Zuhayr
9d5f14298d
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/game/gamemodes/traitor/traitor.dm
code/modules/mob/living/silicon/pai/pai.dm
2015-09-07 11:03:41 +09:30
PsiOmega
cc960624b9
Fixes mercenary mode not listing bought items.
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The mercenary leader now spawns with the uplink, as is set as its owner.
2015-09-06 10:43:09 +02:00
Chinsky
d99c4ffaaa
Merge pull request #11021 from Zuhayr/antagsystem
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Forgot a couple of tweaks.
2015-09-06 08:06:48 +03:00
Zuhayr
eacc1e7da7
Tweaks.
2015-09-06 11:19:54 +09:30
GinjaNinja32
3bb0e2503a
Merge pull request #11020 from Zuhayr/antagsystem
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More antag fixes.
2015-09-06 02:47:12 +01:00
Zuhayr
111ff96312
Should fix antag candidate selection.
2015-09-06 10:59:59 +09:30
Zuhayr
efa995b372
Should fix antag scaling.
2015-09-06 10:53:32 +09:30
GinjaNinja32
8685ff42a4
Merge pull request #11008 from Zuhayr/antaghud
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Refactored the antagHUD to work better with the new antagonist system.
2015-09-05 17:01:57 +01:00
GinjaNinja32
0ae3b1dd0c
Merge pull request #11013 from PsiOmegaDelta/150905-ShieldCrush
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Hull shields should no longer prevent the departure shuttle from leaving
2015-09-05 16:59:58 +01:00
GinjaNinja32
71b2213233
Merge pull request #11009 from PsiOmegaDelta/150905-JustGoAwayAlready
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Status display alarms now clear properly on all mode changes.
2015-09-05 16:59:52 +01:00
PsiOmega
5ae74883d2
Hull shields should no longer prevent the departure shuttle from leaving.
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If hull shields are left alone by the crew (due to being, for example, all dead) the departure shuttle is unable to leave.
This should destroy any shields faster than they can regenerate, thus ensuring a safe and pleasant departure.
2015-09-05 16:49:15 +02:00
PsiOmega
d77f0f3997
Status display alarms now clear properly on all mode changes.
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Previously one had to first set the display mode to Clear before the overlays would go away.
This corrects situations where, for example, the emergency shuttle ETA could be covered by a NT logo.
2015-09-05 12:02:17 +02:00
Zuhayr
b09e836d95
Removed an unused file.
2015-09-05 18:51:39 +09:30
Zuhayr
90c9d31782
Refactored the antagHUD to work better with the new antagonist system.
2015-09-05 18:51:17 +09:30
Zuhayr
89a7c9667b
Reverts a testing value.
2015-09-05 17:31:27 +09:30
PsiOmega
8191ff658e
Compilation and code relocation.
2015-09-05 09:29:12 +02:00
PsiOmega
69fde6af03
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/antagonist/alien/borer.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/traitor/traitor.dm
code/game/objects/items/robot/robot_parts.dm
code/setup.dm
2015-09-05 09:24:30 +02:00
Zuhayr
a0187f66e3
Fixes Secret.
2015-09-05 14:12:20 +09:30
Zuhayr
f74182680c
Fixes autotraitor.
2015-09-05 13:15:30 +09:30
Zuhayr
7af1f27b28
More debug feedback.
2015-09-05 12:57:20 +09:30
Zuhayr
58cd8c3e03
Added debug verbs/feedback.
2015-09-05 12:05:32 +09:30
Zuhayr
c121993a11
Changed some vars around to be more explicit/descriptive, added documentation to main antag datum.
2015-09-05 11:23:48 +09:30
Zuhayr
12a5c47413
Added a proper cooldown on latespawn, added loyalist role to char setup.
2015-09-05 10:46:23 +09:30
Zuhayr
553ac01552
Autotraitor cleanup.
2015-09-04 20:17:47 +09:30
Zuhayr
09ee98717e
Fixes cortical borer spawning.
2015-09-04 19:19:29 +09:30
Zuhayr
23fb8d8b99
Antag system cleanup/fixes.
2015-09-04 18:28:05 +09:30
PsiOmega
d78db0231b
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-09-02 14:42:27 +02:00
Cael Aislinn
0228ca4959
fix for runtime in skills computer
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2015-09-01 20:05:42 +10:00
Zuhayr
cc0f4f7e90
Merge pull request #10964 from caelaislinn/telecomms_fix
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Fixes an obscure runtime in telecomms code
2015-09-01 13:56:41 +09:30
Zuhayr
7581717246
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
maps/exodus-1.dmm
2015-09-01 10:55:19 +09:30
Cael Aislinn
8f05e2f63a
fixes an obscure runtime in telecomms code
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2015-08-31 18:57:42 +10:00
Zuhayr
f86eba984c
Merge pull request #10962 from caelaislinn/remote_emitter_fix
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Fixes runtime in remote emitter activation button
2015-08-31 17:25:57 +09:30
Cael Aislinn
9f1407c196
fixes runtime in remote emitter activation button
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2015-08-31 17:45:20 +10:00
PsiOmegaDelta
88250ad57f
Merge pull request #10939 from Baystation12/master
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Dev-freeze
2015-08-30 10:20:32 +02:00
PsiOmega
22262507b9
Only living mobs now trigger shrapnel.
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Fixes issue with manually moving ghosts would step on shrapnel, with glass noise and all.
On dev this issue is expanded further as all known movements means use forceMove.
2015-08-29 10:03:58 +02:00
PsiOmegaDelta
d293b9ea25
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/ZAS/Controller.dm
code/modules/admin/verbs/adminsay.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/stripping.dm
code/modules/mob/living/carbon/human/update_icons.dm
2015-08-27 08:53:22 +02:00
Zuhayr
a6604b2ca2
Merge pull request #10830 from mwerezak/lighting
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Fixes #10465 , escape pod lighting and raider spaceacillin
2015-08-26 05:50:37 +09:30
Zuhayr
f4d27e8b1c
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/admin/verbs/adminsay.dm
2015-08-26 03:09:11 +09:30
Zuhayr
9b3d21fe1c
Merge pull request #10868 from comma/detrevert
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Fixes inconsistency in Detective job datum
2015-08-25 18:27:30 +09:30
PsiOmegaDelta
713a7bd654
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/devices/flashlight.dm
2015-08-25 08:12:39 +02:00
Chinsky
3ccbe22152
Fixes inconsistency in Detective job datum
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There was only 1 slot, but you could spawn 2 during roundstart.
2015-08-25 03:27:54 +03:00
Zuhayr
bcca0d4aee
Merge pull request #10842 from mwerezak/showers
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Fixes cryogenic showers
2015-08-25 07:38:19 +09:30
HarpyEagle
e03585898d
Cleans up flashlight fix
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Moves icon state changes into update_icon(), less duplicated code. Also
makes glowing slime extracts less dumb.
2015-08-24 16:31:31 -04:00
PsiOmegaDelta
c376c08cc0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/girders.dm
code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00
Zuhayr
863d75076d
Merge pull request #10759 from mwerezak/girders
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Fixes reinforcing girders through windows, adds an SS13-like interface for reinforcing
2015-08-24 17:28:08 +09:30
Zuhayr
4a64862c52
Merge pull request #10839 from mwerezak/antag-fix
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Fixes #10742
2015-08-24 17:27:47 +09:30
PsiOmegaDelta
0b163b89ae
Fixes #10815 .
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Now uses audible message. Added a message for deaf mobs.
2015-08-24 09:16:35 +02:00
Kelenius
d2ee97c6b7
You guys are hard to please
2015-08-24 09:59:57 +03:00
mwerezak
286e16a0f3
Fixes cryogenic showers
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Changes shower temperature settings to use more reasonable temperature values. A menu is now shown when adjusting shower temperature.
2015-08-24 00:11:40 -04:00
mwerezak
c8da3f0590
Fixes #10742
2015-08-23 22:28:29 -04:00