HarpyEagle
fc063115df
Makes do_surgery() into an item proc, refactors medical stack application
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Surgery is now handled before attack() is called, no need to check that in attack()
2016-06-17 18:08:36 +01:00
Yoshax
e11a7a5342
Fixes beating people up during surgery
2016-05-18 22:59:05 +01:00
Yoshax
5aeb6fd5a2
Can use items on roller/optable people on help intent
2016-04-22 20:31:33 +01:00
PsiOmegaDelta
ba423361bd
Updates macro/span use.
2015-12-02 15:00:58 +00:00
PsiOmegaDelta
7ef07aeca6
Fixes hemostat surgery.
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Port of https://github.com/PolarisSS13/Polaris/pull/381 .
# Conflicts:
# code/modules/surgery/organs_internal.dm
# code/modules/surgery/robotics.dm
# code/modules/surgery/surgery.dm
# polaris.dme
2015-12-02 14:42:41 +00:00
Jon
03a4b91ad0
Removes erroneous world.log line.
2015-12-02 03:47:05 +00:00
Jon
230d676c3f
Changes the arbitrary failure return for surgery from 2 to -1. This is because ORGAN_BLEEDING in damage_organs.dm is now 2 so some statements evaluate to 2, which causes bleeding clamp surgery to fail as it triggered the "This is an error that's already been dealt with" condition coincidentally.
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Surgeries which report failures (like trying to stick a brain in someone who's already got one) now throw back a -1 not a 2.
2015-12-02 03:45:24 +00:00
Zuhayr
bb82f80885
Added get_bodytype() species proc as groundwork for subspecies.
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
=
601e6fb7ef
Merged with dev.
2015-03-31 11:17:13 +10:30
PsiOmega
464d702d4b
Mob refactoring.
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Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
Zuhayr
e0f23aead5
Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
2015-03-11 21:17:51 +10:30
PsiOmega
173f0527eb
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/nano/nanomanager.dm
code/modules/surgery/surgery.dm
2015-03-05 08:05:44 +01:00
Chinsky
b0be5a90ff
Fixed exploit that allowed you to apply surgery step to any zone regardless of where you state it. For example it allows you to cut off heads, groins and even torsos by starting to cut off limb and then switching to other zone. Also now surgery lock is area-based, so more than one surgeon can work on different organs at same time.
2015-03-03 13:37:26 +03:00
Chinsky
acfd99e33c
Surgery now shows up on mob, in all gory glory.
2015-02-21 16:31:44 +03:00
Chinsky
6e7eb38c5d
Merge pull request #7850 from Baystation12/master
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master -> freeze
2015-01-16 14:23:03 +03:00
Chinsky
6f8618ded8
Fixes surgery steps never failing
2015-01-15 18:04:10 +03:00
Zuhayr
bbfc6db0a3
Refactored gibbing and slipping for carbon mobs, entirely removed mutantrace var. This commit is only partial, following commits are contiguous to it (lol this is atomic right)
2014-12-23 17:38:05 +10:30
Zuhayr
37cb78eefa
Fixes #6613 and #6492
2014-10-08 23:10:12 +10:30
Zuhayr
9fcde12b4f
Organ rewrite mapclean attempt.
2014-09-29 06:18:58 +09:30
Hubblenaut
1602cb883c
Surgical tools that are nowhere near the patient don't cause a fail step
2014-08-17 02:34:25 +02:00
Zuhayr
16c1494d7f
Merge pull request #5613 from comma/master
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Fixes #5563
2014-07-14 15:49:19 +09:30
Chinsky
bb6eedf193
Fixes #5563
2014-07-14 08:28:14 +04:00
mwerezak
aeb587f90b
Allows necrosis to be fixed with peridaxon and surgery
2014-07-06 13:02:58 -04:00
Zuhayr
4a0fb22530
IPC brain surgery code.
2014-01-29 16:01:25 +10:30
Zuhayr
06f04e6374
Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite.
2013-06-05 17:35:38 +09:30
Chinsky
c84ce517e3
Changed way substitute tools are handled.
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Now all tools have chance of success. Proper ones have 100.
If tool has less than 100 chance of success, it can fail the step.
2013-05-28 18:16:11 +04:00
Chinsky
e8f8138e04
Added priority system for surgery steps.
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Steps with higher priority would be attempted first.
Added preparation step for item insertion surgery.
2013-02-22 23:06:37 +04:00
Chinsky
7a66e7e524
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
code/setup.dm
2013-01-22 23:46:42 +04:00
Chinsky
7f84b415a8
Moved germ transferring and blood splatters in parent 'begin_step' of surgery steps.
2013-01-13 11:56:33 +04:00
Chinsky
3447c61e49
Moved surgery from WIP to modules, since it's not really that WIP anymore.
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Split one huge file into several smaller ones for readability.
2013-01-13 02:11:06 +04:00