Commit Graph

39 Commits

Author SHA1 Message Date
PsiOmegaDelta 9057655da6 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/clothing.dm
	code/modules/clothing/spacesuits/spacesuits.dm
	code/modules/clothing/spacesuits/void/merc.dm
	code/modules/clothing/spacesuits/void/void.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/silicon/ai/ai.dm
2015-08-24 10:31:30 +02:00
PsiOmegaDelta c376c08cc0 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/structures/girders.dm
	code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00
Atlantis 5811b6021e Machinery controller now reports amounts of powernets and pipenets as well. 2015-08-20 23:06:52 +02:00
Atlantis e30e461843 Corrects supermatter fluctuations v2
- Better implementation of #10714
- This fix corrects the issue by merging pipenet process to machinery process to ensure order of execution doesn't change randomly. This shouldn't have any performance effect as pipenet process doesn't have much work anyway (not to be confused with air process that runs ZAS, this one only called process() on each pipenet). Screenshot of profiler (pipenet process highlighted, idle server with one player, engine set up) http://i.imgur.com/ecCg6rS.png
- Unlike previous fix, this does not come with various game-affecting side effects, players shouldn't see a change (except for the fact that odd fluctuations introduced by devmerge disappear). Previous fix buffed engine output as side effect, and caused one TEG to generate considerably more than second TEG, which caused TEGs to begin sparking despite overall output being below 1MW.
2015-08-20 22:23:45 +02:00
PsiOmegaDelta 120ce3f20c Merge remote-tracking branch 'upstream/dev' into 150705-SecretAdminDatums
Conflicts:
	code/modules/admin/topic.dm
2015-08-20 14:16:35 +02:00
Zuhayr 7e8713039a Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze 2015-08-16 05:40:47 -07:00
mwerezak 4b21f5f8ad Fixes pipes disappearing when wrenching fails 2015-08-15 15:46:52 -04:00
GinjaNinja32 631ff21980 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/game/objects/items/weapons/implants/implantcase.dm
	code/game/objects/items/weapons/melee/energy.dm
	code/modules/mob/living/carbon/human/emote.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/silicon/robot/drone/drone.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/nano/modules/crew_monitor.dm
	code/modules/organs/organ_internal.dm
2015-08-11 18:47:05 +01:00
Kelenius 25eaeecb24 Optimizes reference finder 2015-08-07 09:28:29 +03:00
Kelenius 16ca8ca768 Optimizes garbage reference searcher 2015-08-06 10:48:14 +03:00
Kelenius cc83f35d72 Searches for references to hard-deleted objects 2015-08-05 18:10:41 +03:00
PsiOmegaDelta 617db485ee qdel/Destroy entries. 2015-07-21 14:22:01 +02:00
PsiOmegaDelta 5703fdfe85 Re-implements admin fun events as datums. 2015-07-07 11:19:01 +02:00
PsiOmegaDelta c3f0a46c19 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/storage/briefcase.dm
	html/changelogs/.all_changelog.yml
2015-06-05 10:39:41 +02:00
PsiOmegaDelta 224cbb41bf Garbage/qdel changes.
Moves atom/Destroy() into atom/movable/Destroy(). Is now a /tg/ copy-paste.
Means deleting turfs no longer wipes everything on that turf and that pulling is canceled.
qdel no longer willingly accepts lists.
2015-06-04 19:32:05 +02:00
mwerezak 6b85a13de7 Merge remote-tracking branch 'upstream/dev' into chem-kinetics
Conflicts:
	code/modules/reagents/Chemistry-Recipes.dm
2015-05-30 17:25:57 -04:00
mwerezak 33487c76fa Implements reaction-over-time and reaction yield 2015-05-30 16:44:24 -04:00
PsiOmega 98c585615e Inactivity process tweaks.
Partially by request:
The inactive check process now respects client holder status and can be configured how long clients may remain inactive before being kicked.
2015-05-26 09:04:26 +02:00
PsiOmega 5c646e8365 Limits wall processing. 2015-05-16 11:27:19 +02:00
PsiOmega 163aab3753 Adds turf processing.
Currently only used by walls. Radioactive walls now irradiate nearby mobs.
2015-05-16 10:27:47 +02:00
PsiOmega 7b67b44e38 Minor proc division.
Attempts to discourage the creation of large procs.
2015-05-13 17:38:23 +02:00
Chinsky 4108e82b6b Merge pull request #9208 from atlantiscze/rolling-brownouts
Fixes dev power issues
2015-05-13 18:09:16 +03:00
Atlantiscze 616e9c773f Changes order of processing
- Machinery is now processed before powernets, using data from previous tick. This fixes various UI issues with power related machinery, such as, SMES always showing output load of 100%. Otherwise has no changing effect on gameplay.
2015-05-13 06:06:08 +02:00
Chinsky ad67215b08 Merge pull request #9073 from PsiOmegaDelta/QDels
Implementing Destroy():s
2015-05-12 18:26:57 +03:00
PsiOmega 66ead991e7 Terminals, scrubbers, airlocks, and alarms get a Destroy() review. 2015-05-12 08:16:30 +02:00
Atlantiscze 51043bc84a Update
- Creates a global list of items which have pwr_drain() called every powernet tick
- Makes powersink use this list
- Adds scheck
2015-05-12 07:49:31 +02:00
Atlantiscze 37c16ff6e2 Merge powernet process into machinery process. 2015-05-12 05:33:55 +02:00
Ccomp5950 143bde9774 Merge pull request #9111 from PsiOmegaDelta/AreaContentsConcat
Cloning vats and DNA scanners are again located by cloning computers.
2015-05-06 17:31:19 -04:00
PsiOmega 72ffea6fd3 Attempts to ensure the powersink remains processed correctly, moves processing disconnection into Destroy(). 2015-05-06 12:25:50 +02:00
PsiOmega b349e76604 Cloning vats and DNA scanners are again located by cloning computers. 2015-05-06 09:27:11 +02:00
PsiOmega 40f0901e3d Fixes #9037.
Just one of many potential qdel issues. More to come, yay.
2015-04-30 09:35:57 +02:00
PsiOmega e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega 4b040d93ba Continues the painful process of porting Destroy()s, Dels(), and everything else needed for qdel. 2015-04-17 09:47:19 +02:00
PsiOmega 1daf0abe3d Switches around turf/datum garbage handling (my fault..). Adds null check for zone rebuilds. 2015-04-16 14:23:19 +02:00
PsiOmega 1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega c305b389f7 Ports /tg/'s & /vg/'s garbage collector/object pool.
It's happening. Kind of, the code is there.
2015-04-02 14:48:28 +02:00
PsiOmega fac4eb08e3 Alarm subsystem is now processed by the scheduler. Removes now dead code. 2015-03-13 10:36:47 +01:00
Graham Lloyd 8364c3de2d Adds processes, next step is to replace them in the current MC and ticker 2015-02-19 05:09:35 -05:00