Datraen
fe9d3fd4c4
Merge pull request #1027 from Kelenius/mobCleanup
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Changes types of ghosts and eyes
2016-03-18 13:50:47 -04:00
Kelenius
89ff4f5fc3
Adds ..() to /obj/structure/New()
2016-03-12 14:13:13 +03:00
Kelenius
19782d5b10
Fixes AI eye in nullspace bug
2016-02-25 16:21:54 +03:00
Kelenius
acc78a8000
Changes types of ghosts and eyes
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``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``
Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Kelenius
906b03e736
Gives AI the hud, sorts the verbs
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Removes 'AI IM' category
Adds 'AI settings' category
Unnecessary verbs are hidden by default but can be shown/hidden again by
using a verb
2016-02-05 17:21:04 +03:00
Neerti
a9dda6cf3f
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
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Conflicts:
.travis.yml
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/heist/heist.dm
code/game/gamemodes/ninja/ninja.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/wizard.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/objects/structures/lattice.dm
code/global.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/reagents/Chemistry-Recipes.dm
config/example/config.txt
polaris.dme
2015-09-06 18:26:06 -04:00
PsiOmegaDelta
9057655da6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/clothing.dm
code/modules/clothing/spacesuits/spacesuits.dm
code/modules/clothing/spacesuits/void/merc.dm
code/modules/clothing/spacesuits/void/void.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/silicon/ai/ai.dm
2015-08-24 10:31:30 +02:00
mwerezak
161e5c14cd
Fixes #10819
2015-08-23 14:34:58 -04:00
Neerti
00fa623c9d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
.travis.yml
code/controllers/configuration.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/machinery/Sleeper.dm
code/game/machinery/computer/communications.dm
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/global.dm
code/modules/materials/materials.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/projectiles/guns/projectile/automatic.dm
polaris.dme
2015-08-23 01:30:46 -04:00
Zuhayr
55c1331261
Merge pull request #10004 from PsiOmegaDelta/150703-AISight
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Active AI cores now provides camera coverage.
2015-08-22 02:21:36 +09:30
PsiOmega
78ffb5835a
Misc.
2015-08-11 17:33:03 +02:00
PsiOmegaDelta
54162f1c7d
Merge remote-tracking branch 'upstream/dev-freeze' into 150702-SpellFixes
2015-08-11 12:20:54 +02:00
Neerti
95240c989b
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 8/3/2015_bay_sync
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Conflicts:
polaris.dme
2015-08-03 22:13:18 -04:00
Zuhayr
2a51b778d6
Fixes #9611
2015-08-01 21:10:48 +09:30
Neerti
8152ce0676
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 7/29/2015_bay_sync
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Conflicts:
polaris.dme
2015-07-29 03:45:53 -04:00
Mloc
65ac3d97d0
Revert "get rid of mob.see_in_dark and species.darksight"
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This reverts commit 278a4c38ec .
2015-07-22 15:14:40 +01:00
PsiOmegaDelta
617db485ee
qdel/Destroy entries.
2015-07-21 14:22:01 +02:00
Neerti
6eece8ac45
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 7/16/2015_bay_merge_2
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Conflicts:
.travis.yml
polaris.dme
2015-07-16 22:46:53 -04:00
Mloc
278a4c38ec
get rid of mob.see_in_dark and species.darksight
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They don't work with the current lighting system and cause weird artifacts.
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-09 19:17:04 +01:00
PsiOmegaDelta
92a3d3f9ae
An active AI core now provides camera coverage.
2015-07-03 09:46:02 +02:00
Neerti
462eaa834b
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 6/25/2015_bay_sync
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Conflicts:
.travis.yml
code/modules/clothing/spacesuits/rig/modules/combat.dm
code/modules/clothing/spacesuits/rig/modules/utility.dm
code/modules/mob/living/silicon/ai/ai.dm
icons/mob/rig_back.dmi
polaris.dme
2015-06-25 18:50:18 -04:00
Zuhayr
018c3fc2aa
Fixes #9517 and #9542
2015-06-10 23:14:33 +09:30
Neerti
2a45114038
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 6/5/2015_bay_merge
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Conflicts:
.travis.yml
code/controllers/configuration.dm
code/datums/supplypacks.dm
code/game/machinery/bluespacerelay.dm
code/game/machinery/hologram.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/commsantenna.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/game/turfs/simulated/walls.dm
code/global.dm
code/modules/clothing/spacesuits/rig/suits/ert.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/research/designs.dm
config/example/config.txt
icons/mob/feet.dmi
icons/mob/head.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/rig_modules.dmi
interface/interface.dm
maps/exodus-3.dmm
polaris.dme
2015-06-05 22:11:15 -04:00
Atlantis
152156018a
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-11 07:46:51 +02:00
Atlantiscze
6b8f6178da
Fixes
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- Fixes few typos in the code
- Fixes AI Eye object being solid, therefore being able to block movement of other players.
- Fixes non-station APCs boosting CPU as others.
Implemented Suggestions
+ Selection is now done in slightly better way (Basic Encryption Hack, Hack/Unlock Cyborg, Hack AI). Only relevant entities are offered in the list.
+ Adds varedit-modifiable variables for CPU Gain and Storage boost. These variables may be used by admin in game or by tester to faster unlock abilities.
+ Slightly nerfed APC CPU power generation.
+ Reworked machine overload. Now it only works on machines which are powered. Unpowered or broken machines cannot be overloaded. /obj/machinery/power type machines (APCs, SMESs, overall most stuff that directly handles electricity) received bonus explosion strength to compensate. Machine overload also drains massive power from local APC, therefore preventing spam of this ability (normal APC should take about 2-3 of these before needing to recharge). Also, qdel instead of del.
+ System Override now uses shuffled list of APCs when hacking them, as opposed to alphabetical list.
+ CPU generation rate is now shown in Status tab.
2015-05-11 06:36:44 +02:00
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
Neerti
e89d427db8
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 4/27/2015_bay_sync_2
2015-04-27 05:30:36 -04:00
PsiOmega
e7d85f8edc
Adds Destroys.
2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Neerti
a52334eff8
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 4/18/2015_bay_sync
2015-04-18 23:08:17 -04:00
Neerti
fb4543c179
Adds ability for the AI to toggle movement of its hologram.
2015-04-14 08:34:02 -04:00
PsiOmega
1511e2b3f4
Ports /vg/'s Nas-Sie remake.
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Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
baa2fe0dfa
Eye runtime fixes.
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Ensures the spawn in ai/New() doesn't attempt to update eyeobj if the AI was deleted before the timer.
2015-04-10 11:29:50 +02:00
PsiOmega
cf45daa66c
Cuts out for now unnecessary parts, to allow merge of functional code.
2015-04-01 12:51:02 +02:00
PsiOmega
1131c76d45
Cult visual network.
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Implementation of a cult visual network, similar to the original camera network.
Includes the "eye" itself and the initial construction of a mob that can control one.
2015-03-27 14:16:48 +01:00
PsiOmega
9b7834ff7a
Refactors the AI eye.
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Relocates eye movement to the eye code itself.
Adds a mask that allows any mob able of wearing it direct access to the camera network, as a proof of concept and adminbus.
2015-03-25 18:53:11 +01:00
PsiOmega
bbe5d67e44
Refactors the AI eye.
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Now possible to customize chunk obfuscation image per chunk type.
Obfuscation images are stored per type (thus the small datum structure) to reduce memory footprint in the case of multiple chunks using the same image.
2015-03-24 22:07:22 +01:00
PsiOmega
1c3c9ca48d
Refactors the AI eye.
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Generalizes the visual net containing and updating chunks.
2015-03-24 09:00:48 +01:00
PsiOmega
35ba4282a6
Refactors the AI eye.
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Generalizes the chunks used by the eye to decide coverage.
2015-03-23 16:12:13 +01:00
PsiOmega
1db2040daa
Refactors the AI eye.
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Generalizes the eye itself, allowing it to be created and used by any other mob.
2015-03-23 15:21:39 +01:00