- Fix missing scrubber in engineering.
- Shutter added to Kitchen door.
- Pressure Regulators at atmospheric cutoffs start unregulated at roundstart.
- Set Modular Computers layer to 2.9 to bring them inline with regular computer layering.
- Pump to distro set to 301 kpa to help offset issues with cutoff valves.
- One phase pistol to each explorer locker.
- One holster to each explorer locker.
Fixes power cells and device cells not having the empty-charge icon when made.
Tweaks the protolathe so all items that come with power cells start empty (such as energy weapons)
Naming the ED-209 and ED-CLN will now result in the bot keeping its assigned name.
Also removes maintenance access from ED-CLN (like the cleanbot previously) so it doesn't get stuck in maintenance.
Since the refactor https://github.com/PolarisSS13/Polaris/pull/6196 seems to have changed how desk lamps can light a room up, time to fix what happened for said desk lamps.
Changelog notes:
- Tweaks desk lamps for more light output.
Changes the Colony Director's headset so that the Science, Medical, Supply, Service, and Explorer channels are enabled instead of disabled by default.
Changes the Head of Personnel's headset so that the Security and Explorer channels are enabled instead of disabled by default.
Analyzers can now analyze more things:
-Turfs (also stops runtimes from people trying to analyze turfs)
-Meters (gives results for whatever the meter's attached to)
-All atmos components except valves (gives results for the input, except on mixers. Gives results for the output on mixers)
Gas mixers now show what direction each input is in the menu where you adjust the concentrations of the input nodes.
Title, changes old dead lookalike to a cuter one that's a brown mouse on rest. Just a personal prefernce for this, really. Ported from https://github.com/CHOMPstation/CHOMPstation/pull/824
Old icon_state renamed to mouseplushie-old.
* Fixes knocked out borgs never dying.
Fixes the borg life code making it so that applying any unconscious stat (1) on borgs would always permanently force their stat into 2(dead), which from that point onward will just skip the death proc when it eventually would become relevant.
* Update life.dm