You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
- Fixed item descriptions calling oil-stained items "bloody"
- Fixed mob examine describing oil-stained bare hands and feet as "bloody"
- Fixed blood overlays on shoes not updating after walking through different colored blood
- Removed some colons
Commented out the "say error helper" before we have a better implementation or before it can at least be toggleable. Current state doesn't fit way too many edge casess.
So basically toxins are not processed like all other reagents - instead
that is handled to the liver. Since dionae/dionas have no liver, toxins
would never leave their system. There is a check for aliens to
forcefully call ..(), but due to a typo it was only called if the drug
had any toxpwr. Since mindbreaker (and several others) has toxpwr = 0,
such drugs would never leave a poor diona's... khm, system.
The question to how diona even get affected by those in the first place
stays open.
Fixes#6994.
- Fixes#5906
- Fixes#5939
- Fixes#6282
- Fixes#6634 (properly this time)
- Fixed a bug with updating train stats (causing trains to be super slow if hitched while running)
- Updated train verbs (start/stop/remove key) to only show up if you are in the same turf
- Moved all train specific verbs to their own verb category: "Vehicle"
Takes a pass at updating ATMOSPHERICS to take advantage of the new powernet changes.
Also removes var/on definitions from many atmos machines. Machines generally shouldn't
be doing "on" things if they aren't using power, and most players don't expect a machine
to use power if it isn't "on," so I guess this is fair game.
Also, further refactoring.