Commit Graph

325 Commits

Author SHA1 Message Date
PsiOmega
1c763ff2c9 Merge remote-tracking branch 'upstream/dev' into subsystems 2015-02-23 10:32:32 +01:00
PsiOmega
5578afa07c General update.
NanoUI interface sorted.
Accessible by AI, borgs, and through consoles.
Automatic alarm resets in case of lost sources.
2015-02-23 10:32:25 +01:00
Chinsky
2d03c412f7 Merge pull request #8182 from Neerti/2_20_2015_examine_tab_refactor
Examine Tab 2: Revenge of the Refactor: Reloaded
2015-02-22 11:32:32 +03:00
Zuhayr
0c206344b6 Master<dev 2015-02-21 19:57:31 +10:30
Neerti
3f16754e89 Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00
Chinsky
fde327a83c Merge pull request #8121 from Neerti/2_13_2015_examine_tab
Adds the Examine Tab.
2015-02-19 21:00:22 +03:00
mwerezak
82480ac1a7 Minor cleanup 2015-02-19 00:43:49 -05:00
mwerezak
6479c909cd Updates grabs
Replaces broken client/Process_Grab(), makes resisting neck grabs
actually work. Fixes the grabbed_by list filling up with null entries
when a grab is broken. Aggressive grabs now prevent movement, can still
be quickly broken using resist or disarm. Neck grabs are easier to
resist if the grabber has moved recently. Some minor cleanup.
2015-02-17 23:40:51 -05:00
PsiOmega
ec4b8c78a1 Merge remote-tracking branch 'upstream/dev' into subsystems
Conflicts:
	code/game/machinery/camera/camera.dm
	code/modules/mob/mob.dm
2015-02-17 08:36:12 +01:00
PsiOmega
2e9c266a2f Basic main structure for centralized alarm handling. 2015-02-17 08:34:26 +01:00
Neerti
dfc7762677 Small optimization to procs and the panel. 2015-02-16 05:14:38 -05:00
Neerti
f2f893d42a Replaces the three atom procs with just one and a datum-based system. 2015-02-15 23:52:39 -05:00
PsiOmega
dc1774e23b Adds missing Event cost stat. 2015-02-13 09:43:18 +01:00
Neerti
d289997a0c Adds a new tab, which displays additional information about possibly anything you examine, assuming someone adds text to it. Additional info on the PR. 2015-02-13 02:26:45 -05:00
Chinsky
aa7fde250c Merge pull request #7801 from Mloc/bs12-glowypipes
refactor buckling + glowy HE pipes
2015-02-03 18:12:09 +03:00
Chinsky
a5ad6daba5 Merge pull request #7739 from Zuhayr/dev
Readds moonwalking.
2015-02-03 18:09:25 +03:00
mwerezak
75e0458102 Fixes voidsuit attachment deployment not checking mob_can_equip() 2015-01-30 22:02:07 -05:00
Zuhayr
3986961226 Readds moonwalking. 2015-01-20 19:16:36 +10:30
Mloc-Argent
537b78fc80 refactor buckling to be more generic
Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
 pipes and they will automatically unbuckle if the cuffs are removed.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2015-01-12 21:28:31 +00:00
Zuhayr
7e0610e31c Fixes #7684 2015-01-09 04:18:42 +10:30
Atlantiscze
90a83c19cf Hardsuit powersink module now uses CELLRATE properly
- Adds CELLRATE (and SMESRATE for SMESs) into drain_power proc.
- Adds "amount" parameter to drain power proc, sets the powersink module to 40kW draw (80 cell charge/s), which should correspond with normal cell recharger.
- Removes drain_power from all machinery, and adds drain_power to machinery/power. This means you can only drain from machines that have something to do with wiring or electricity.
2014-12-29 20:40:57 +01:00
Zuhayr
8978747e53 Moved several globals into the config controller, updated eample config appropriately. 2014-12-25 21:10:30 +10:30
Zuhayr
bbfc6db0a3 Refactored gibbing and slipping for carbon mobs, entirely removed mutantrace var. This commit is only partial, following commits are contiguous to it (lol this is atomic right) 2014-12-23 17:38:05 +10:30
Zuhayr
3c66bd3920 Merge resolution. 2014-12-08 13:01:04 +10:30
Zuhayr
958eb62ed5 Refactors a lot of reused/redundant death code, fixes #7224 2014-12-07 17:18:56 +10:30
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Zuhayr
0ae473b6ea Removed antag role buffs. 2014-12-01 20:06:43 +10:30
Chinsky
99cf1ee8f5 Merge pull request #7166 from PsiOmegaDelta/TurfClick
Fixes AIs seeing runes in the Alt+Click panel
2014-11-30 00:56:25 +03:00
PsiOmega
fe493c4282 Fixes AIs seeing runes in the Alt+Click panel
See https://github.com/tgstation/-tg-station/pull/6126.
2014-11-28 19:36:27 +01:00
Amunak
93859e9652 Dead chat will get announcements when someone joins or leaves it.
This is mainly for wizard and cult rounds, where it is important to know that a wizard/cultist is watching. The announcement was added for most other types of leaving/joining the ghost realm. Admin ghost doesn't get announced for obvious reasons.
2014-11-28 13:05:26 +01:00
PsiOmegaDelta
7dd5da6793 Merge pull request #6896 from Hubblenaut/dev
Context-based Combat Part 1
2014-11-23 19:13:52 +01:00
Zuhayr
c8e8e663f9 Merge resolution. 2014-11-22 07:31:44 +10:30
Hubblenaut
70db4b52e8 Relocates combat log proc as a child of unarmed_attack, adds procs for
checking antagonists and close combat modifiers
2014-11-20 17:42:40 +01:00
Segrain
77ba15aea5 Slot_tie flags. 2014-11-19 18:29:51 +03:00
Zuhayr
4d64a11acd Manual merge of head.dmi. 2014-11-14 23:02:16 +10:30
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Zuhayr
4090f04839 Readded monkey dexterity checks in each attack_hand as appropriate. 2014-11-13 17:46:37 +10:30
mwerezak
f5ccbe5ba7 Cleans up human stance code
Merges leg_tally and can_stand, streamlined the stance checks in organ processing.

Removes half-implemented has_limbs (assigned to 1 but never updated anywhere).

Having only one foot now slows you down.
2014-11-12 22:56:55 -05:00
Chinsky
42e2409408 Merge pull request #6942 from PsiOmegaDelta/Hacking
Wiring Upgrade
2014-11-07 03:49:38 +03:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
PsiOmega
e19a79a340 Ports verb-optimizations from /tg/
The examine, pull, and point verbs now below to the mob instead of all atoms. Based on discussion here: http://www.byond.com/forum/?post=1326139&page=2#comment8198716
As a bonus ghosts can now point. Ghost pointing should only be visible to other ghosts unless made visible by cult activities.
2014-11-05 08:52:56 +01:00
PsiOmega
a9ef2b61c0 Wiring Upgrade
Continues the wiring upgrade. Now cameras, airlocks, robots, and air alarms also use the new wire datum system.
Global wiring code is now removed but there are sneaky objects which didn't rely on them such as mulebots and autolathes.

Fixes a few issues from the previous upgrade.
2014-11-04 14:27:46 +01:00
DJSnapshot
b53a89e608 disable typing indicator. 2014-10-12 17:22:30 -07:00
PsiOmega
d6030024d1 Fixes #6180
Changing AI eye location now disables tracking by default, unless explicitly stated otherwise.
2014-10-06 15:57:52 +02:00
Zuhayr
3f05362577 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenorewrite 2014-10-01 18:16:04 +09:30
RavingManiac
c4875e7d36 Floating effect now uses animate() instead of pixel_y while loop thingy.
Distinct actions that indefinitely change a mob's pixel_y or pixel_x, like strapping someone to a roller bed, should also alter new variables old_y or old_x accordingly. This means that floating and jittering animations no longer interfere, as the animations use old_x/old_y as the "base" position.

Entering areas with gravity from areas without grabity now removes floating effect.
2014-09-30 22:37:48 +08:00
Zuhayr
e2ce1fa2df Collapsed Bump() down to carbon from alien and monkey. Stripped out extraneous stuff from carbon/alien HUD. Implemented some life stuff for aliens. 2014-09-30 15:28:30 +09:30
RavingManiac
918520df83 Mobs will bob up and down in space and zero-gravity unless they are both wearing magboots and within 1 tile of a dense object/turf. 2014-09-30 01:22:13 +08:00
Zuhayr
0c83a95b90 Large merge resultion. Used remote for map conflicts. 2014-09-23 21:41:54 +09:30
Hubblenaut
da08ce2410 Fixes being able to lie down while buckled in movable chairs 2014-09-17 14:15:03 +02:00