Commit Graph

874 Commits

Author SHA1 Message Date
MistakeNot4892
618082f500 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2022-01-04 18:47:57 -08:00
Schnayy
ef8c361b84 fixes min age check 2022-01-04 18:46:18 -08:00
Schnayy
59937d0084 By-species age restrictions 2022-01-04 18:46:18 -08:00
Cerebulon
3cd7bc5a1b Fixes skrell being excluded from skrell hair 2021-08-29 16:48:32 +01:00
MistakeNot4892
0b8d6e343a Merge pull request #8209 from Cerebulon/news_popup
Prevents Pop-up for Already Seen Lore News
2021-08-26 12:34:05 +10:00
MistakeNot4892
9382cd1416 Merge pull request #8232 from Cerebulon/hairballs
Aurora Tajaran Hairstyles
2021-08-26 11:43:34 +10:00
Cerebulon
781ca69f31 Standardise species hair pathing 2021-08-23 14:01:23 +01:00
Cerebulon
0cca42d671 Aurora Taj Hair 2021-08-22 20:47:43 +01:00
Cerebulon
e013dd567d Generate news index from list 2021-08-19 07:37:22 +01:00
Cerebulon
8283981813 Adds more pointy-ear body mod options 2021-08-12 00:09:02 +01:00
Cerebulon
3aa4b45ae2 html more in line with other menu options 2021-08-11 02:13:20 +01:00
Cerebulon
8a1a14a4fa Incorporate Neerti preferences 2021-08-11 02:07:02 +01:00
Cerebulon
3e735591b6 Prevents Lore News Pop-up On Every Connect 2021-08-11 02:00:09 +01:00
MarinaGryphon
593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
MistakeNot4892
1265b8a5d6 Body style selection and sanitizing refactor. 2021-04-30 16:52:08 +10:00
Novacat
157fe17963 fixes typo in qerr quem ID (#8026)
* fixes typo in qerr quem ID

* Removes unnecessary comments
2021-04-09 22:47:50 -09:00
MistakeNot4892
a9537638bf Repathed/renamed seromi to teshari. 2021-03-23 09:14:55 +11:00
Unknown
ac0e292cbf Ports Tertiary Colors
May not be complete.
2021-02-28 18:50:12 -05:00
Cerebulon
d0b71c8c52 Lobby Improvements (#7856)
* Lobby Improvements

* HTML Tags + more recent article while I'm in here bc this may take a day or two 2 merge

* Removed to_world + fixed header
2021-02-21 12:32:38 -09:00
Schnayy
c3de5ba246 rogaine redux 2021-02-08 05:28:09 -06:00
MagmaRam
1f610af340 Alphabetized new hairstyles (#7819) 2021-01-09 19:09:25 -08:00
Mechoid
cb919cdfbc Facial-hair nanites are no longer only vomiting toner. 2020-12-01 19:35:35 -08:00
Mechoid
576d0657ce Kaleidoscope 2: The Retabbening (#7697)
* Begins the Project

* Move things to where they belong, if viable.

* Merge and move those files.

* Finish filenames, fix Taj ears.

* Tweak to Ater's Requests

* The Great Mergening with 03_body.

* Per Requests

* Continue per request. Plot nefarious plans to make Saviks usable as battlemounts.

* Smarter Proc Use

* Tweaken
2020-11-19 10:04:09 -08:00
KasparoVv
b6dca2876f I Wear my Heart on My Sleeve(s) (#7729)
Both of them.
2020-10-17 03:09:04 -07:00
KasparoVv
0fbcaf7a45 Fixes Only One Accessory Equipped at Spawn & in Character Preview (#7727)
Ported from https://github.com/Aurorastation/Aurora.3/pull/10205, credit to fernerr

Now you can see all the accessories (within standard equipping logic) you've selected in the character preview.

Addditionally, these accessories will now all be equipped when you spawn instead of filling your backpack unless it's actually necessary.
2020-10-17 03:07:08 -07:00
atermonera
eadb08bf9f Revert "Kaleidoscope, Toolbox (#7608)"
This reverts commit a68014a9ae.
2020-09-26 11:57:34 -07:00
Mechoid
a68014a9ae Kaleidoscope, Toolbox (#7608)
* Begins the Project

* Move things to where they belong, if viable.

* Merge and move those files.

* Finish filenames, fix Taj ears.

* Tweak to Ater's Requests
2020-09-21 09:10:09 -07:00
Heroman
c534b58efa Some missed instances of Colony Director 2020-08-29 05:11:33 +10:00
Atermonera
ffea09e303 Merge pull request #7570 from ShadowLarkens/fading_titlescreen
Fading titlescreen from /tg/
2020-08-27 17:39:09 -07:00
listerla
583bccdbb8 Indentation fixes 2020-08-25 20:14:28 -04:00
listerla
831cb38cd0 This file now uses absolute pathing. 2020-08-25 19:58:39 -04:00
ShadowLarkens
5d972a399c Fading titlescreen from /tg/ 2020-08-25 16:53:12 -07:00
listerla
42db5b61e6 Ports Aurora Diona markings 2020-08-13 00:24:58 -04:00
Greenjoe12345
ed74e52130 ports a whole lot of Teshari stuff from Arkstation (#7431) 2020-08-12 11:16:42 -07:00
Atermonera
8338a2a459 Merge pull request #7409 from listerla/headtailnames
Adjusts Skrellian hair names to fit descriptions on wiki
2020-08-06 11:46:04 -07:00
listerla
fb4877acd4 Adjusts Skrellian hair names to fit descriptions on wiki 2020-08-01 12:15:34 -04:00
Rykka
28a7698b9e Port lots of things that had to wait on alerts
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
2020-07-30 16:23:32 -04:00
Neerti
91402f4f50 Should fix a few bugs and also get us a step closer to overmap. 2020-07-07 09:30:12 -04:00
KasparoVy
213b6bba25 Streamline (Facial) Hair & Marking Character Customization
Adds the ability to shift to the previous or next facial hair style. The buttons are behind the style because this way you don't have to move your mouse when the style changes.

If you click forward while on the last style, it'll shift to the first one.
If you click backward while on the first style, it'll shift to the last one.

For markings, you can now pick a marking and inject it infront of another so long as it isn't the one you picked, or the one directly behind in the list order.
2020-05-21 03:49:41 -04:00
Aronai Sieyes
a8f3a0a7a0 Refactor move/click code 2020-05-15 10:49:27 -04:00
Atermonera
5289a123f0 Merge pull request #7107 from VOREStation/pol-holohear
Prevent holopad chat from going to lobby
2020-05-10 15:40:09 -07:00
Aronai Sieyes
ff5e75babe Prevent holopad chat from going to lobby 2020-05-07 21:34:56 -04:00
Aronai Sieyes
01c98b93e4 Some refactors of noncarbon joins 2020-05-07 19:51:02 -04:00
Greenjoe12345
9803fe1972 Adds heterochromia for humanoid species and Teshari (#7016)
adds the ability to color the Teshari undercoat, cloak, smock, as well as the footwraps
2020-04-29 12:10:21 -07:00
Aronai Sieyes
b98027d050 Various fixes while waiting on PR 2020-04-27 10:48:04 -04:00
Aronai Sieyes
65cfc5bd39 Refactor telecomms to send messages to logically adjacent zlevels 2020-04-27 10:45:25 -04:00
Atermonera
7637f14a31 Merge pull request #7025 from atlantiscze/2020_04_21_Cleanup
Removes stray unused variable that triggered a compile warning
2020-04-25 12:51:07 -07:00
Leshana
ec86a98e16 [PORT] Refactor the gameticker controller into SSticker (#6994)
* Move gameticker to subsystem folder before editing to track history thru rename.

* Refactor the gameticker into SSticker

  - Instead of independently spawn'd while/sleep loops, it stores its state and lets the MC fire it.
  - Convert relative path indentation procs to absolute path as per modern style standards.
  - Break apart the inner loops into separate procs so you can see what is actually going on.
  - It now shows up in MC tab, along with stats about what phase it is in.

* Revamp Start Now admin verb to actually wait until init is done before starting.

* Update Lobby stat panel to show voting and server init status.

* Fix: Only call autogamemode vote once.

* Spawn statistic_cycle off to not sleep SSticker.

* Add SStickere changelog

* Change to use to_world and add wrapping spans.

* Added filtering spans by specific request of Polaris.
2020-04-25 12:26:54 -07:00
Leshana
092f415375 Fix Sundry Runtime Errors XII (#7007)
* Fix Runtime in atoms_movable.dm,597: list index out of bounds

* Fix Runtime in floor_attackby.dm,118: Cannot execute 0.is crowbar().

* Fix null values being present in mob_list.

* Another fix for Runtime in update_icons.dm,254: Cannot execute null.GetUIState().

- This time lets just ensure dna is instantiated no matter who is calling dress_preview_mob().

* Fix Runtime in suit_storage_unit.dm,792: Cannot execute null.set machine().

- Also fixed other mixups of usr vs. user that I found in the same file.

* Fixes Runtime in find_spawning.dm,688: Cannot read null.origin_tech

- if this else if block is reached, new_item must not exist, so we obviously can't set origin_tech on it. Examination of the code seems to suggest the original author intended that for any "talking" items to have arcane and precursor tech; since src is now being made talking, src should get the tech.

* Fix talking artifacts downgrading arcane/precursor tech

- Bump up the values by one for talking artifact items instead of overwriting whatever the value was.
2020-04-22 12:44:35 -07:00
Atlantiscze
648dcf32c3 Removes stray unused variable that triggered a compile warning 2020-04-21 15:23:31 +02:00