Commit Graph

15684 Commits

Author SHA1 Message Date
MarinaGryphon
f9613f24bc Removes Global Iterators (#8146)
* Removes global iterators

* fix dme?

* removes useless var, TRUE/FALSE for state/equip_ready
2021-06-18 09:06:17 -09:00
MarinaGryphon
3fa0e5cec2 linter + refactors advancedwho/staffwho
This simplifies some very old and bad code, and unifies the admin/non-admin printing to avoid duplicate code.
Also fixes a number of bugs caused by ambiguous parens and various linter errors.
2021-06-15 13:49:58 -05:00
Atermonera
ab1ff7034e Merge pull request #8132 from VOREStation/Arokha/holofix
Fix random holoplant bug
2021-06-14 00:32:31 -07:00
Atermonera
0c5a31b0aa Merge pull request #8131 from VOREStation/Arokha/parapod
Ports Paradise pod doors
2021-06-14 00:31:35 -07:00
Atermonera
817f8ab2ca Merge pull request #8125 from Hatterhat/yet-another-ripley-buff
ripleys autoscoop ore in an aoe
2021-06-14 00:27:30 -07:00
Atermonera
5c74a1355b Merge pull request #8124 from Mechoid/GraffitiMappingAssist
Adds a graffiti spawner for PoI and general map-making.
2021-06-14 00:26:20 -07:00
Atermonera
dabfdc14db Merge pull request #8122 from VOREStation/Arokha/access
Make req_[one_]access lazy
2021-06-14 00:22:04 -07:00
Aronai Sieyes
1fd1d84deb Runechat (#8121)
* Message piece combiner returns a list

* Emote formatter returns a list

* Port Runechat

* Various onamonapoea

* Suggested changes, small opts

* Fix chat message on different size mobs

* Couple more runefixes

* Enable encoding chat emphasis in runechat

* Remove extra asterisks from rune audible messages

* Fix runedefines
2021-06-13 22:18:43 -09:00
TheDavestDave
aacdcaad87 stops armour plate and armour plate inserts having the same name, and examine text as each other (#8123)
armour plate and armour plate inserts have the same sprite, name, and examine text in game. I can fix two of  three things. You need to do stuff with amour plate inserts to make it fit in a plate carrier wile amour plate just will never fit
2021-06-10 22:08:58 -07:00
Aronai Sieyes
1efd17e696 Fix random holoplant bug 2021-06-08 20:42:18 -04:00
Aronai Sieyes
c090d2c340 Ports Paradise pod doors 2021-06-08 20:41:18 -04:00
Hatterhat
ce7baa0946 in this thread, i disguise a buff as qol again 2021-06-06 05:57:01 -05:00
Shadow-Quill
7add1a7784 Adds new UI for secure stuff (#8117)
* Adds new UI for secure stuff

* Updoot bundle
2021-06-06 00:34:37 -09:00
Casey
c331cd5409 Random mob spawners can accept faction input now (#8115)
* Random mob spawners can accept faction input now

The variable was there, just not used for anything, so I fix

* Update code/game/objects/random/mob.dm

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
2021-06-06 00:23:09 -09:00
Novacat
51011c9c5d Add Secret ZLevels (#8111)
* Add Secret ZLevels

Port of https://github.com/VOREStation/VOREStation/pull/10430

* Update observer.dm
2021-06-06 00:22:27 -09:00
Atermonera
c033544a62 Merge pull request #8104 from Cerebulon/rocknroll
Adds new rocks + resprites mining outcrops
2021-06-06 02:16:55 -07:00
Mechoid
c690c5febb Adds a graffiti spawner for PoI and general map-making. 2021-06-05 23:20:06 -07:00
Aronai Sieyes
e2c32cae91 Make req_[one_]access lazy 2021-05-31 22:43:11 -04:00
Aronai Sieyes
26940c7e12 Various small fixes (#8112)
* Make nurse spiders forget target

* Tweak or break AI

* Fixes ice edges

* Allow better mapped-in marker beacons

* Allow mapped-in graffiti

* Add spaceship hull corners

* Improve hull corner color finding slightly
2021-05-29 10:08:39 -09:00
Atermonera
5a4cf24ae7 Merge pull request #8109 from Woodratt/05252021_Bitsnbobs
Misc Bits
2021-05-29 11:42:42 -07:00
Atermonera
7690bf69f3 Merge pull request #8108 from lbnesquik/Kot-figure
Make figurines small instead of normal sized
2021-05-29 11:41:26 -07:00
Novacat
be7e5898c3 Voidsuit Balance Overhaul (#8106)
* Voidsuit Balance Overhaul

Overhauls the stats of voidsuits and tries to put them into niches. So far, I decided to go with a tier-based system.

Tier 1: Basic voidsuits available to the station and can be purchased from Cargo fairly cheaply (35 points).
Tier 1.5: These are slightly improved over Tier 1, but not as good as Tier 2. Currently, only the exploration/exploration medic voidsuits fit the bill.
Tier 2: These voidsuits are available to the station, but can only be purchased from Cargo at higher prices (60 points).
Tier 3: Mercenary voidsuits.

One of the key factors in this overhaul is that the slowdown on voidsuits was made granular. Instead of all voidsuits having a slowdown of 1 or 0, most voidsuits will have a slowdown of 0.5, while voidsuits that have really good protective attributes (such as security voidsuits) will move slower.

As well as this, most higher end voidsuits were given better breach threshhold and resilience values, because even the most heavily armored voidsuits were way too easy to pincushion for some reason.

On top of this, most voidsuits were given niches.

Engineering Voidsuit (Tier 1): Moderate radiation protection, Slightly better pressure/heat protection. Moves slow (Slowdown 1)
Hazmat Voidsuit (Tier 1): Perfect Rad Protection, but loses pressure/heat protection of engineering voidsuit. Also Slow.
Construction Voidsuit (Tier 1): Lighter than Engineering/Hazmat suits, but lacks either radiation protection or pressure/temp protection. Has a bit of extra armor, too. Mostly for field use.

Reinforced Engineering Voidsuit (Tier 2): Has good pressure/temp protections, perfect radiation protection, and moves pretty well.
Salvage Voidsuit (Tier 2): Same as above.

Mining (Tier 1): Fairly decent melee/bomb armor, and slightly harder to breach. Also mild radiation protection. Heavy.

Frontier Mining (Tier 2): Same as above, except lighter.

Medical (Tier 1): Normal weight, has some radiation protection, but otherwise unremarkable.
EMT (Tier 1): Exchanges radiation shielding for additional armor. Normal weight.
Biohazard (Tier 1): Highish melee protection and high atmos protection. Designed for EMTs in extremely hazardous enviornments.

Vay-med (Tier 2): Zero weight, still made of paper mache.

Security (Tier 1): Moderate protection all round, heavy weight.
Crowd Control (Tier 2): Focus on melee/bomb protection, 
Security EVA (Tier 2): Focus on Ballistics/Laser protection.

Atmospherics (Tier 1): Pretty much the same. Super High atmos/fire protection. Extremely slow. Extremely hard to breach.
Heavy Duty Atmospherics (Tier 2): Same as above, except lighter.

Exploration (Tier 1.5): Normal weight and armored, but skimps on ballistic armor. Not quite as armored as security voidsuits. Above average rad protection.

Field Medic (Tier 1.5): Loses some of the armor, but gains more rad protection and some heat/atmos protection.

Pilot (Tier 1): Some very light armor plating, minor rad protection, otherwise unremarkable.

Blood-red (Tier 3): Mostly the same, except extremely hard to breach now.

Soot-covered Voidsuit (Tier 3): Heavier than the blood-red, but also pressure and fireproof. Loses a very little bit of ballistic/melee protection for excellent laser protection.

* Accidentally copypasta'd a bit too much

* Adjusts Breach Values
2021-05-29 09:39:52 -09:00
ShadowLarkens
d1a081033d Initialize all vending products on server start & fix multiple food icons (#8102)
* Add icons for crablegs and crabmeat

* Build all vending machine inventories on startup (cursed)

* Fix cookie having no icon (convert everything to cookiesnack)

* Remove kabob with no actual definition

* Fix spicy burrito having no icon
2021-05-29 09:24:22 -09:00
Neerti
fdabe51ee8 Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2021-05-25 18:17:26 -09:00
Woodratt
427729942d Misc items
Misc bits for the new map.

- Another statue sprite.
- Shuttle handrails that can be buckled into.
2021-05-25 12:35:12 -07:00
lbnesquik
435d04f1f3 Make figurines small instead of normal sized 2021-05-25 20:47:41 +02:00
Cerebulon
e560b51e7d Adds new rocks + resprites mining outcrops 2021-05-24 03:40:06 +01:00
Atermonera
7b67601705 Merge pull request #8075 from Atermonera/revert_copper_recipes
Reverts recipe changes from Industrial Expansion
2021-05-23 12:39:50 -07:00
Atermonera
080b856593 Merge pull request #8095 from KillianKirilenko/kk-ports
Wall-mounted Geiger Counters
2021-05-23 12:39:09 -07:00
Killian
041dc2ab98 Wall Locker Adjustments (#8093)
* more spawner tweaks

* Update misc.dm

* Update walllocker.dm
2021-05-23 10:36:10 -09:00
Atermonera
880b953855 Merge pull request #8090 from Novacat/nova-runtimes
Help beam_components qdel properly
2021-05-20 20:51:43 -07:00
klaasjared
1c7d9c4cba Food 4 thought (#8083)
* Adds Everything

* Small error fix

* Edit fix

* Update code/modules/food/food/snacks.dm

Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>

* Update code/modules/food/food/snacks.dm

Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>

* Edit Fix

* Vending Machine Fix

* More fixes

Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
2021-05-20 18:11:19 -09:00
Killian
3cef5f6607 wall-mounted counters 2021-05-18 23:56:56 +01:00
Killian
aa04898f9b More Spawner Tweaks (#8082)
* more spawner tweaks

* Update misc.dm
2021-05-17 21:54:21 -09:00
Novacat
55533c05d9 Mecha Balance and Fighter Fixes (#8081)
* Mecha Balance and Fighter Fixes

- Shields are no longer buildable by Robotics
- Fighters are now equipped with components that enable them to go fast
- Fighter step cost is now zero

* Mecha are now repairable

* Code Correction

* Mrowl
2021-05-17 21:52:49 -09:00
Unknown
b1c636b3f6 Help beam_components qdel properly
Port of https://github.com/VOREStation/VOREStation/pull/10323
2021-05-15 11:24:29 -04:00
Atermonera
22fe71ff8f Merge pull request #8079 from Neerti/baylike_topic
Adds map name and in-round player count to Topic reply.
2021-05-12 23:59:20 -07:00
Neerti
4deffc7186 Ports Nebula's Discord Webhook Integration (#8071)
* Ports Nebula's Discord Webhook Integration

* Forgot the example .json file.
2021-05-12 21:22:25 -09:00
Neerti
8c9dbb41f5 Adds map name and in-round player count to Topic reply. 2021-05-11 23:49:42 -04:00
atermonera
1a236e79f0 Reverts recipe changes from Industrial Expansion 2021-05-10 22:39:28 -09:00
klaasjared
d0aaab703b Adds Code and Sprites
Codes in the PCU and adds the sprites as well
2021-05-09 00:49:45 -04:00
ShadowLarkens
c688399f60 Fix welding tools and cable coils as tools 2021-05-02 18:31:47 -07:00
ShadowLarkens
0198ff3fbf Personal Crafting & Dependencies 2021-05-02 18:05:54 -07:00
Astra Ether
53c4dff64a Fix for the Teshari Exploration and pilot Voidsuit (#8049)
* Exploration suit

* fixed teshari pilot voidsuit texture files which were the cause of that suit not working

* unsaved fix recovered

* miscatch
2021-04-25 09:22:22 -09:00
Atermonera
8728919a43 Merge pull request #8040 from Novacat/nova-runtimes
Changes blueprints to use ChangeArea
2021-04-22 16:07:23 -07:00
atermonera
9ab4668f98 Moves material stacks to modules/materials
Moves vending machines to modules/economy
Moves metal coins, mint to modules/economy
2021-04-22 14:26:04 -09:00
Atermonera
920140d209 Merge pull request #8039 from MistakeNot4892/fixes
Changed size check to type check for platform recharger denial check.
2021-04-20 20:57:52 -07:00
Atermonera
848d3ed523 Merge pull request #8034 from MistakeNot4892/random
Random spawner refactor.
2021-04-20 20:47:59 -07:00
Killian
db13802943 SAR/FM Suit Hotfix (#8032)
* exploration medical voidsuit

* Update station.dm

* SAR/FM Suit Hotfix
2021-04-20 18:38:11 -09:00
Unknown
603768f0e5 Changes blueprints to use ChangeArea
This should fix a bug where using blueprints to set a livable area on turfs without dynamic lighting (such as space) prevents dynamic lighting from properly initializing on turfs in that area.
2021-04-20 18:14:57 -04:00