Commit Graph

40 Commits

Author SHA1 Message Date
Datraen
fe9d3fd4c4 Merge pull request #1027 from Kelenius/mobCleanup
Changes types of ghosts and eyes
2016-03-18 13:50:47 -04:00
Kelenius
89ff4f5fc3 Adds ..() to /obj/structure/New() 2016-03-12 14:13:13 +03:00
Kelenius
19782d5b10 Fixes AI eye in nullspace bug 2016-02-25 16:21:54 +03:00
Kelenius
acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Kelenius
906b03e736 Gives AI the hud, sorts the verbs
Removes 'AI IM' category
Adds 'AI settings' category
Unnecessary verbs are hidden by default but can be shown/hidden again by
using a verb
2016-02-05 17:21:04 +03:00
Neerti
a9dda6cf3f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
Conflicts:
	.travis.yml
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/heist/heist.dm
	code/game/gamemodes/ninja/ninja.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/objects/structures/lattice.dm
	code/global.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/reagents/Chemistry-Recipes.dm
	config/example/config.txt
	polaris.dme
2015-09-06 18:26:06 -04:00
PsiOmegaDelta
9057655da6 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/clothing.dm
	code/modules/clothing/spacesuits/spacesuits.dm
	code/modules/clothing/spacesuits/void/merc.dm
	code/modules/clothing/spacesuits/void/void.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/silicon/ai/ai.dm
2015-08-24 10:31:30 +02:00
mwerezak
161e5c14cd Fixes #10819 2015-08-23 14:34:58 -04:00
Neerti
00fa623c9d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/global.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	polaris.dme
2015-08-23 01:30:46 -04:00
Zuhayr
55c1331261 Merge pull request #10004 from PsiOmegaDelta/150703-AISight
Active AI cores now provides camera coverage.
2015-08-22 02:21:36 +09:30
PsiOmega
78ffb5835a Misc. 2015-08-11 17:33:03 +02:00
PsiOmegaDelta
54162f1c7d Merge remote-tracking branch 'upstream/dev-freeze' into 150702-SpellFixes 2015-08-11 12:20:54 +02:00
Neerti
95240c989b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 8/3/2015_bay_sync
Conflicts:
	polaris.dme
2015-08-03 22:13:18 -04:00
Zuhayr
2a51b778d6 Fixes #9611 2015-08-01 21:10:48 +09:30
Neerti
8152ce0676 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 7/29/2015_bay_sync
Conflicts:
	polaris.dme
2015-07-29 03:45:53 -04:00
Mloc
65ac3d97d0 Revert "get rid of mob.see_in_dark and species.darksight"
This reverts commit 278a4c38ec.
2015-07-22 15:14:40 +01:00
PsiOmegaDelta
617db485ee qdel/Destroy entries. 2015-07-21 14:22:01 +02:00
Neerti
6eece8ac45 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 7/16/2015_bay_merge_2
Conflicts:
	.travis.yml
	polaris.dme
2015-07-16 22:46:53 -04:00
Mloc
278a4c38ec get rid of mob.see_in_dark and species.darksight
They don't work with the current lighting system and cause weird artifacts.

Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-09 19:17:04 +01:00
PsiOmegaDelta
92a3d3f9ae An active AI core now provides camera coverage. 2015-07-03 09:46:02 +02:00
Neerti
462eaa834b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 6/25/2015_bay_sync
Conflicts:
	.travis.yml
	code/modules/clothing/spacesuits/rig/modules/combat.dm
	code/modules/clothing/spacesuits/rig/modules/utility.dm
	code/modules/mob/living/silicon/ai/ai.dm
	icons/mob/rig_back.dmi
	polaris.dme
2015-06-25 18:50:18 -04:00
Zuhayr
018c3fc2aa Fixes #9517 and #9542 2015-06-10 23:14:33 +09:30
Neerti
2a45114038 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 6/5/2015_bay_merge
Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/datums/supplypacks.dm
	code/game/machinery/bluespacerelay.dm
	code/game/machinery/hologram.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/commsantenna.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/game/turfs/simulated/walls.dm
	code/global.dm
	code/modules/clothing/spacesuits/rig/suits/ert.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/research/designs.dm
	config/example/config.txt
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/rig_modules.dmi
	interface/interface.dm
	maps/exodus-3.dmm
	polaris.dme
2015-06-05 22:11:15 -04:00
Atlantis
152156018a Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-11 07:46:51 +02:00
Atlantiscze
6b8f6178da Fixes
- Fixes few typos in the code
- Fixes AI Eye object being solid, therefore being able to block movement of other players.
- Fixes non-station APCs boosting CPU as others.

Implemented Suggestions
+ Selection is now done in slightly better way (Basic Encryption Hack, Hack/Unlock Cyborg, Hack AI). Only relevant entities are offered in the list.
+ Adds varedit-modifiable variables for CPU Gain and Storage boost. These variables may be used by admin in game or by tester to faster unlock abilities.
+ Slightly nerfed APC CPU power generation.
+ Reworked machine overload. Now it only works on machines which are powered. Unpowered or broken machines cannot be overloaded. /obj/machinery/power type machines (APCs, SMESs, overall most stuff that directly handles electricity) received bonus explosion strength to compensate. Machine overload also drains massive power from local APC, therefore preventing spam of this ability (normal APC should take about 2-3 of these before needing to recharge). Also, qdel instead of del.
+ System Override now uses shuffled list of APCs when hacking them, as opposed to alphabetical list.
+ CPU generation rate is now shown in Status tab.
2015-05-11 06:36:44 +02:00
Mloc
16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00
Neerti
e89d427db8 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 4/27/2015_bay_sync_2 2015-04-27 05:30:36 -04:00
PsiOmega
e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Neerti
a52334eff8 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 4/18/2015_bay_sync 2015-04-18 23:08:17 -04:00
Neerti
fb4543c179 Adds ability for the AI to toggle movement of its hologram. 2015-04-14 08:34:02 -04:00
PsiOmega
1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
baa2fe0dfa Eye runtime fixes.
Ensures the spawn in ai/New() doesn't attempt to update eyeobj if the AI was deleted before the timer.
2015-04-10 11:29:50 +02:00
PsiOmega
cf45daa66c Cuts out for now unnecessary parts, to allow merge of functional code. 2015-04-01 12:51:02 +02:00
PsiOmega
1131c76d45 Cult visual network.
Implementation of a cult visual network, similar to the original camera network.
Includes the "eye" itself and the initial construction of a mob that can control one.
2015-03-27 14:16:48 +01:00
PsiOmega
9b7834ff7a Refactors the AI eye.
Relocates eye movement to the eye code itself.
Adds a mask that allows any mob able of wearing it direct access to the camera network, as a proof of concept and adminbus.
2015-03-25 18:53:11 +01:00
PsiOmega
bbe5d67e44 Refactors the AI eye.
Now possible to customize chunk obfuscation image per chunk type.
Obfuscation images are stored per type (thus the small datum structure) to reduce memory footprint in the case of multiple chunks using the same image.
2015-03-24 22:07:22 +01:00
PsiOmega
1c3c9ca48d Refactors the AI eye.
Generalizes the visual net containing and updating chunks.
2015-03-24 09:00:48 +01:00
PsiOmega
35ba4282a6 Refactors the AI eye.
Generalizes the chunks used by the eye to decide coverage.
2015-03-23 16:12:13 +01:00
PsiOmega
1db2040daa Refactors the AI eye.
Generalizes the eye itself, allowing it to be created and used by any other mob.
2015-03-23 15:21:39 +01:00