Commit Graph

18644 Commits

Author SHA1 Message Date
Unknown
fbbf91b799 Updates travis, replaces lentext 2019-12-12 13:29:43 -05:00
Unknown
a74b061802 513 Compatability 2019-12-12 10:43:26 -05:00
listerla
f0af6fb3c1 Ports a ton of hair (#6549) 2019-12-08 14:40:28 -08:00
listerla
f88becca4e Adds Teshari Underfluff (#6541) 2019-12-08 14:35:44 -08:00
Heroman3003
0159551776 Stops bots from opening elevator doors (#6557) 2019-12-05 15:30:01 -08:00
listerla
ce910f0fa0 Adds Irrlicht's 'soft' shroud (#6545)
* Adds Irrlicht's soft Shroud

* fixes
2019-12-05 15:28:06 -08:00
TheFurryFeline
777a158b00 Fix Strange Rock Size (#6535)
* Fix Strange Rock Size

Title

* Create TheFurryFeline - Strange Rock Fixy.yml.txt

* Proper Changelog Filetype
2019-11-29 19:49:56 -05:00
Anewbe
e83aea3f7d Merge pull request #6537 from Mechoid/PlanetsideAccuracy
Inaccuracy Rebalance (NPC)
2019-11-29 19:49:38 -05:00
Anewbe
a8a265382f Merge pull request #6539 from Mechoid/FixBioprinter
Fix the bioprinter
2019-11-29 19:49:23 -05:00
Anewbe
628b1d6321 Merge pull request #6548 from Meghan-Rossi/paifix
Fix pAI preferences not loading
2019-11-29 19:48:45 -05:00
Anewbe
d3b9006a67 Merge pull request #6551 from Heroman3003/dropfix
Fixes elevator doors opening in passing
2019-11-29 19:48:17 -05:00
Anewbe
e71e37dd88 Merge pull request #6553 from Nalarac/ED209
Fixes Naming ED-209 and ED-CLN
2019-11-29 19:48:01 -05:00
Anewbe
53a2066f5f Merge pull request #6554 from Nalarac/Cellicon
Protolathe Power Cells Tweak
2019-11-29 19:47:31 -05:00
Woodratt
d64fcdfdaf November Map Tweaks
- Fix missing scrubber in engineering.
- Shutter added to Kitchen door.
- Pressure Regulators at atmospheric cutoffs start unregulated at roundstart.
- Set Modular Computers layer to 2.9 to bring them inline with regular computer layering.
- Pump to distro set to 301 kpa to help offset issues with cutoff valves.
- One phase pistol to each explorer locker.
- One holster to each explorer locker.
2019-11-28 14:15:39 -08:00
Nalarac
33c07f0ee6 Protolathe Power Cells Tweak
Fixes power cells and device cells not having the empty-charge icon when made.

Tweaks the protolathe so all items that come with power cells start empty (such as energy weapons)
2019-11-28 15:46:52 -06:00
Nalarac
d814936b7e Fixes Naming ED-209 and ED-CLN
Naming the ED-209 and ED-CLN will now result in the bot keeping its assigned name.

Also removes maintenance access from ED-CLN (like the cleanbot previously) so it doesn't get stuck in maintenance.
2019-11-28 13:43:05 -06:00
Heroman3003
04a8caca41 Fixes elevator doors opening in passing 2019-11-28 11:39:25 +10:00
Meghan-Rossi
adfc4dbf70 Fix pAI preferences not loading 2019-11-27 15:33:51 +00:00
Mechoid
ab80acad7a Fix the bioprinter 2019-11-25 23:46:38 -08:00
Mechoid
972ebc10e2 Adds inaccuracy to non-turret enemies. Most mobs have a slight attack delay. 2019-11-25 19:21:25 -08:00
Anewbe
4aecbd344d Merge pull request #6481 from Atermonera/maint_drone_spawn
Reduces maintenance drone spawn time to 5 minutes
2019-11-24 17:28:52 -05:00
Mechoid
7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
Mechoid
b4808f99cf Adds a spawn. That's it. A spawn. I don't know what's going on. 2019-11-11 20:46:50 -08:00
Anewbe
2ff11b2bad Merge pull request #6521 from Meghan-Rossi/foodfix
Stop protein's affect_ingest calling nutriment's affect_ingest twice
2019-11-10 21:49:08 -05:00
Mechoid
37743339fd TouchTouch 2019-11-10 15:03:46 -08:00
Mechoid
bfc8c376b9 Fix grown food objects initializing completely before their seed datum is assigned. 2019-11-07 20:40:02 -08:00
Meghan Rossi
673fdb25aa Stop protein's affect_ingest calling nutriment's affect_ingest twice
Only actually affected Unathi.  They will get slightly less nutrition from protein due to this being fixed.
2019-11-07 13:31:04 +00:00
Atermonera
176444e1a7 Merge pull request #6512 from Verkister/patch-29
Sanity check for orphaned ai_holder runtimes
2019-11-05 13:36:49 -09:00
Atermonera
5719bea4ca Merge pull request #6503 from Rykka-Stormheart/shep-dev-chat-refactor
Update Chat System to use to_chat(src, "") instead of src << ""
2019-11-05 13:31:35 -09:00
Mechoid
73795f40cd Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 17:37:17 -09:00
Mechoid
41fc81e9f0 Setup for New Library (#6514)
* Setup for New Library

* F U C K

* Multipage Huzzah

* FixFix

* Fixfix2Bookboogaloo
2019-11-04 17:24:08 -09:00
Verkister
f135aa9ddf Fixes knocked out borgs never dying. (#6510)
* Fixes knocked out borgs never dying.

Fixes the borg life code making it so that applying any unconscious stat (1) on borgs would always permanently force their stat into 2(dead), which from that point onward will just skip the death proc when it eventually would become relevant.

* Update life.dm
2019-11-03 17:12:57 -05:00
Schnayy
e98a346701 Adds new FBP brand + sprite. (#6513) 2019-11-03 10:33:45 -08:00
Atermonera
9775f95ec0 Merge pull request #6509 from Verkister/patch-27
Fixes adding verbs to mobs in varedit.
2019-11-01 08:40:26 -08:00
Atermonera
db134d10f5 Merge pull request #6508 from Verkister/patch-26
Fixes simplemobs wandering when grabbed.
2019-11-01 08:38:23 -08:00
lolman360
6853419c57 [READY] Recolourable energy weapons. (#6507) 2019-11-01 08:37:27 -08:00
Atermonera
57f8fd031a Merge pull request #6495 from Verkister/patch-25
Fixes non-planet zlevel weather runtime cascade
2019-11-01 08:30:26 -08:00
Verkister
12d7ee897c Update ai_holder_movement.dm 2019-11-01 08:15:00 +02:00
Verkister
992400c215 Sanity check for orphaned ai_holder runtimes
Seems like ai_holder datums take their own sweet time deleting themselves after losing their parent mobs, causing a ton of null holder runtimes during that time window. Now they should be able to sense that their holder mob is gone and avoid that.
2019-10-31 20:26:24 +02:00
Verkister
953d1f858e upstream compatibility tweak apparently 2019-10-31 14:04:41 +02:00
Verkister
4265079220 Fixes adding verbs to mobs in varedit.
Previously only strictly human, robot, and ai types would get any additional verbs that weren't strictly /mob or /mob/living procs or verbs.
This means that unless your mob was strictly the base type of human or robot or AI, it would be impossible to add any procs or verbs that are made for anything that is not strictly /mob or /mob/living. Strictly meaning that any and all subtypes would be excluded.

Now humans and human subtypes can get carbon and human verbs, robots and robot subtypes can get silicon and robot verbs, AI and AI subtypes can get silicon and AI verbs, and now also simplemobs and simplemob subtypes can get simplemob verbs.
2019-10-31 13:55:40 +02:00
Verkister
2ab1d9cfb8 Fixes simplemobs wandering when grabbed.
The mobs that are not supposed to wander when pulled now also stop wandering when pulled with a grab.
2019-10-31 12:03:29 +02:00
Anewbe
c773e0bfab Merge pull request #6505 from Heroman3003/tension
Fixes runtime in tension.dm
2019-10-30 20:59:27 -04:00
Heroman3003
98b355de2e Fixes runtime in tension.dm 2019-10-30 10:59:56 +10:00
Anewbe
ee6a0e1340 Merge pull request #6500 from KasparoVy/you_tracking_implanted_the_floor
Loadout Implants Properly go in Mob, not on Floor
2019-10-29 20:33:45 -04:00
Rykka
89c97f4057 Remove \ infront of a 2019-10-29 16:33:24 -06:00
Rykka
e27252b32a Update Chat system to pass Travis/Compile 2019-10-29 16:27:04 -06:00
Rykka Stormheart
23cc197e4c Add Sounds to stuff! (Port from VOREStation) (#6494)
* Add Sounds to stuff! (Port from VOREStation)

* Port of https://github.com/VOREStation/VOREStation/pull/6119

* Adds to_chat as described

* Change << to , , not entirely sure what it does but it's the same as others
2019-10-29 13:30:56 -08:00
Rykka
493b83d5a0 Update Chat System to use to_chat(src, "") instead of src << "" 2019-10-28 15:22:32 -06:00
KasparoVy
a75c92c03f Loadout Implants Properly go in Mob, not on Floor
The main cause is the 'exploitable' check from `code/game/jobs/job_controller.dm` because the proc `amend_exploitable` from `code/modules/mob/mob.dm` spawns a duplicate of the implant at the mob's feet.

Tertiary issues were...
- The `implant_loadout` proc in `code/game/objects/items/weapons/implants/implant.dm` not inserting the implant in the correct location (was passing an organ instead of a zone define like BP_HEAD, which has a string value of "head".)
- There were unnecessary post-spawn behaviours for dud and neural fluff implants.

What now happens:
- The exploitable check now occurs in the `spawn_item` proc from `code/modules/client/preference_setup/loadout/loadout.dm`.
- The loadout implants are now inserted into the correct locations within a mob.
- There won't be implants created on the floor anymore.
2019-10-27 22:43:27 -04:00