CIB
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fe00859989
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Increased cyborg slots to two
According to http://baystation12.net/forums/viewtopic.php?f=5&t=5144&view=unread#unread, we could even go up to 3, but let's take it one step at a time.
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2012-08-12 03:24:02 -07:00 |
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Albert Iordache
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5e2f4948d0
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Revert pull request #1605 and #1606 due to temperature bugs killing the crew
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2012-08-12 12:17:35 +03:00 |
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Albert Iordache
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3439b6a88f
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Merge pull request #1606 from SkyMarshal/master
Some small changes before I go to bed.
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2012-08-12 01:06:03 -07:00 |
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SkyMarshal
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2ed777a53e
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Just committing my work before bed.
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2012-08-12 01:00:40 -07:00 |
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SkyMarshal
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b37ea52f4d
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Some code that ensures ladders and shit play nice with the modular Z-levels
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2012-08-12 00:16:14 -07:00 |
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headswe
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ad4be43ec0
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Merge pull request #1605 from SkyMarshal/master
More ZAS fixes, some work on less-retarded code for 3D processing, can be toggled with a pre-processor #define
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2012-08-11 23:55:08 -07:00 |
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SkyMarshal
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4b1f394b2b
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Made a whoopsie in the ladder code, now conforms to modular Z-levels.
Signed-off-by: SkyMarshal <skymarshal1729@gmail.com>
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2012-08-11 23:53:07 -07:00 |
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SkyMarshal
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0bee1cb6b5
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Work on 3D stuff.
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2012-08-11 23:40:28 -07:00 |
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SkyMarshal
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5140b4e906
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ZAS fixes.
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2012-08-11 21:22:34 -07:00 |
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CIB
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031677a515
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Merge pull request #1601 from caelaislinn/master
various WIP xenoarch update, some runtime and crash fixes
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2012-08-11 06:00:35 -07:00 |
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CIB
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ac3e5b6b05
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Merge pull request #1602 from SkyMarshal/master
ZAS bugfixes and improvements. Zones will now properly interact with any bordering unsimulated turfs, so Cael can now make his planetary map.
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2012-08-11 05:54:26 -07:00 |
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CIB
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0d2c2d11df
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Fixes the space unbuildable bug, I hope
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2012-08-11 05:45:36 -07:00 |
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CIB
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e94a508e78
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Fixed a runtime
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2012-08-11 05:23:22 -07:00 |
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Cael_Aislinn
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7423ec7831
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Merge branch 'master' of https://github.com/Baystation12/Baystation12
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2012-08-11 20:28:14 +10:00 |
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Cael_Aislinn
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c5d598596e
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moved reagents and recipes purely used for xenoarch to a new file, forgot to commit some icons, tweaks to a bunch of xenoarch stuff
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-11 20:27:30 +10:00 |
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Cael_Aislinn
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782510645a
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tweaks to the bunsen burner, added a grinder (automated mortar and pestle)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-11 20:25:54 +10:00 |
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Cael_Aislinn
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b72e96c08d
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modified chemical reactions to preserve reagent data across reagents, if it exists. also made possible reactions with multiple products
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-11 20:24:51 +10:00 |
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SkyMarshal
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bccaea11c9
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Some more minor improvements.
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2012-08-11 01:05:14 -07:00 |
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SkyMarshal
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bca7ff054e
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Made an oopsie somewhere.
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2012-08-11 00:56:52 -07:00 |
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SkyMarshal
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cf89bbed1b
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ZAS bugfixes and improvements. Zones will now properly interact with any bordering unsimulated turfs, so Cael can now make his planetary map. Some cleanup to the code, and added scaling and sanity to air movement so that stuff isn't pants on head retarded.
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2012-08-11 00:50:19 -07:00 |
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Cael_Aislinn
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f33ee15700
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fixed up some singularity ignores
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-11 12:44:11 +10:00 |
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CIB
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c375935846
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Nerfed damage from touching light bulbs
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2012-08-10 12:00:40 -07:00 |
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Cael_Aislinn
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6ded63b850
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various potential runtime / crash fixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-11 03:11:45 +10:00 |
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Cael_Aislinn
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626c782ff2
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new xenoarchaeology tools, basic datum for xenoarch work (WIP stuff)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-11 02:37:01 +10:00 |
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headswe
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79412c9a75
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Merge pull request #1588 from CIB/suit
Moved the captain's suit
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2012-08-10 09:19:53 -07:00 |
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headswe
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8103abcd9f
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Merge pull request #1583 from CIB/cib
Full wound system rewrite - Tested and ready to merge
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2012-08-10 09:18:28 -07:00 |
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Cael_Aislinn
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c6cef3ea98
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moved and tweaked the xenoarch finds a bit
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-11 02:17:07 +10:00 |
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Cael_Aislinn
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1bd9e86b84
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added chemistry cooker (bunsen burner) and the capacity for recipes that require heating
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-11 02:16:04 +10:00 |
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Mloc
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5ac03a38d5
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Merge pull request #1599 from caelaislinn/master
zas debugging
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2012-08-09 19:12:41 -07:00 |
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Cael_Aislinn
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77d031b230
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removed false positive, doubled zas debug sensitivity
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-10 12:11:21 +10:00 |
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Mloc
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d92887ed42
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Merge pull request #1598 from caelaislinn/master
zas debugging
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2012-08-09 18:10:19 -07:00 |
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Cael_Aislinn
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b805dce8e1
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additional zas debugging
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-10 11:06:27 +10:00 |
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Mloc
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43b255f867
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Made adminhelps go to the moderator channel.
Signed-off-by: Mloc <colmohici@gmail.com>
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2012-08-09 21:43:45 +01:00 |
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Cael_Aislinn
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3b9acf1c9e
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replaced log_admin with log_adminwarn, so hopefully the messages will output to server
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-10 01:41:17 +10:00 |
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Cael_Aislinn
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0fe99d3b6d
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actually make the debug messages output >.> also fixed up a couple of messages
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-10 01:24:40 +10:00 |
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Cael_Aislinn
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dca3f3bd8a
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reworked/verbosified some zas debugging, added additional zas debugging, made kill_air available to game_admins as well as game_masters, increased runtime check sensitivity to aid in debugging
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-09 18:12:59 +10:00 |
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Cael_Aislinn
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15fa23331b
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custom id cards should be able to access atms
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-09 14:51:59 +10:00 |
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Cael_Aislinn
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2abbd8ce6b
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compile fix, tweaks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-09 04:53:29 +10:00 |
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Cael_Aislinn
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ab0fe32f84
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additional debugging tweaks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-09 04:49:18 +10:00 |
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Cael_Aislinn
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9307b00513
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tweaks to simple_animal emotes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-09 04:42:44 +10:00 |
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Cael_Aislinn
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34000482c7
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additional zas debugging, kill_air output made a bit more informative
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-09 04:42:26 +10:00 |
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Cael_Aislinn
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06f223ec6a
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ghosts properly retain their human names
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-09 03:29:20 +10:00 |
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Cael_Aislinn
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d817bbb490
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more verbose zas debugging, decreased runtime sensitivity by half again, and reset the counter every time a tick is successful
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-09 03:19:50 +10:00 |
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Mloc
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0d94175887
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Merge pull request #1585 from comma/master
Surgery fixes and tweaks
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2012-08-08 06:44:45 -07:00 |
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comma
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138e41dd54
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Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
code/game/objects/items/weapons/surgery_tools.dm
Did not do a pull in ages, all constants I sued in surgery code got renamed.
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2012-08-08 13:21:47 +04:00 |
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Cael_Aislinn
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e4600a8fa7
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tweaks / fixes to carp a bit, removes munchkin from tgstation.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-07 21:23:55 +10:00 |
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cib
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6b6d037b51
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Fixed a few mistakes with captain's suit storage unit.
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2012-08-07 03:01:46 -07:00 |
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cib
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8ee4280e73
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Moved the captain's space suit to a secure position in EVA.
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2012-08-07 02:33:30 -07:00 |
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cib
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c6054e06ec
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Fixed a derp with damage types.
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2012-08-07 00:18:53 -07:00 |
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cib
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5785c817f8
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Added a few hacks to make wound processing happen less often.
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2012-08-07 00:01:40 -07:00 |
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