* Adds linter defines to repo.
* Uncomments linter defines already in the code.
* Resolves unreachable code linter errors.
* Nukes decade+ old syndie specops code except for computer since that's mapped in?????
* Resolves procs has no parent linter error.
* Proc signature fixes
* Bad comments
* "In" danger
* Type safety
* Implied nested list abuse
* Top level ..() usage
* Sleepy coder typos
* Invalid kwargs calls
* Pointless returns
* Linter hacks (see full message)
Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.
Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.
* WHATEVER THIS IS
* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars
* Fix list decoration syntax - Its a list, not list of lists
- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax. Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`
* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.
* Fixes unwrapped negated object in list linter error.
* Resolves colon-like list accessing linter error.
* Turns linter on in linter config.
* Fixes closet indentation properly and cleans up suit storage unit switch.
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
* Mecha Balance and Fighter Fixes
- Shields are no longer buildable by Robotics
- Fighters are now equipped with components that enable them to go fast
- Fighter step cost is now zero
* Mecha are now repairable
* Code Correction
* Mrowl
Removes blood stuff, since it's already a cleanable, which is what a cleanbot is to clean, anything cleanable. Also effectively removes anything in the target_types list, replace with the base cleanable obj path so it cleans any children of cleanable. Tested, spawned stuff, it cleaned pie splatter, cobwebs, etc.
The way this was before, if there was still a cleanable that wasn't listed in target_types, the bot would get stuck forever without the un-included cleanable showing up in their target.
🆑
bugfix - Cleanbots no longer get stuck trying to clean something not in its target list
/🆑
* Addsd sheet storage smartfridge
Implements persistent item storage
* Adds persistent produce smartfridge
Repaths smartfridge base type to /produce subtype
* Raises produce cap to 50, per staff meeting
* Adds Sprites
Adds the new bottled sprites for soda as well as some other additional drink sprites
* Added code and organization
Adds the code that'll modify the bottles as well as organizes the code that already exists
* Whoops - minor sprite error
Fixed the Schnapps sprites - forgot to change the 'alpha' of some pixels
Makes loadout xenowear species whitelists check the selected species of the character instead of whether or not the client key is whitelisted for the species.