Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
They are not very important items, nor very expensive to make even now, especially compared to a dress or jumpsuit.
Exception made for the surgical gloves & armored equipment.
* Adds Rank and Dept Slots
Since BYOND increased the maximum of bitwise operations, it is possible to add a few new slots. I decided to port Bay's Rank and Dept slots, as well as remove the now defunct Torso slot.
* Adds some Terran uniforms
* Ah screw it I am overhauling this
* Renames marine icon
* adds crude clothing sprite for jumpers
* Fixes previous commit
* Renames all army stuff to marines
* Fixes an oversight
* Purges extraneous icons
* Removes duplicate sprites
Adds the ability to shift to the previous or next facial hair style. The buttons are behind the style because this way you don't have to move your mouse when the style changes.
If you click forward while on the last style, it'll shift to the first one.
If you click backward while on the first style, it'll shift to the last one.
For markings, you can now pick a marking and inject it infront of another so long as it isn't the one you picked, or the one directly behind in the list order.
Adds a white colourable version of the blue apron
Adds a Teshari-fitted labcoat with an existing unused sprite and enables it for colouration in the loadout
Refactors head_position into departments_managed and department_accounts, so command secretaries keep command account access (which is presumable why they were marked as a head position) without being told they manage the command department.
* Somewhat cleans up a piece of job code, makes new ID computers not be awful.
* Changes ROLE_ defines to DEPARTMENT_ to be clearer. Backports the new ID computer's assignment section of its UI to the old ID computer.
* Swaps back to southern cross map.
* Removes a block of commented code.
Runtime happens when someone has a saved preferences loadout containing an item that currently is expected to have gear_tweaks, but at the time that the savefile was last saved, did *not* have gear tweaks. Thus the saved prefs have null metadata.
Also it makes no sense to check the length of a list *inside* a for loop iterating over that list..