PsiOmega
f8ff7a5510
Allows the AI to select which channel to state laws on.
2014-07-16 16:02:10 +02:00
Atlantiscze
db18074f90
Designed to replace AI's intercoms. Integrated headset-like device which has access to all department frequencies. Also let's AIs use radio on intellicard.
...
AI's communication can however be disabled by using intellicard option. Communication will be disabled until it is restored via intellicard again,
even if the AI is moved back into physical core. ICly it's software lock which prevents the AI from using communication circuits which are standard in all
AI cores/intellicards/etc. This does not stop AI from using intercom, however.
Forum link: http://baystation12.net/forums/viewtopic.php?f=5&t=6536&start=1260
2014-07-16 00:54:54 +02:00
Zuhayr
d050f0a30b
Merge pull request #5620 from Decius-R/loyalty_implants
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Loyalty Implants
2014-07-15 10:30:48 +09:30
Decius-R
8d8e3f43d4
Fixed a small mistake..
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Forgot to remove where I was going to originally make a proc. Didn't see it at skim through. Fixed.
2014-07-14 19:14:38 -04:00
Decius
0b314561ca
Now allows admin override via player panel, a small fix, and...
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implantation works again. Since they'll only be accessible via an admin
specifically spawning it, except for in cases where it is configured
to be allowed, it'll be fine.
This now allows admins to incorporate loyalty implants still if they so
wish for whatever reason, but it is normally inaccessible.
Signed-off-by: Decius <deciusreln97@gmail.com >
2014-07-14 19:02:21 -04:00
Mloc
48cea3dbb3
Merge pull request #5578 from Faerdan/dev
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NanoUI Update
2014-07-14 23:35:49 +01:00
Decius
b37ce454df
Removed from map + made implanters conform to configuration...
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Signed-off-by: Decius <deciusreln97@gmail.com >
2014-07-14 18:02:04 -04:00
Decius
203c36114d
Made spawning with a loyalty implant compliant to configuration...
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Created a proc for being implanted with loyalty implant which
checks for the configuration for whether or not it will work. If it is
enabled, it continues on-- if it is disabled, it returns from the proc.
Also made secure closets not automatically spawn them unless the config
is set to allow it.
Admin 'loyalty implanting' via the panel is now compliant to the
configuration file. If preferred, I am willing to make an override variable
to the proc that will allow admins to do it anyway.
Supply pack for it commented out due to inability to make it conform.
Easy enough to re-add back for anyone downstream if they wish it. Same
applies to the design.
Signed-off-by: Decius <deciusreln97@gmail.com >
2014-07-14 17:21:11 -04:00
Decius
0dabf4fc0a
Added in loyalty implant as a configuration...
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Also reorganized a few configurations to be more intuitive and readable.
Just spaces and moving around on the switch thingy.
Signed-off-by: Decius <deciusreln97@gmail.com >
2014-07-14 16:27:07 -04:00
Mark Aherne
fd0ee4cf2f
Fixed comments for new JS files in nanoui.dm.
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Changed the BYOND cache path in "To BYOND Cache.bat" to a dynamic path.
2014-07-14 11:50:25 +01:00
Kelenius
aad89409de
Slime update
2014-07-13 17:37:30 +04:00
Mark Aherne
b22421eb05
Correct pregame_timeleft from my debug value 20 to production value 180.
2014-07-12 10:27:15 +01:00
Mark Aherne
aaa5ad1002
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-07-12 00:42:06 +01:00
Mark Aherne
8b7f73bbfb
Remove testing debug messages from nanomanager.
2014-07-12 00:39:57 +01:00
Mark Aherne
02a93c8f42
Continued work in progress on a major revision of the NanoUI templating system.
2014-07-11 23:28:07 +01:00
DJSnapshot
0e5b7dea5b
Merge pull request #5565 from Zuhayr/newgear
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Custom gear loadouts.
2014-07-11 14:40:05 -07:00
DJSnapshot
ae45545dc8
Merge pull request #5567 from Zuhayr/robots
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Robot module changes.
2014-07-11 14:19:36 -07:00
Mark Aherne
6c12d62285
Merge branch 'dev' of https://github.com/Faerdan/Baystation12 into dev
2014-07-11 10:53:08 +01:00
Mark Aherne
7e7e6cd8ac
Continued work in progress on a major revision of the NanoUI templating system.
2014-07-11 10:48:42 +01:00
Walter0o
b6856eac8b
can't trust players with anything
2014-07-11 09:19:23 +02:00
igalan
a27b2ac005
Removed commented out useless crap.
2014-07-11 05:43:59 +01:00
Zuhayr
d2c57115ed
Added glass to the engineering module.
2014-07-11 13:55:21 +09:30
Zuhayr
0d21889bee
Fixed some bugs, did some testing, moved some procs around for robot functionality.
2014-07-11 13:50:34 +09:30
Zuhayr
8f09c557f9
Added paperwork handler, clerical gripper, some other tweaks.
2014-07-11 13:12:01 +09:30
Zuhayr
70ba371658
Merge resolution.
2014-07-11 12:47:16 +09:30
Zuhayr
55d52ef1f4
Cleaned up a little oversight.
2014-07-11 12:25:08 +09:30
Zuhayr
3955edd04b
Final touches for loadout system.
2014-07-11 12:16:08 +09:30
Zuhayr
903679bd79
More work on gear loadouts.
2014-07-11 11:47:53 +09:30
igalan
fc3648a523
Syntiflesh is defined twice, both as a food/snack and obj/item/weapon. The first one is edible while the second one is not.
...
This PR comments out the non-edible one and replaces any reference of it to the edible one.
2014-07-10 22:20:13 +01:00
Zuhayr
85b1bbe041
Merging work into dev.
2014-07-10 20:25:07 +09:30
Ccomp5950
87d907ef8d
Merge pull request #5545 from Zuhayr/dev
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Added Roaper's custom item, generalized the hardsuit modification kit so...
2014-07-10 01:04:08 -05:00
DJSnapshot
eacd384d39
Merge pull request #5554 from Baystation12/master
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Updating dev with master
2014-07-09 23:00:04 -07:00
Zuhayr
f477012ab8
Merge pull request #5533 from mwerezak/wound-infections
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Fix for #5532 and the last of the infection changes, I hope
2014-07-09 19:28:00 +09:30
Mloc
c7b2aefdc7
Merge pull request #5534 from Hubblenaut/master
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Fixes painkillers leaving the body way too fast and adds minor feature to health analyzers
2014-07-09 10:41:22 +01:00
Zuhayr
7c6bec03ae
Added Roaper's custom item, generalized the hardsuit modification kit somewhat, modified Solaruin's custom item accordingly.
2014-07-09 16:58:38 +09:30
Zuhayr
326f3821e1
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-07-09 15:52:31 +09:30
mwerezak
ffcb068b96
Fixed wrong operator
2014-07-09 00:11:20 -04:00
mwerezak
5e56d09512
Sterilizine reduces germ_level on contact
2014-07-08 18:57:07 -04:00
mwerezak
910ce676b0
Fixes advanced trauma kits claiming to disinfect but not doing so
2014-07-08 18:49:51 -04:00
unknown
dcfbeb0924
Fixes missing length check before pick()
2014-07-08 16:12:55 -04:00
Zuhayr
8d90c40265
Merge pull request #5537 from Hubblenaut/wheelchair
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Fixes canmove updating wrongly on movable chairs
2014-07-08 20:54:19 +09:30
Zuhayr
6499385279
Temp commit with robot module work
2014-07-08 19:44:33 +09:30
Hubblenaut
a6e6a8939f
Cleans code up for easier editing
2014-07-08 07:39:49 +02:00
Zuhayr
c239ec432a
Merge pull request #5536 from Ccomp5950/mentor_no_highlight
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Mentors will no longer see highlighed names in ahelps / msay for players with special roles (Antags, etc.).
2014-07-08 14:55:04 +09:30
mwerezak
4ac685afd9
Removes duplicate defines, updates comments
2014-07-07 23:18:12 -04:00
Hubblenaut
6568533d0d
Fixes canmove updating wrongly on movable chairs
2014-07-08 04:48:21 +02:00
Decius-R
b6c61b5293
Updated rune.dm to switch some options in an alert
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As per requested.
2014-07-07 22:38:33 -04:00
Ccomp5950
36cf4bd41e
Mentors will no longer see highlighed names in ahelps / msay for players with special roles (Antags, etc.).
2014-07-07 21:37:28 -05:00
Decius
021c48ea02
Added in damage towards people being converted by cult, and fixed a typo...
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People who are being converted by the cult now take 10 damage in the first
place. Additionally, those who resist take a little bit more damage and get
a fair number of messages showing their great painful resisting and whatnot.
Light and fun.
Signed-off-by: Decius <deciusreln97@gmail.com >
2014-07-07 22:23:20 -04:00
Hubblenaut
6f1759a7aa
Fixes me being dumb with renaming variables
2014-07-08 03:07:22 +02:00