Albert Iordache
9d2e285190
Fixed a bug with obj/item/clothing/under/chameleon/psyche , added some small details to Antiqua and redid the arrivals arm, and removed the patient ward area. (can still be recovered via TortoiseGit, by reverting to an earlier version; I'll explain in the Antiqua topic why I removed it)
2012-01-08 19:19:53 +02:00
SkyMarshal
40a0a5499e
Bugfix for some table stuff I forgot.
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Fixed a small message for writing on paper.
2012-01-07 10:51:32 -07:00
SkyMarshal
f517b95e5f
Table update! Yaay!
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Also: Fixed a redundant proc in the specops shuttle
fixed missing wire and disposal pipe in map.
2012-01-06 23:24:51 -07:00
SkyMarshal
3c128170a3
Shit to update
2012-01-06 16:50:19 -07:00
cib
a7a42410ec
Added an emergency response team mechanism that will be triggered on code red after a while. Dubbed the station the NSS Exodus.
2012-01-06 04:13:10 -08:00
CaelAislinn
0a70d83f57
re-adding fixed ul + new helper proc (get_opposite())
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-05 15:37:02 +10:00
cib
7b56f2e534
Disable control_freak, jesus.
2012-01-04 18:20:44 -08:00
Albert Iordache
33833b9acb
Merge pull request #202 from SkyMarshal/master
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OHMYGOD I coded a ton.
2012-01-03 11:14:20 -08:00
SkyMarshal
9a651a5a84
Added psyche jumpsuit for Asanadas
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Expanded scrambled radio stuff.
2012-01-03 00:06:25 -07:00
SkyMarshal
411ccc4075
Shitload of stuff.
2012-01-02 21:48:42 -07:00
Miniature
806a8d1c1a
First bunch of emlocker stuffs, going to fix when its not 1am and 24C
2012-01-03 01:38:01 +10:30
Albert Iordache
d9683ef4e3
Merge pull request #192 from caelaislinn/master
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Autolathe changes, new supply crates, slight cargo bay tweaks
2012-01-02 06:36:03 -08:00
CaelAislinn
fe228850c8
Added old BS12 walllockers and emergency lockers, added emergency lockers to tgstation208.dmm, removed stamp eraser from supply crate, minor antiqua tweaks
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-02 23:47:28 +10:00
CaelAislinn
9fa489a0d1
finished autolathe changes. added stationary, box and empty supply crates to supply shuttle.
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-02 21:38:27 +10:00
Tastyfish
00a86accfa
Merge pull request #188 from caelaislinn/master
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Antiqua changes + first official contribution :3
2012-01-01 23:53:29 -08:00
CaelAislinn
bae12d0bda
Added the antiqua cargo bay (in the right place this time), also added a moving parts sign to obj.dm
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-02 11:07:05 +10:00
cib
40fb4bb628
Mucus and a few fixes to vira.
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Added mucus that is added to the map sometimes when sneezing or coughing. Blood now carries the spiller's virus2. Fixed a problem with virus spreading.
2012-01-01 20:50:46 -08:00
Albert Iordache
39b6dd57e0
Removed and commented out the last traces of goon auth. code
2011-12-30 23:28:14 +02:00
SkyMarshal
648199a82f
Remove clown/mime costume crate, after a HoP went and started derping around with it.
2011-12-30 11:00:02 -07:00
SkyMarshal
e12469aed9
Quick fix, and a fix for whispering.
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Signed-off-by: SkyMarshal
2011-12-29 10:23:00 -07:00
SkyMarshal
5ab20fdf55
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/items/weapons/papers_bins.dm
code/game/objects/items/weapons/uplinks.dm
2011-12-29 10:08:58 -07:00
cib
b5f8c930f1
Revert SkyMarshal's last commits since they don't even compile, which means they weren't tested.
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Revert "Alien removal surgery, new traitor item, other stuff."
This reverts commit cc3bc60963 .
2011-12-29 15:15:51 -08:00
SkyMarshal
cc3bc60963
Alien removal surgery, new traitor item, other stuff.
2011-12-28 23:15:30 -07:00
SkyMarshal
43c2285a93
Fixes and stuff.
2011-12-28 14:27:52 -07:00
Tastyfish
6e95fc4f1d
better yet, let both apc module and disposal circuit be creatable in autolathe
2011-12-28 06:12:21 -05:00
cib
9d97e99017
Made vira more likely to infect you. Removed vira from the medical HUD. Added the symptoms: Stumble, hoarse throat, and whisper. Added a random virus dishes to virology.
2011-12-27 21:12:01 -08:00
Albert Iordache
2092e25983
Merge pull request #147 from Tastyfish/master
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coats, changeling, piano, also admins can delete books, paper/books more robust against dynamic content, custom votes
2011-12-27 04:26:51 -08:00
CIB
7270012d01
Merge pull request #149 from SkyMarshal/master
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Added holster to detective's suit, fixed some spelling mistakes.
2011-12-26 15:48:04 -08:00
petethegoat@gmail.com
20abc3f9ba
TG update: Added adorable pod signs! Moved the Sec escape pod a little further out of the evidence room. Turned on some more scrubbers and vents which were starting off.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2692 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:18:49 +02:00
ryantennessee@yahoo.com
cf6ccb5650
TG update: Fixed some spelling errors in item descriptions.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2688 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:16:48 +02:00
CIB123@gmail.com
42890a7c4a
TG update: Added antibody-based, random symptom virology.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2686 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:01:02 +02:00
uporotiy
ab396f50ac
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
rockdtben
382b6681fd
TG update: ... -Removed setBruteLoss and setFireLoss since they served no purpose. -Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc. -Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative. -Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:14:44 +02:00
baloh.matevz
e76711f587
TG update: Ian can now pull items and bodies that are either dead or unconscious. To stop pulling use the "stop pulling" verb.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2670 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:09:55 +02:00
Tastyfish
78ed748eab
Merge remote-tracking branch 'upstream/master'
2011-12-26 11:24:39 -05:00
SkyMarshal
b622850145
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2011-12-26 09:15:29 -07:00
SkyMarshal
4addb7ddb7
Added holster to the detective's suit, and fixed spelling mistakes on the coat rack.
2011-12-26 09:14:43 -07:00
Albert Iordache
87941b7081
Merge pull request #146 from SkyMarshal/master
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Check that description.
2011-12-26 07:21:52 -08:00
Tastyfish
661888ac11
made paper exploit blocker more robust. i still don't quite want to block images /yet/
2011-12-26 06:24:13 -05:00
SkyMarshal
de67b05dce
More updates. The evidence bags are kinda borked.
2011-12-26 00:03:05 -07:00
SkyMarshal
dd8deae835
Numerous fixes.
2011-12-25 10:57:23 -07:00
n3ophyt3
e449a886b7
TG update: AIs now actually use power from APCs, rather than simply require that equipment power is active.
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Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.
THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.
While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.
I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.
This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:05:13 +02:00
SkyMarshal
9becacf956
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2011-12-25 08:48:06 -07:00
trubblebass@gmail.com
9b84f88ebb
TG update: Botany fixes courtesy of Numbers:
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- Adjusts a few nutrient values for plants.
- Fixes the weird messages produced by Chantrelles.
- Nettles breaking has also been fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2666 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:47:15 +02:00
SkyMarshal
c6499583b4
Updated.
2011-12-25 00:07:42 -07:00
Albert Iordache
6f23ef6b22
Fixed an evidence bag runtime error and added a few CRASH() checks to /obj/machinery/disposal
2011-12-25 00:59:59 +02:00
CIB
3580a685e6
Merge pull request #137 from Abi79/tg_updates
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Tg updates
2011-12-24 14:50:50 -08:00
vageyenaman@gmail.com
75c7670e75
TG update: Small changes and bugfixes:
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◦ Metroids can now be observed by ghosts.
◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
◦ Captain announcements now require the player to be next to the console. (Issue 220)
◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
◦ Some other insignificant back-end shenanigans.
◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
◦ Gave some critters, namely "creature" and "blob" some attack sounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:15:22 +02:00
rockdtben
fac10fb031
TG update: Removed all global modifications of toxloss. Added a setToxLoss() proc.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:07:37 +02:00
cib
ca7d32ceb8
Reworked the engineering power grid, added more power monitors.
2011-12-23 21:57:57 -08:00