Commit Graph

367 Commits

Author SHA1 Message Date
Zuhayr 9087466552 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap 2015-08-25 12:29:59 +09:30
Zuhayr b702c81060 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
Zuhayr edf74e4721 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	code/modules/admin/topic.dm
2015-08-22 02:30:14 +09:30
Zuhayr 3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
Kelenius bed03443d1 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/ZAS/Airflow.dm
	code/__defines/items_clothing.dm
2015-08-21 16:15:07 +03:00
mwerezak ac738f3db4 Moves flags values to item_flags var
Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
Zuhayr c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Zuhayr 73e15512f4 Made landmarks simulated (so that pods don't qdel them, oops) 2015-08-14 16:39:44 -07:00
Kelenius 60196df634 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/modules/projectiles/gun.dm
2015-08-13 08:40:31 +03:00
PsiOmega 570806046b Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/clothing.dm
	code/modules/mob/living/carbon/human/inventory.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/robot/custom_sprites.dm
	code/modules/organs/organ_stump.dm
	code/setup.dm
2015-08-10 17:56:14 +02:00
PsiOmega 6a15611711 Explosion particle GC.
Explosion particles cheated, only nulling the location and hoping to get collected one day.
2015-08-09 12:35:07 +02:00
PsiOmegaDelta 34fdc4712e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/names.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items.dm
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/nano/modules/alarm_monitor.dm
	code/setup.dm
2015-07-14 08:21:12 +02:00
Kelenius e8bc544a92 Fixes #10150 2015-07-13 11:44:47 +03:00
PsiOmegaDelta 9b4d09c974 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/unsorted.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/grenades/emgrenade.dm
	code/modules/clothing/spacesuits/rig/rig_attackby.dm
2015-07-11 10:58:49 +02:00
PsiOmegaDelta 265802d270 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/controllers/_DynamicAreaLighting_TG.dm
	code/game/objects/effects/chem/chemsmoke.dm
	code/game/objects/explosion.dm
2015-07-10 12:57:46 +02:00
GinjaNinja32 f3d09e092e Removes the approximations cheap_pythag and cheap_hypotenuse, since they're anything *but* cheap 2015-07-09 16:25:47 +01:00
mwerezak 32b95445e3 Gives changeNextMove() a better name, default define 2015-06-30 22:29:45 -04:00
mwerezak 087a978d56 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into clickcooldown
Conflicts:
	code/_onclick/click.dm
	code/_onclick/telekinesis.dm
	code/game/objects/items.dm
	code/game/objects/structures/grille.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/carbon/resist.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-06-28 22:35:14 -04:00
PsiOmega f25e8a7a67 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/stacks/tiles/plasteel.dm
	code/game/objects/items/stacks/tiles/tile_types.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/pai/pai.dm
	code/modules/surgery/implant.dm
	code/setup.dm
2015-06-26 20:28:47 +02:00
PsiOmegaDelta 8fef02501c Merge pull request #9936 from mwerezak/fire
Balances fire to work better with very low concentration phoron gas burning
2015-06-26 13:34:21 +02:00
mwerezak 56065022a7 Updates fire_act() implementations to work better with lower temperature fires
In some cases fire_act() wasn't even checking the applied temperature. Reworks how fire damages flooring.
2015-06-26 00:40:55 -04:00
PsiOmegaDelta 9698def0e7 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/nano/modules/human_appearance.dm
2015-06-22 16:59:19 +02:00
GinjaNinja32 9c32851ba5 Merge pull request #9871 from mwerezak/extinguisher
Fire Extinguishers
2015-06-22 15:36:55 +01:00
Zuhayr e18966cbf6 Fixes #9887 2015-06-22 22:03:40 +09:30
mwerezak 6e9d73e792 Fixes #9585
Allows objects with PASSTABLE to pass over beds and chairs. Moves
chempuff passflags up to the parent water effect.
2015-06-21 00:44:38 -04:00
mwerezak 6a8aeb0153 Makes fire extinguishers effective at putting out mob fires
Doubles the amount of water extinguishers carry and quadruples the
amount of water sprayed with each use. Halves the damage taken by slimes
when exposed to water to compensate.

Also refactors chair propelling a bit.
2015-06-21 00:43:15 -04:00
PsiOmegaDelta 1558bd5b75 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/toys.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living_defense.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
	code/modules/reagents/reagent_containers.dm
	html/changelogs/.all_changelog.yml
2015-06-19 10:19:08 +02:00
GinjaNinja32 078cfb2533 Merge pull request #9774 from mwerezak/chem-touch
Reagent splashing, mob fire
2015-06-17 10:05:11 +01:00
PsiOmegaDelta 772488fadc Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	.travis.yml
	code/setup.dm
	maps/exodus-1.dmm
	maps/exodus-5.dmm
2015-06-17 09:33:34 +02:00
Chinsky 5754c4edf7 Fixes #9211
Instead of several minutes long spawn, blood is added to processing for drying out now. Processing proc itself is just compraing two vars so shouldn't be as bad.
This way it doesn't get referenced by unnamed proc and can be qdel'd properly.
2015-06-17 06:50:08 +03:00
mwerezak 8007d42783 Adjusts usages of reagent transfer procs
Adds splash() proc for futureproofing.
Replaces instances of splash_mob() with splash()
Replaces instances of trans_to() with splash() where appropriate.
2015-06-10 00:03:08 -04:00
Chinsky 94406a6430 Merge pull request #9694 from PsiOmegaDelta/150605-Meteors
Ports /tg/'s meteors.
2015-06-08 14:17:57 +03:00
Kelenius 0071ed3f24 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/_onclick/click.dm
	code/_onclick/telekinesis.dm
	code/game/machinery/deployable.dm
	code/game/objects/items.dm
	code/game/objects/structures/grille.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
	code/setup.dm
2015-06-07 14:05:54 +03:00
PsiOmega fc6de24042 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/materials/material_sheets.dm
	code/modules/organs/organ_icon.dm
	code/setup.dm
2015-06-07 10:51:41 +02:00
PsiOmega fbc4bfbe9c Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/setup.dm
2015-06-07 10:30:27 +02:00
mwerezak 821285bcee Adds defines for bombcap components 2015-06-06 22:38:56 -04:00
mwerezak 636ead5bbe Makes reagents_explosion apply bombcap in the same manner as tank transfer valves.
Also fixed reagents_explosion/start() checking the flash var instead of the flashing var.

Fixes #8280
2015-06-06 22:17:11 -04:00
GinjaNinja32 16faba0f7c Merge pull request #9692 from Baystation12/dev-freeze
Dev freeze
2015-06-05 20:32:30 +01:00
Kelenius 345cd7a738 Adds a simulated check to chempuffs 2015-06-05 19:20:46 +03:00
PsiOmegaDelta bad9c103eb Merge remote-tracking branch 'upstream/dev' into 150605-Meteors
Conflicts:
	code/game/gamemodes/meteor/meteors.dm
2015-06-05 14:59:52 +02:00
PsiOmegaDelta a07d20d657 Ports /tg/'s meteor implementation.
Merges the two meteor events into one, and now takes severity into consideration instead.
Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
2015-06-05 14:58:35 +02:00
Kelenius 2ba5fd6af2 Merge branch 'dev-freeze' into ofPuffsAndCleaner
Conflicts:
	code/game/objects/effects/chem/water.dm
2015-06-05 14:36:15 +03:00
Chinsky e3f64178c8 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into definecrusade 2015-06-05 13:24:03 +03:00
PsiOmegaDelta c3f0a46c19 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/storage/briefcase.dm
	html/changelogs/.all_changelog.yml
2015-06-05 10:39:41 +02:00
Chinsky 026500ea06 Merge remote-tracking branch 'remotes/upstream/dev' into definecrusade 2015-06-05 11:26:25 +03:00
GinjaNinja32 90153ada91 Merge remote-tracking branch 'upstream/dev' into span_class=notice
Conflicts:
	code/game/objects/effects/spiders.dm
2015-06-05 08:52:44 +01:00
Chinsky ad0652d864 Moved some stuff from global.dm into defines files that fit the theme, some into files where they are used (and only there, much global). Axed some obsolete stuff (rip Debug var). 2015-06-04 22:51:15 +03:00
PsiOmegaDelta 2373eb4bdd Fixes #9664.
Datum pool no longer creates a new object just for the sake of it when initializing pool lists.
Also bandaids an issue where water could be qdeled while being sprayed and reagents nulled, because someone calls spawn() qdel in new.
Datum pool now also adds excess pool objects on the trash pile instead of calling del directly.
2015-06-04 14:42:39 +02:00
PsiOmegaDelta 55bc495ee7 Some cleanup of code. 2015-06-04 14:18:13 +02:00
PsiOmegaDelta dc22e8fed3 Giant spider nurses now have a chance of injecting their victims with spider eggs.
Spider nurses now have poison_per_bite chance (currently 10%) to inject a random non-robotic external limb with spider eggs.
These eggs will eventually hatch a number of spiderlings that will slowly grow inside their host, causing minor tox damage over time.
If the organ is removed from the host, the host dies, or the spiderling has matured sufficiently it will crawl out into freedom.

Medical scanners will register eggs and spiderlings as foreign bodies.
2015-06-04 12:13:29 +02:00