds a .45 signal pistol to the HoP's closet and a 9mm one to the mercenary shuttle.
2015-02-14 13:38:05 -05:00
PsiOmega fde03b2e94 Containers now properly checks types instead of string paths.
Security and medical belts could contain now no longer existing objects. These types have been removed.

Conflicts:
	code/game/objects/items/weapons/storage/belt.dm
	code/game/objects/structures/inflatable.dm
	code/modules/clothing/under/ties.dm
2015-02-14 14:16:40 +01:00
PsiOmega 4c20beac43 Adds a surgical kit for 3TC. Contains only tools, no medication. 2015-02-14 11:47:49 +01:00
mwerezak f8977c65af Much nicer syringe gun implementation
Makes syringe guns a type of launcher gun, and removes the hack
projectile.
Also moves syringe and dart gun source files into the modules/projectile
folder.
2015-02-13 23:48:35 -05:00
Zuhayr 5e87b21d44 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro 2015-02-14 09:32:17 +10:30
PsiOmega 3fb34237ee Additional uplink items.
Adds the syndicate radio channel encryption key for 2TC.
Adds a trash bag to the Smooth operator (9mm+silencer) kit.
2015-02-13 13:22:12 +01:00
mwerezak 0d89717cf2 Merge remote-tracking branch 'upstream/dev' into gun-rewrite
Conflicts:
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/projectile/pistol.dm
2015-02-13 01:57:19 -05:00
mwerezak 01798c98b6 Rewrites syringe and dart guns 2015-02-13 01:34:35 -05:00
PsiOmega d4ae710c0c Tweaks and corrections. 2015-02-12 21:11:38 +01:00
PsiOmega f8c5cf8f83 Adds a kit with cigarette packs and zippo lighter.
Includes 2 packs of flash powder cigarettes, 2 packs of smoke creating cigarettes, 1 pack of mindbreaker cigarettes, and 1 pack of tricordrazine cigarettes.
2015-02-12 16:35:49 +01:00
mwerezak 630369b9dd More flash shell tweaks, autolathe recipes
Tweaks the flash shell some more.
Tweaks shotgun stun shells, adds spent icon.
Additional autolathe ammo recipes.
2015-02-11 22:48:21 -05:00
PsiOmega 49b1280b13 Tries to add more helpful information when examining a spy bug from real up close. 2015-02-11 21:39:42 +01:00
PsiOmega 73bc5934d5 Replaces uplink Donk-pockets with Sin-Pockets.
Sin-Pockets can be self-heated using the future magic of producing heat by mixing chemicals.
Each heated pocket contains: Doctor's Delight - 5 units, Hyperzine - 5 units, Synaptizine - 1 unit.
Overconsumption is definitely possible by the careless.

Makes the concealed cane use non-del methods.
2015-02-11 09:55:50 +01:00
Zuhayr 08b26e8e4c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro 2015-02-11 14:35:58 +10:30
mwerezak ab6f0bf30c Merge remote-tracking branch 'upstream/dev' into gun-rewrite
Conflicts:
	code/modules/clothing/under/ties.dm
	code/modules/projectiles/projectile.dm
2015-02-10 20:59:22 -05:00
PsiOmega 3a6c4dacd6 Adds 9mm gun with silencer, 5TC, with the option to acquire additional ammo, 2TC. 2015-02-10 22:39:40 +01:00
PsiOmega d0a59bcd03 Adds a health section in the uplink.
Box of donk-pockets for 1 TC.
Combat medical kit, containing bicardine, dermaline, dexalin plus, dylovene, tramadol, and spaceacillin, for 5 TC.
2015-02-10 21:29:29 +01:00
PsiOmega 02dc9e3008 Lightly boosts the clerical kit.
Adds destination tagger, wrapping paper, hand labeler, and the ability to select pen color.
2015-02-10 20:12:32 +01:00
PsiOmega 8ceaa8b5a1 Traitors can now order a spy kit
Traitors can now order a spy kit containing 3 camera+radio bugs + a monitor for 2 telecrystals.
2015-02-10 19:33:02 +01:00
mwerezak fc6dfb5f1b Ammo magazine and casing update
Rewrites ammo magazines and casings to be a bit more logical.
Updates gun/projectile and all subtypes to work with the new ammo code.
2015-02-09 21:32:49 -05:00
Raptor1628 76f4001cc1 Paramedic Job Fixed
Adds Paramedic job as outlined on the forums. Reduces MD access to EVA,
adds some minor EMT clothing stuff, and fixes #8020 and the medgreen
armband while I was piddling around in sprites.
EMT alt title and indent fixed.

Now less broken.

![](http://i.imgur.com/vOSoJy0.png)
2015-02-08 17:23:02 -05:00
mwerezak 5494b4d8c9 Supply packs, autolathe recipes, magazine and box definitions. 2015-02-06 20:16:35 -05:00
Zuhayr c5e2feb5f1 Merge with dev. 2015-02-05 20:24:06 +10:30
Zuhayr 78e61d9ccd Tweaks to xenoflora, added plant icons and colours to all plants. 2015-02-04 10:42:39 +10:30
Kelenius 536388978f Conflict fix 2015-02-03 20:57:16 +03:00
Hubblenaut 44f9b96960 Adds on-sprite belt icons 2015-01-29 18:31:09 +01:00
Kelenius 10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Kelenius 6f7a7177f2 Adds drying racks and updates pipes
You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
2015-01-16 02:57:59 +03:00
Zuhayr 32d799e53e Line ending conflict resolution. 2014-12-22 23:27:06 +10:30
Amunak d28cb57f79 Merges upstream/dev to ref, resolves merge conflicts 2014-12-18 03:44:28 +01:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Amunak edffbc680d Fixed capitalization of most game items 2014-12-18 03:10:36 +01:00
Zuhayr 2214837449 Comments out combi-tool, fixes infinite range combitool. 2014-12-16 18:23:21 +10:30
PsiOmega efb6adb452 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2014-12-14 00:27:16 +01:00
Zuhayr 7efae862a2 Fixes #7290 2014-12-13 23:04:13 +10:30