Chinsky
f22749df04
Merge branch 'adminstuff'
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Conflicts:
code/modules/admin/admin_verbs.dm
2013-01-12 23:48:03 +04:00
Chinsky
b7d5c872a3
Merge branch 'ohgodsilly'
2013-01-12 22:50:54 +04:00
Chinsky
18a5554da5
Merge branch 'secfashion'
2013-01-12 22:50:22 +04:00
Chinsky
08160b5111
Added alternative security uniforms to wardrobes.
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Security armor vest now has different sprite.
2013-01-12 22:48:18 +04:00
Chinsky
dc2f77ddd0
Merge branch 'cult'
2013-01-12 22:30:56 +04:00
Chinsky
2f70033ac0
Merge branch 'job'
2013-01-12 22:30:01 +04:00
Chinsky
8a3758af72
Morgue trays now can open in different direction depending on how they are placed.
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No way to rotate ingame though, mapping and badminning only.
2013-01-12 09:32:08 +04:00
Chinsky
a1163b5522
Fix for runtime in airflow for godmode mobs.
2013-01-11 04:55:31 +04:00
Chinsky
2c91523b84
Security belt now can hold taser, stunbaton and tape roll.
2013-01-11 04:43:15 +04:00
Chinsky
e55e8fc3a3
Added verb for admins to create additional job slot.
2013-01-11 04:22:05 +04:00
Chinsky
4f173c52a8
Good God, cult code is atrocious....
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For now made all words into one list, instead of separate vars for each.
Brought back awesome Urist runes. Down with crayon doodles!
Need to look into making rune NOT check what rune it is EVERY TIME it is activated... making subclasses or some shit like that.
The more I stare in that code the louder screams in my head, maybe that's intended?
2013-01-11 02:01:23 +04:00
Chinsky
b5da64d10e
Fixed eternal disfigurement (got quite spammy in fires)
2013-01-11 00:29:10 +04:00
Chinsky
cceb81d495
Added wearable toddler.
2013-01-10 14:23:45 +04:00
Chinsky
c15b5aee0f
Changed way dripping blood works a little.
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Now there could be 5 drips on a tile.
Drip #6 makes it into blood puddle.
Now if you bleed out you won't lie in 3 drops of blood, bubt in proper puddle
2013-01-10 14:23:01 +04:00
Chinsky
08b52b0f04
Added alternative uniform for Security officers and Security armor vest.
2013-01-10 14:21:22 +04:00
Chinsky
c29566a5bb
Fix for issue #2103
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Now vines unbuckle all captured in the mobs on death.
2013-01-10 03:10:12 +04:00
Chinsky
2e75059c3a
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-01-09 12:45:04 +04:00
Chinsky
7fea186d64
EMP now will have !!FUN!! effects on implants.
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Affected implants:
-Explosive
-Death alarm
-Tracking
-Chemical
Also added new sound for implant activation.
Fixed derp in implant surgery.
2013-01-09 12:43:22 +04:00
Chinsky
083e9565e0
Fixed engietape requiring both Atmos AND enginering access. Now need only one.
2013-01-08 23:34:18 +04:00
Cael_Aislinn
6aa245f716
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
code/game/gamemodes/gameticker.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-08 23:08:52 +10:00
Cael_Aislinn
2ad36df02a
fixed up a bunch of miscellaneous derps that broke compiling (several unticked files, as well as one mistakenly removed file)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-08 23:03:48 +10:00
Chinsky
bab9132ab6
Fixed messages for reinforcing grab not appearing.
2013-01-07 20:52:53 +04:00
Chinsky
7f1e7ca954
Moved most admin verbs from admin_verbs_default to admin_verbs_admin.
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Reason is to make moderators possible without Game Masters losing basic admin verbs.
Now default admin verbs only have bare bone functionality, and each next permission adds more.
2013-01-07 20:41:45 +04:00
Cael_Aislinn
7efc1aafef
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
icons/turf/areas.dmi
maps/RandomZLevels/stationCollision.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 22:26:24 +10:00
Cael_Aislinn
986652ae3e
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-01-07 22:17:07 +10:00
Cael_Aislinn
3186ff344e
added dwarf fortress music for the title screen and mining asteroid
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 22:13:24 +10:00
Cael_Aislinn
e263f273f1
cleanup and re-integration of character creation options and client preferences, tiny bit of WIP work on skin_styles, gave soghun access to a couple of new hairstyles, fixed a longstanding bug with supply_packs, update some map paths, some work to integrating mod rank with new tg permissions system (not finished)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 21:39:34 +10:00
Hawk-v3
be47b96d63
Merge pull request #2150 from Ravensdale/master
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4-way manifolds, manual transfer valves and pipe caps!
2013-01-06 21:13:30 -08:00
Hawk-v3
19b63ade1b
Merge pull request #2151 from comma/master
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Implants
2013-01-06 21:09:56 -08:00
Zuhayr
0c3f3e84ef
Whoops, forgot to add the designs.dm file.
2013-01-07 14:51:06 -08:00
Zuhayr
f7f014df6f
Added binary talk for positronic brains, fixed mech destruction error, added positronic brain design to protolathe.
2013-01-07 14:47:29 -08:00
Chinsky
9b4e923a30
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-01-07 02:31:45 +04:00
Chinsky
97de14114e
Fixed advanced scanners to detect implants
2013-01-07 02:31:19 +04:00
Zuhayr
45f0c2823d
Removed an errant 'else' and included the baystation12.dme.
2013-01-06 15:41:02 -08:00
Cael_Aislinn
990090326d
compile fixes and cleanup
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 02:36:52 +10:00
Cael_Aislinn
aae42d928a
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/__HELPERS/type2type.dm
code/__HELPERS/unsorted.dm
code/datums/datumvars.dm
code/datums/disease.dm
code/datums/organs/organ_external.dm
code/datums/supplypacks.dm
code/defines/obj.dm
code/game/area/areas.dm
code/game/atoms.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/civilian.dm
code/game/machinery/alarm.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/objects/effects/decals/contraband.dm
code/game/objects/effects/signs.dm
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/PDA/cart.dm
code/game/objects/items/weapons/photography.dm
code/game/objects/structures/door_assembly.dm
code/game/objects/structures/window.dm
code/game/sound.dm
code/game/verbs/ooc.dm
code/global.dm
code/modules/DetectiveWork/detective_work.dm
code/modules/DetectiveWork/evidence.dm
code/modules/DetectiveWork/footprints_and_rag.dm
code/modules/DetectiveWork/scanner.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/adminhelp.dm
code/modules/admin/verbs/adminpm.dm
code/modules/awaymissions/gateway.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/client/preferences.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/mint.dm
code/modules/mining/ores_coins.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/living.dm
code/modules/mob/living/say.dm
code/modules/mob/mob.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/mob/new_player/login.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences_setup.dm
code/modules/mob/new_player/savefile.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photocopier.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/setup.dm
code/unused/mining/datum_processing_recipe.dm
code/unused/powerarmor/powerarmor.dm
code/world.dm
html/changelog.html
icons/effects/96x96.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/suits.dmi
icons/obj/hydroponics.dmi
icons/obj/items.dmi
icons/turf/areas.dmi
icons/turf/walls.dmi
maps/RandomZLevels/fileList.txt
maps/RandomZLevels/spacebattle.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 00:23:22 +10:00
Chinsky
7abec8d3bc
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-01-06 12:15:30 +04:00
Chinsky
87d6ad1b7a
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-01-06 12:13:28 +04:00
Chinsky
5f0c39f1cf
Added implant removal surgery.
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If you fail the step, has small chance of activating implant.
Gives you a sound and ~15 ticks to run away like hell.
Changes I did to other parts to make this possible:
-Implants are now organ-based, not mob-based
-Part of implant working code is moved to appropriate activate() procs
2013-01-06 11:25:53 +04:00
Ravensdale
4dcf0f0c76
alright, 4-way manifolds, manual t-valves, pipe caps.
2013-01-05 21:39:39 -08:00
Ravensdale
3c9d5b161c
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-01-05 20:50:47 -08:00
Hawk-v3
ac229bb38e
Merge pull request #2148 from Zuhayr/master
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Posibrain fix, seedbag fix.
2013-01-05 17:18:26 -08:00
Zuhayr
981e7ff3d7
Description fix for posibrains, reset timer on posibrain search, minor fix for Gau's seedbag.
2013-01-06 12:20:51 -08:00
Hawk-v3
62bd0e8a68
Merge pull request #2146 from comma/master
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Violence and carnage
2013-01-05 15:58:45 -08:00
Hawk-v3
d1fbc74a11
Merge pull request #2145 from GauHelldragon/bleeding
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Seedbags!
2013-01-05 15:56:34 -08:00
Zuhayr
491821f8f7
Forgot the actual positronic brain file. Yay.
2013-01-06 10:53:29 -08:00
Zuhayr
4f93d392f4
Added sprites and basic code for positronic brains.
2013-01-06 04:04:25 -08:00
Zuhayr
6751c1a6be
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-01-06 03:12:48 -08:00
Chinsky
26efcd94cb
Readded implants to uplink (Compressed matter and Explosive)
2013-01-06 02:25:34 +04:00
Chinsky
7658410ea0
Fixes Game Master's OOC messages being doubled.
2013-01-06 01:02:14 +04:00