Zuhayr
2f36fb79bc
Fixes #4078
2014-01-30 23:31:50 +10:30
Loganbacca
5827e5a022
Fixes #4296
2014-01-14 15:59:58 +13:00
Zuhayr
1cddbeb180
Fix for ninja being unable to wear full-sized oxytanks.
2014-01-01 22:10:25 +10:30
Mloc
d8683f2d39
Revert "Merge pull request #3965 from jack-fractal/dev"
...
This reverts commit fa57b76f25 , reversing
changes made to 40ee2278ed .
Signed-off-by: Mloc <colmohici@gmail.com >
2013-11-25 11:59:57 +00:00
jack-fractal
ce18d47778
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
...
Conflicts:
baystation12.int
code/controllers/verbs.dm
2013-11-23 11:58:50 -05:00
jack-fractal
5df2797b86
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
...
Conflicts:
baystation12.int
2013-11-22 20:30:23 -05:00
Zuhayr
c8c8e9d078
Removing species restriction on ninja gear.
2013-11-23 00:39:00 +10:30
Zuhayr
caee3a81e2
Adds sprites and skeleton definitions for species-specific Syndicate hardsuits.
2013-11-22 09:52:04 +10:30
Iamgoofball
2be70afe8b
changed it so that only syndi-hardsuits only restrict vox
2013-11-19 23:12:41 -08:00
Iamgoofball
06719b5aa9
added a fuck ton of small changes
2013-11-19 23:00:07 -08:00
jack-fractal
6764c54989
making a generic version of the AI's visibility code so that it can be reused by the Cult Spirits
2013-10-26 16:52:14 -04:00
Mloc-Argent
e9bf414820
Refactors code to work with BYOND 500.
...
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
/obj/item/color is now item_color
/obj/atmospherics/color is now pipe_color
simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-22 12:39:48 +01:00
Segrain
d13f9e617b
Fix for #3666 .
2013-09-13 19:38:21 +03:00
Zuhayr
8869718963
Customisation kits for Taj engineers.
2013-09-09 23:35:50 -07:00
Zuhayr
f8d40ab907
Fixes some Skrell hardsuit issues.
2013-09-09 21:51:15 -07:00
Zuhayr
b6912d292c
Added light to previous commit.
2013-08-29 03:38:52 -07:00
Zuhayr
3e13680498
Tajaran hardsuit code.
2013-08-29 03:11:55 -07:00
Zuhayr
e7d7a63177
Type of unathi breacher fixed.
2013-08-29 00:42:40 -07:00
Zuhayr
99b57c1a8e
Skrell suit sprite fix, oops.
2013-08-29 00:41:47 -07:00
Zuhayr
fb7ca1348c
Added species restrictions to hardsuits, shoes, helmets. Added Skrellian hardsuits and helmets.
2013-08-29 00:35:41 -07:00
Zuhayr
f1f0a3e340
Added species_restricted list to clothing, added check for equipping clothing with species_restricted set. Only species on the list can equip the gear, if the equipper is human.
2013-08-28 22:17:40 -07:00
Zuhayr
b84f85656c
New vox armour.
2013-08-19 19:02:27 -07:00
Segrain
cfd0e9f7e2
Vox suit sensors.
2013-08-09 07:11:58 +03:00
Zuhayr
79ff22c5dc
Adjusted vox and unathi gear to use species instead of mutantrace.
2013-08-07 11:13:45 -07:00
Zuhayr
c2e75f9ddb
Merge branch 'dev' of https://github.com/Baystation12/Baystation12
2013-07-29 06:05:00 -07:00
Segrain
fdce68fe66
Magboots fix.
2013-07-28 14:31:23 +03:00
Segrain
47db87fcfe
Cameras for strike teams.
2013-07-28 01:59:03 +03:00
Zuhayr
e7cf8fa613
Adjustments to a wonky examine string for vox magboots.
2013-06-26 00:03:03 -07:00
Zuhayr
04be69a0b4
Magboots and gloves for vox, removed a debug string, tweaked vox.
2013-06-14 20:07:16 -07:00
Zuhayr
045a90167c
Vox sprite fixes.
2013-06-11 01:32:07 -07:00
Chinsky
a252ca3943
Merge pull request #3019 from misterbook/bleeding-edge-freeze
...
Bleeding edge freeze
2013-06-10 02:51:19 -07:00
Zuhayr
cbb36ce24f
Added ability for tanks to be held on vox suits.
2013-06-10 18:08:25 -07:00
MisterBook
b835ab4bd2
Fix of breacher chasis to keep anyone but Ughanti from wearing it.
...
Fix of gun suicide - lethal is lethal, nonlethal just hurts like a mother.
Despamming electrode resistance.
2013-06-09 14:10:11 -05:00
MisterBook
a34174e124
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-05 18:39:43 -05:00
Zuhayr
06f04e6374
Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite.
2013-06-05 17:35:38 +09:30
MisterBook
fd8d61aa8b
New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
...
New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.
HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.
Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.
Icon adjustments.
2013-06-04 22:41:23 -05:00
MisterBook
06b7700086
Cobpipe fix
...
Smoking pipe icon fix.
Eye-stab admin logging fix.
Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773
Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00
Chinsky
2d8b280d99
Reverted changes to RIG armor values
2013-03-12 01:46:34 +04:00
ericgfwong@hotmail.com
6ac93ddd4d
Added new descriptions to each of the rigs and gave them unique armor values.
...
Medical PDAs should now have a green stripe
Fixed a misplaced /area/ issue in the Warden's office
git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5602 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-09 07:43:04 +04:00
Gamerofthegame
a2cfc456c0
Removes Medical's random slowdown and faulty coding.
2013-02-27 22:07:30 -05:00
Zuhayr
1fe4cbb619
Added a mantle and robe for Unathi to wear, added weldermask vision reduction for Unathi helmets, changed instances of soghun to 'Unathi' where needed.
2013-02-20 00:24:26 -08:00
Zuhayr
b97890b896
Icons and code for an NT-knockoff soghun space suit.
2013-02-11 19:23:23 -08:00
Gamerofthegame
ead9a020bf
I am tired of doing this
2013-02-08 17:46:05 -05:00
Chinsky
4d7aa320cb
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
...
Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Chinsky
5fdd6462a1
Merge pull request #2265 from Gamerofthegame/bleeding-edge-freeze
...
Map fixes
2013-02-06 13:54:31 -08:00
Chinsky
8e958b11a2
Gave back rigs some fire protection.
...
Removed double definition for metablism.
2013-02-06 19:15:33 +04:00
Chinsky
e74cd95fec
Merge branch 'master' of https://github.com/Baystation12/Baystation12
...
Conflicts:
code/game/turfs/turf.dm
code/modules/clothing/spacesuits/rig.dm
2013-02-02 23:10:12 +04:00
Chinsky
bc340028be
Made atmos suit fire-resistant again and handled slowdown changes in a less clutery way.
2013-02-01 20:30:58 +04:00
Cael_Aislinn
2d15506667
removed extraneous rig slowdowns
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 22:46:24 +10:00
Chinsky
24cf3c2dd0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
...
Conflicts:
code/datums/supplypacks.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/new_player/new_player.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
icons/mob/suit.dmi
icons/obj/drinks.dmi
2013-01-30 16:39:00 +04:00