Commit Graph

961 Commits

Author SHA1 Message Date
Atermonera
29014350bb Adds confirmations message to cancel vote (#6945) 2020-04-04 19:29:08 -07:00
Unknown
856f29c999 Merge remote-tracking branch 'PolarisSS13/master' into nova-alerts 2020-04-03 13:30:51 -04:00
Aronai Sieyes
736626c94d Improve space map edges 2020-04-02 10:42:27 -04:00
Atermonera
eae8cade90 Merge pull request #6912 from VOREStation/aro-mapload
[PORT] Speed up map load significantly
2020-04-01 20:25:17 -07:00
Atermonera
e062f6a550 Merge pull request #6926 from VOREStation/pol-sscleanup
Clean up some subsystem things
2020-04-01 20:01:52 -07:00
Atermonera
ac681bb689 Merge pull request #6911 from ShadowLarkens/admin_utilities_and_niceities
Added three utilities for admins & developers
2020-03-30 17:47:05 -07:00
Atermonera
957a95fba7 Merge pull request #6902 from VOREStation/vplk-ssalarm
Convert alarm_manager into SSalarm subsystem.
2020-03-30 17:40:24 -07:00
Aronai Sieyes
b0c7ccbfef Autotransfer uses wrong subsystem 2020-03-30 15:48:03 -04:00
Aronai Sieyes
5262e97d97 Tweak output and check SSobjs and SSturfs for types 2020-03-30 15:47:11 -04:00
Aronai Sieyes
302e8212b7 Add Recover() to processing subsystems 2020-03-30 15:47:05 -04:00
Atermonera
253e3710d9 Inactivity subsystem kicks ghosts and admins again (#6886)
* inactivity subsystem kicks ghosts

* Removes admin exemption, adds can_kick() proc for downstreams

* Update inactivity.dm
2020-03-29 14:49:28 -07:00
Neerti
88b4e47e8b Fixes merge conflicts again. 2020-03-28 19:06:14 -04:00
Leshana
8da8e3e0b1 Convert alarm_manager into SSalarm subsystem.
- Switch to using MC_TICK_CHECK and replace all references.
- Optimize stat panel display by caching the active alarms.
2020-03-28 01:20:34 -04:00
Leshana
49a77165f3 Commit move of alarm.dm into subsystem folder to track history thru the rename. 2020-03-28 01:20:31 -04:00
ShadowLarkens
6b802b61e8 Port VOREStation PR 6914 Speed up map load significantly
- Set initialized = FALSE on unsimulated turfs that need to intialize.
- Most of area/New() to initialize
- Faster lookup of self-init on atoms
- Split air alarm and fire alarm files, move new to initialize
- Tweak decals and opacity

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2020-03-27 20:37:02 -04:00
ShadowLarkens
777f56e86c Added three utilities for admins & developers
- There is a new option in the player panel labeled "Send back to
   Lobby", which will send a given player back to the lobby.
 - The player panel also has a shortcut to the "Spawn Character" verb.
 - Finally, there's a new config option that disables the warning
   message about multikeying if two mobs with the same CID are found;
   this option should NOT be enabled if multikeying is prohibited by the
   server rules. It is simply a developer tool, as multikeying is
   sometimes necessary to test new features that require two clients
   interacting.
2020-03-27 16:11:28 -07:00
Atermonera
dfda8ea952 Merge pull request #6900 from VOREStation/vplk-sssupply
Converted old supply_controller to SSsupply
2020-03-27 14:37:31 -07:00
Aronai Sieyes
715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00
Unknown
517e9fe6af Ports SSmobs from Virgo
- Ports SSmobs from Virgo
- Has some debugging code, that was added a long time ago
2020-03-26 09:17:32 -04:00
Neerti
87c53a75af Updates to master and makes gravity event code be current. 2020-03-26 04:10:51 -04:00
Neerti
eab6cce82b Cleans up stuff. 2020-03-26 04:03:37 -04:00
Neerti
f5383410ea Events ported, now for cleanup if needed. 2020-03-26 03:20:16 -04:00
Leshana
8c1ab54467 Converted old supply_controller to SSsupply
- Removed the old processController process and refactored it into a subsystem
- Updated references from supply-controller to SSsupply
- Changed from 1.5 points per 30 seconds to 1 point per 20 seconds.  Same rate of 3 per min, but avoids fractional points.
2020-03-25 00:32:10 -04:00
Leshana
568c333632 Fix: Actually apply configured skybox color.
Also set default icon_state for space turfs so they are seen in the map editor.
2020-03-23 20:19:28 -04:00
Leshana
9007a3aad9 Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-23 20:19:27 -04:00
Leshana
5f8bc01ce3 Ports Skybox Parallax
- Port based on Baystation's implementation and customized for our code and usages.
- Switched space icon_state permutation to a "dust" overlay that is permutated the same way. As an overlay, the dust can be *above* the parallax planes. Space turfs are now white to allow skybox to BLEND_MULTIPLY onto them.
- Added skybox hud effect that replaces background space turfs with an image moved to create a parallax effect.
- Added skybox subsystem to generate and manage skybox parallax images, and lots of images for it!
2020-03-23 20:19:27 -04:00
Neerti
dd2edef196 Saving more work. 2020-03-22 03:25:44 -04:00
Leshana
1ab0524daa Safely change world.fps
- Added world.change_fps() proc to safely change world.fps
- Its important that SStimer be informed whenever world.tick_lag or world.fps change, so always use the proc, never set the var directly!
2020-03-21 19:31:48 -04:00
Atermonera
55cd990598 Merge pull request #6826 from VOREStation/vplk-landmark-shuttles
Port Landmark Shuttles
2020-03-19 15:14:47 -07:00
Neerti
33657c9e11 Event system rewrite started. 2020-03-19 07:31:30 -04:00
Atermonera
920e495fdf Merge pull request #6813 from Neerti/occupation_screen_fix
Fixes the occupation screen.
2020-03-15 11:34:30 -07:00
Leshana
85d3cbfa12 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in Baystation12#17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.

(cherry picked from commit c837078105)
2020-03-13 00:26:08 -04:00
Atermonera
0021a3b025 Merge pull request #6818 from Neerti/event_manager_fix_electric_boogaloo
Fully Implements R_EVENT for Event Managers
2020-03-12 12:01:07 -07:00
Neerti
7c84383f9c Fixes merge conflict. 2020-03-12 01:03:57 -04:00
Neerti
e8c51b9291 Makes R_EVENT go everywhere. 2020-03-11 23:17:24 -04:00
Atermonera
0150255a30 Merge pull request #6805 from Novacat/nova-accessory
Ports Inactivity SS from Bay
2020-03-10 23:08:03 -07:00
Neerti
bfac11d4d8 Fixes the occupation screen. 2020-03-11 01:03:47 -04:00
Atermonera
b930c72904 Merge pull request #6795 from VOREStation/pol-gametime
Makes pregame time a config setting
2020-03-10 00:32:46 -07:00
Unknown
74c0137a6b Ports Inactivity SS from Bay
Remember that server-destroying timer bug that VORE keeps getting?

Turns out, it is related to the inactivity subsystem, that, due to having SS_BACKGROUND and SS_NO_TICK_CHECK flags, causes the master controller to break in a horrible way. One of the consequences of the master controller breaking is that the timer subsystem stops running.

I am relieved that this monster of a bug has finally been slain. Hopefully.
2020-03-09 01:03:04 -04:00
Aronai Sieyes
5b236b1a05 Makes pregame time a config setting
Boo hardcoded values
2020-03-08 01:10:04 -04:00
Atermonera
a5b0c9126a Merge pull request #6789 from VOREStation/pol-busysignal
Moving AI busy check so it's performed less and more centrally
2020-03-05 12:13:42 -08:00
Aronai Sieyes
74e71454bd Fix AI busy 2020-03-05 00:04:07 -05:00
Neerti
24fbd0b87e Half-Refactors Jobs (#6762)
* Somewhat cleans up a piece of job code, makes new ID computers not be awful.

* Changes ROLE_ defines to DEPARTMENT_ to be clearer. Backports the new ID computer's assignment section of its UI to the old ID computer.

* Swaps back to southern cross map.

* Removes a block of commented code.
2020-03-03 13:27:37 -08:00
Neerti
6898823361 Fixes various lightning strike bugs. 2020-02-25 21:49:38 -05:00
Neerti
d88f8b8533 Changes world << "text"s to to_world_log() 2020-02-24 16:24:44 -05:00
Neerti
8d2755a09e Fixes two bugs, one serious and one annoying. 2020-02-20 23:45:25 -05:00
Neerti
556973c9ec Fixes merge conflicts. 2020-02-20 21:59:28 -05:00
Neerti
00b24d93c8 Hopefully finalizes code work. 2020-02-20 21:48:58 -05:00
Neerti
54a75927ff Commiting my work before I do a stupid thing, just in case. 2020-02-20 21:21:38 -05:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00