Commit Graph

16745 Commits

Author SHA1 Message Date
Anewbe
93b4df4517 Merge pull request #4590 from Cerebulon/teafix
Fixes duplicate tea recipe.
2018-01-19 20:13:36 -06:00
mistyLuminescence
a190ec5725 Allows modkits to be created for any item. (#4450)
* Adds modular modkits
* Adds explorer suit functionality to voidsuit modkits.
2018-01-19 18:11:28 -08:00
Cerebulon
a5de13cdb9 Fixes duplicate tea recipe.
Also a bunch of extremely minor drink typos.
2018-01-20 01:53:50 +00:00
Cyantime
8255744c2b Allows easier prefilling of beakers, bottles, etc (#4583)
* Allows easier prefilling of beakers, bottles, etc

* Optimization
2018-01-19 15:38:46 -06:00
Anewbe
6039111bfc Merge pull request #4580 from BillyBangles/friday-the-thirteenth
Adds 4 new spooky masks
2018-01-19 15:38:07 -06:00
Leshana
db0ba60f64 Implements the Tesla engine and supporting features (#4539)
* Adds "typecache" utility functions. A fast way to filter lists by type.

Ported from TG

* Ports the "orbit" feature and subsystem from TG

* Adds a feature that allows mobs and objs to "orbit" around some atom.  They literally are moved around in circles.  See the `orbit` proc in orbit.dm.
* Adds a subsystem that processes the actual movement of orbiting items.

* Adds utility methods for common machinery behavior.

* Adds default_unfasten_wrench which handles the standard anchor/unanchor behavior of wrenches being used on machines.  Together with the other default_x_tool machinery procs we can eliminate having that code duplicated in dozens of places!
* Adds is_wire_tool proc to easily detect when a machine is hit with a tool that should open its wires UI (if it has one).

Based on ideas from Paradise, with improvements for us.

* Implements the Tesla Engine

Ported from a mixture of TG and Paradise code and assets: Edison's Bane

Includes the tesla energy ball itself, the generator that makes it, tesla coils, grounding rods, the circuits and frames to build them.

* Switch dusting to zapping on impact and spin better

Ported /tg SpinAnimation which supports more than triangles.
2018-01-19 14:56:08 -06:00
Arokha Sieyes
1348077678 Wearing a mouse on your head stops mesons from working (#4584)
* POLARIS: Simplify Destroy on plane_master

If we're being Destroyed, the mob probably is too. Their job to remove references to us though.

* POLARIS: What if I want to wear a mouse on my head
2018-01-18 22:24:14 -06:00
Arokha Sieyes
17907b4486 Fix 3 server errors (#4578)
* POLARIS: Lighting runtime for accessing a list that might not exist

* POLARIS: Lazily clear these lists

* POLARIS: Just return the normal hint in Destroy on plane holders
2018-01-18 22:23:43 -06:00
Anewbe
e507cf8106 Merge pull request #4581 from Cyantime/patch-1
Changes vial max transfer amount to 30
2018-01-18 22:21:43 -06:00
Anewbe
3b69c3a85d Merge pull request #4572 from VOREStation/pol-rigboot
RIG Boot sequence
2018-01-18 16:39:53 -06:00
Cyantime
cf1cf1e602 Changes vial max transfer amount to 30 2018-01-18 17:22:40 -05:00
Billy Bangles
1ef0a7c3d4 adds 4 new spooky masks 2018-01-18 16:52:24 -05:00
Neerti
80a3f1e6c3 Merge pull request #4577 from VOREStation/pol-2spoop
Don't show ghost huds on people who've died okay
2018-01-17 23:27:21 -05:00
Anewbe
8b451f555b Merge pull request #4574 from Neerti/1/17/2018_human_icon_fix
Fixes Runtime with Deleting Humans
2018-01-17 22:02:47 -06:00
Arokha Sieyes
71d8672d58 POLARIS: Don't show ghost huds on people who've died okay 2018-01-17 23:02:11 -05:00
Neerti
2b1e7f7509 Merge pull request #4576 from VOREStation/pol-sanity
Sanity check in plane_holder
2018-01-17 22:46:27 -05:00
Arokha Sieyes
b67d43d237 POLARIS: Sanity check in plane_holder
This was related to a bug we encountered. The bug doesn't affect you, but it makes sense to give this sanity check here too.
2018-01-17 21:18:50 -05:00
Neerti
a05b7772c1 Fixes Runtime with Deleting Humans
Humans who got deleted would also delete their clothes, which would then make the human update their icons to not have the clothes anymore, but the human is still being deleted and a specific list was nulled, making lots of non-cat runtimes appear everywhere.

The solution is to make human icon code stop giving a damn if the human is being deleted, I was told.
This might make cryo a bit less noticeable lag-wise but I'm not too sure.
2018-01-17 20:43:52 -05:00
BillyBangles
c44af58716 Adds communicator watch (take 2) (#4406)
* adds communicator watch

* adds commwatch to a loadout selection list

* adds changelog

just in case
2018-01-17 19:33:32 -06:00
Anewbe
dc9243e784 Merge pull request #4546 from VOREStation/pol-planes-matscan
Return of material scanner overlay
2018-01-17 19:30:20 -06:00
Anewbe
b6bc743a95 Merge pull request #4563 from SunnyDaise/Icons-and-Small-Code
Adds Apple Juice.
2018-01-17 19:29:57 -06:00
Arokha Sieyes
a9c03b478d POLARIS: RIG Boot sequence
For fun! No mechanics changed, just looks neat.
2018-01-17 19:31:41 -05:00
Anewbe
750752cdd5 Merge pull request #4560 from Atermonera/locket_desc
Locket desc was too long
2018-01-17 17:30:06 -06:00
Arokha Sieyes
9c86e3b5d7 Upstream merge of material scanner overlay 2018-01-17 17:44:46 -05:00
Arokha Sieyes
ccfe9c4f7e Tweak to fix two issues
Fix mysterious 'fuel blob' icon. There's an unnamed state in effects.dmi that I named but didn't include that in the PR to here before. And there's a better way to do update_transform and here it is.
2018-01-17 17:30:12 -05:00
Anewbe
6fb1b66ced Merge pull request #4564 from Neerti/1/17/2018_blob_fix
Fixes Blob Tasering
2018-01-17 14:17:40 -06:00
Anewbe
f5bf9fdd00 Merge pull request #4562 from VOREStation/pol-zshadowdel
zShadow qdel fix
2018-01-17 13:47:27 -06:00
Neerti
5b54f4c875 Surface Map Work (#4557)
* Tweaks Surface, POI system

* More Stuff

* Travis Appeasement

* Fixes invisible banner.
2018-01-17 13:46:19 -06:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Neerti
d2f3ca0a74 Fixes Blob Tasering
Blobs are no longer harmed by tasers or other strange weapons that don't damage structures.
2018-01-17 14:19:40 -05:00
SunnyDaise
a0bd8f6915 Adds Apple Juice. 2018-01-17 07:29:40 +00:00
Arokha Sieyes
e3d965c423 POLARIS: zshadow del fix 2018-01-17 02:18:50 -05:00
Atermonera
775559357f Fixes runtime in seed_packets.dm (#4549)
* Fixes runtime in seed_packets.dm

* Moves sleeps to initialize()

* No more sleep
2018-01-16 21:07:38 -06:00
atermonera
7f43737a53 Locket desc was too long 2018-01-16 18:48:32 -08:00
Anewbe
3aef4a052b Merge pull request #4551 from Atermonera/shuttle_radio_announce
Shuttles can announce over radio too!
2018-01-16 15:26:57 -06:00
Verkister
1899adef2c Removes redundant baton charging from sec borg.
The baton uses the borg's own cell.
2018-01-16 13:47:27 +02:00
atermonera
caf3735500 Shuttles can announce over radio too! 2018-01-15 17:00:03 -08:00
Anewbe
d33e5a1304 Merge pull request #4542 from Stevenator1/MagnetsHowDoTheyWork
Fix uses of TECH_MAGNETS to TECH_MAGNET
2018-01-15 11:15:27 -06:00
Anewbe
829cd092c8 Merge pull request #4534 from Neerti/1/14/2018_autopilot_and_other_shuttle_stuff
Web Shuttle Update
2018-01-15 11:15:02 -06:00
Stevenator1
cd59a2e928 Fix uses of TECH_MAGNETS to TECH_MAGNET 2018-01-15 03:27:26 -05:00
Anewbe
14f0060f28 Merge pull request #4531 from VOREStation/vplk-beam-upgrade
Ports the Paradise rewrite of TG rewrite of the Beam() proc
2018-01-14 14:59:46 -06:00
Neerti
96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
PrismaticGynoid
10b2cc7eef Multiple loadout slots (#4530)
* Multiple loadout slots

Ported from Bay. Each character can have 3 (number can be overridden by config) loadout slots. This way, you can have different outfits for different situations without needing to have a separate character slot or edit your loadout every time.

Tested here, works as intended. The current loadout is set as slot 1, so you don't need to worry about remaking it. This also ports the to_file and from_file macros to make it work, I'm assuming they could later be used elsewhere as well.

* Log of Changing
2018-01-14 14:47:47 -06:00
Spades
b441ccd6e3 9mm pistol updates (#4480)
* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
2018-01-14 14:45:15 -06:00
Neerti
d0d6689263 Web Shuttle Update
Adds autopilot functionality for shuttle one and shuttle two. It can be enabled and disabled by the flight computer.
Autopilot is active by default on both shuttles. The shuttle waits for two minutes when it reaches the outpost or station, except for the first flight, where it waits for about ten minutes, which should be plenty of time for people to get on and for the pilot to turn it off if one exists.
Adds renaming feature to all shuttles.
Ports /tg/'s 'shuttle warning' effect, which adds a bunch of blue circles where a ship is about to land, which should prevent surprise shuttle crushes if paying attention.
Flight times for all routes are cut in half to act as the bonus for flying manually. Automatic flight takes twice as long, and so it will take the current amount of time.
Makes Ninja shuttle faster because Nippen steal.
Does some cleanup with temporary effects.
2018-01-14 14:03:58 -05:00
Neerti
20062a5fd2 Merge pull request #4528 from Atermonera/int_gps
Adds gps units to borgs
2018-01-14 11:53:09 -05:00
Neerti
cd298b1575 Merge pull request #4526 from Mechoid/Now_Those_Are_Knoifes
Knife refactor and minor changes regarding.
2018-01-14 01:33:39 -05:00
Neerti
d28443826f Merge pull request #4525 from VOREStation/vplk-maploader
Fixes #4522 - Make maploader correctly read lists of numbers, paths, etc
2018-01-14 01:33:14 -05:00
Leshana
0e6f2fcb09 Make Singulo Stable Again (#4521)
* Make Singulo Stable Again

* Prevents emitter beam effects from being pulled by singulo.  Now watch them hit the field gens.
* Prevent singulo from consuming the PA particle effects.  It already gets fed by impact, don't try to eat them.
* Improve the Setup Singularity debug verb to do more better setup (including PA)
* Fix the energy dissipation values so that singularity does not just keep on growing even when setup properly.

* Enhance singularity proc/eat()

* Use `var/simulated` as a more generic way to ignore lighting overlays etc
* Remove redundant code in the rest of the proc body.
* Slight optimization: avoiding typecheck in loop over return from orange()
2018-01-13 21:43:32 -06:00
Neerti
5eb8289312 Fixes Reactive Spines Blob Invincibility
Reactive Spines blob should be able to be damaged once more.
2018-01-13 22:12:58 -05:00