Commit Graph

1867 Commits

Author SHA1 Message Date
Cerebulon
cc9d9d498a Fixes blank ID sprite for HoP/Secretary 2021-07-22 01:47:48 +01:00
Leshana
e3cb292c7b Fix compiler warning from unused var. 2021-07-01 18:35:30 -04:00
Atermonera
959511918c Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable (#8156)
* Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable

* floorbot compiles
2021-06-29 20:28:16 -07:00
Novacat
80c6493979 Medicine Tweaks (#8157)
* Medicine Tweaks

Mostly, these are based off of notes I have been collecting over the past year or so, and I just got the motivation to actually act on those notes.

- Adminordrazine buffed again
- Myelamine buffed slightly, to reduce the chances of a standard clotting injector failing to treat IB
- Bicaridine Overdose slightly more effective at treating IB
- Inaprovaline metabolizes slower, to make it more useful in its role of patient stabilization
- Bone repair autoinjector changed to a 5u autoinjector with 5u of osteodaxon. Considering how osteodaxon works, 10u is overkill and leaves the patient feeling the side effects for longer than they should.
- Clone loss autoinjector added, patterned off the new bone repair autoinjector. 5u of Rezadone to deal with clone loss. Added to uplink as well as random unknown autoinjector spawners.

* Adjusted percentages and comments

* More Tweaks
2021-06-27 20:49:52 -09:00
Atermonera
671b5e7ea4 Closet appearance decls correctly use the repository (#8154)
* Closet appearance decls correctly use the repository

* GET_DECL
2021-06-27 20:45:23 -09:00
MarinaGryphon
593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
Leshana
1df8a81f63 Configure some VV bitfields and fix editor (#8139)
* Fix unwanted line wraps in vv bitfield editor.

* Configure vv bitfields for appearance_flags, vis_flags, and sight.
2021-06-20 10:59:21 -09:00
Atermonera
beaf109060 Refactors posters to use decls (#8128)
* poster

* Moves decls_repo init forward

* Moves decl_repository init even further forwards
2021-06-18 19:14:49 -07:00
MarinaGryphon
f9613f24bc Removes Global Iterators (#8146)
* Removes global iterators

* fix dme?

* removes useless var, TRUE/FALSE for state/equip_ready
2021-06-18 09:06:17 -09:00
Atermonera
7a7e77ccf5 Merge pull request #8129 from Hatterhat/patch-1
leg holsters in cargo crate
2021-06-14 00:30:23 -07:00
Aronai Sieyes
1fd1d84deb Runechat (#8121)
* Message piece combiner returns a list

* Emote formatter returns a list

* Port Runechat

* Various onamonapoea

* Suggested changes, small opts

* Fix chat message on different size mobs

* Couple more runefixes

* Enable encoding chat emphasis in runechat

* Remove extra asterisks from rune audible messages

* Fix runedefines
2021-06-13 22:18:43 -09:00
Hatterhat
b7f0c67e7f leg holsters in cargo crate 2021-06-07 05:42:51 -05:00
Novacat
be7e5898c3 Voidsuit Balance Overhaul (#8106)
* Voidsuit Balance Overhaul

Overhauls the stats of voidsuits and tries to put them into niches. So far, I decided to go with a tier-based system.

Tier 1: Basic voidsuits available to the station and can be purchased from Cargo fairly cheaply (35 points).
Tier 1.5: These are slightly improved over Tier 1, but not as good as Tier 2. Currently, only the exploration/exploration medic voidsuits fit the bill.
Tier 2: These voidsuits are available to the station, but can only be purchased from Cargo at higher prices (60 points).
Tier 3: Mercenary voidsuits.

One of the key factors in this overhaul is that the slowdown on voidsuits was made granular. Instead of all voidsuits having a slowdown of 1 or 0, most voidsuits will have a slowdown of 0.5, while voidsuits that have really good protective attributes (such as security voidsuits) will move slower.

As well as this, most higher end voidsuits were given better breach threshhold and resilience values, because even the most heavily armored voidsuits were way too easy to pincushion for some reason.

On top of this, most voidsuits were given niches.

Engineering Voidsuit (Tier 1): Moderate radiation protection, Slightly better pressure/heat protection. Moves slow (Slowdown 1)
Hazmat Voidsuit (Tier 1): Perfect Rad Protection, but loses pressure/heat protection of engineering voidsuit. Also Slow.
Construction Voidsuit (Tier 1): Lighter than Engineering/Hazmat suits, but lacks either radiation protection or pressure/temp protection. Has a bit of extra armor, too. Mostly for field use.

Reinforced Engineering Voidsuit (Tier 2): Has good pressure/temp protections, perfect radiation protection, and moves pretty well.
Salvage Voidsuit (Tier 2): Same as above.

Mining (Tier 1): Fairly decent melee/bomb armor, and slightly harder to breach. Also mild radiation protection. Heavy.

Frontier Mining (Tier 2): Same as above, except lighter.

Medical (Tier 1): Normal weight, has some radiation protection, but otherwise unremarkable.
EMT (Tier 1): Exchanges radiation shielding for additional armor. Normal weight.
Biohazard (Tier 1): Highish melee protection and high atmos protection. Designed for EMTs in extremely hazardous enviornments.

Vay-med (Tier 2): Zero weight, still made of paper mache.

Security (Tier 1): Moderate protection all round, heavy weight.
Crowd Control (Tier 2): Focus on melee/bomb protection, 
Security EVA (Tier 2): Focus on Ballistics/Laser protection.

Atmospherics (Tier 1): Pretty much the same. Super High atmos/fire protection. Extremely slow. Extremely hard to breach.
Heavy Duty Atmospherics (Tier 2): Same as above, except lighter.

Exploration (Tier 1.5): Normal weight and armored, but skimps on ballistic armor. Not quite as armored as security voidsuits. Above average rad protection.

Field Medic (Tier 1.5): Loses some of the armor, but gains more rad protection and some heat/atmos protection.

Pilot (Tier 1): Some very light armor plating, minor rad protection, otherwise unremarkable.

Blood-red (Tier 3): Mostly the same, except extremely hard to breach now.

Soot-covered Voidsuit (Tier 3): Heavier than the blood-red, but also pressure and fireproof. Loses a very little bit of ballistic/melee protection for excellent laser protection.

* Accidentally copypasta'd a bit too much

* Adjusts Breach Values
2021-05-29 09:39:52 -09:00
Neerti
fdabe51ee8 Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2021-05-25 18:17:26 -09:00
Killian
3cef5f6607 wall-mounted counters 2021-05-18 23:56:56 +01:00
Atermonera
b123a4750b Adds persistent smartfridges for garden products, material sheets (#8042)
* Addsd sheet storage smartfridge
Implements persistent item storage

* Adds persistent produce smartfridge
Repaths smartfridge base type to /produce subtype

* Raises produce cap to 50, per staff meeting
2021-05-12 21:05:04 -09:00
atermonera
96cb824895 Adds verb to VV global variables 2021-05-09 16:27:03 -09:00
Atermonera
26f17d2780 Merge pull request #8060 from ShadowLarkens/personal_crafting
Personal Crafting & Dependencies
2021-05-05 21:26:19 -07:00
ShadowLarkens
0198ff3fbf Personal Crafting & Dependencies 2021-05-02 18:05:54 -07:00
Greenjoe12345
99df0f9e5e weather sounds 2021-04-27 02:11:45 +01:00
Cerebulon
322e8a23d0 Brings back old tesh radsuit sprites, adds 'fitted' version. (#7995)
* Brings back old tesh radsuit sprites, adds 'fitted' version.

* removed superfluous fitted grondsprite

* Conflicts with teshari path changes resolved
2021-04-26 08:27:18 -09:00
Novacat
157fe17963 fixes typo in qerr quem ID (#8026)
* fixes typo in qerr quem ID

* Removes unnecessary comments
2021-04-09 22:47:50 -09:00
Atermonera
29a76b7b76 Autolathes don't spam debug on first use (#8019)
Co-authored-by: atermonera <matthew.forsland@revature.net>
2021-04-09 22:41:22 -09:00
Heroman
0b0569bec7 Removes unnecesary check 2021-03-29 21:17:33 +10:00
Heroman
adb059fbe4 Makes manifest preserve original position of Custom jobs 2021-03-29 21:08:25 +10:00
Atermonera
e9c89c584c Merge pull request #7994 from Meghan-Rossi/manifest_inject_fix
Fixes manifest datacore failing to find job datums for alt titles
2021-03-26 10:36:04 -09:00
MistakeNot4892
cccb2a159f Ported updated decls repository from Neb. 2021-03-26 10:44:30 +11:00
Killian
47d2c55157 New ID Card Design (#7815)
* citcard port

* card component redundancy reduction

* Update id_stacks.dm

* more variants? more variants

* new ver.

* cleanup, fixes, couple of new elements

* begone, PRS

* minor updates

reorganized dmi, made color naming consistent, added some missing stripes/pips

* updated headstrips, pips, and static cards for readability
2021-03-21 17:27:22 -09:00
Meghan-Rossi
b5aca86dd3 Fixes manifest datacore failing to find job datums for alt titles
I don't think this actually affects anything on Polaris, but it's causing bugs downstream
2021-03-21 19:49:46 +00:00
Atermonera
edd96913d2 Merge pull request #7983 from Meghan-Rossi/pilot_tweaks
Fixes pilots not getting a harness if they use a loadout uniform
2021-03-17 23:55:43 -09:00
Atermonera
81ae48ba93 Merge pull request #7974 from MistakeNot4892/jager
Added Doctress' Jager drink.
2021-03-17 23:37:02 -09:00
Meghan-Rossi
59b38c61c0 Fixes pilots not getting a harness if they use a loadout uniform
🆑
bugfix - Pilots now get a pilot harness whether or not they take a uniform in the loadout, instead of only if they don't.
/🆑
Tested.
2021-03-13 21:25:16 +00:00
MistakeNot4892
ca38755c7a Added Doctress' Jager drink. 2021-03-14 08:13:18 +11:00
MistakeNot4892
92c6bead11 Added recon and cargo platforms. 2021-03-13 13:24:28 +11:00
FenodyreeAv
ca583e2cb2 Adds a modular armour version of the explorer suit and adds sprites to specialist armour (#7921)
* Adds a modular armour version of the explorer suit.

* Adds material armour building steps for plates, arm guards and leg guards

Adjusts chitin hardness and weight (weaker and lighter)

* Maps a drying rack and washing machine into the planetside outpost

* Fixes QDEL issue, adds sprites to the specialist armours, and adjusts the cargo crates to match.

* Changes map format to TGM

* Removes flashy pixel on south facing leg sprites

* Adds proper returns, removes copypasta, fixes labeller & pen interactions
2021-03-07 11:36:51 -09:00
Mechoid
8dc04048ed Adds the Restraining Bolt. (#7820)
* Adds the Restraining Bolt.

* Malfunction.
2021-02-28 14:02:12 -09:00
Schnayy
c81de405bc Merge pull request #7924 from BillyBangles/timeforturtle
Adds some tacticooler undershirts
2021-02-26 09:06:39 -06:00
Schnayy
031f8a7392 Merge pull request #7919 from Atermonera/point_defense_targeting
Hybridizes Point Defense Turrets with Bay's System
2021-02-26 09:04:43 -06:00
BillyBangles
665158ed5a adds 2 turtleneck variants to undershirts.dm 2021-02-23 01:07:57 -05:00
atermonera
e6eba2cb0c Hybridizes PDC systems, Bay turrets deal damage to meteors 2021-02-22 17:54:35 -09:00
atermonera
d325d45fac Revert "Adds Point Defense turrets."
This reverts commit 8fa749fbe5.
2021-02-22 14:04:08 -09:00
MistakeNot4892
b22a0568a3 Sideports a couple of init unit tests from Neb. (#7893)
* Sideports a couple of init unit tests from Neb.

* Trying to unfuck initialize logic.

* Removing del()s.

* Adjusting return values to Initialize().

* Moving some dangerous object logic from obj onto the two types that use it.

* Rolling back some init changes and commenting out initialized atom unit test.

* this comment formatting is a minor war crime

* Removed sleep() from signaler circuit Initialize().

* Additional Init fixes post-rebase.

* Uncomments subsystem test since that's passing.
2021-02-21 12:03:34 -09:00
Schnayy
462f96163e Merge pull request #7869 from Atermonera/mind_telecrystals
Telecrystals are only stored on the mind
2021-02-13 13:49:44 -06:00
atermonera
143b1a6c82 Last mistakes 2021-02-13 11:40:06 -09:00
atermonera
086d767db3 cost() and can_buy() don't always get minds 2021-02-12 13:41:45 -09:00
Schnayy
3cad3648fa Merge pull request #7865 from Cerebulon/individualposters
Allows custom-selection of posters
2021-02-12 13:42:09 -06:00
atermonera
4011b74e98 Fixes uplink implants 2021-02-10 20:48:43 -09:00
atermonera
c6a34aa639 Telecrystals are only stored on the mind 2021-02-10 19:19:02 -09:00
Cerebulon
6d2b5e4764 Allows custom-selection of posters 2021-02-09 20:53:50 +00:00
Schnayy
2ead16b5fb fix'd 2021-02-08 03:09:25 -06:00