Commit Graph

13651 Commits

Author SHA1 Message Date
rastaf.zero@gmail.com
c0010f08c3 Now changelog is shown only if it was changed since last login.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@766 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 02:03:05 +00:00
morikou@gmail.com
5081c24989 Double Derp.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@765 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 01:45:09 +00:00
morikou@gmail.com
edcac60239 Oops I derped again update:
- Forgot the actual Pierrot's Throat file. Readded code and uploaded related file.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@764 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 01:35:55 +00:00
rastaf.zero@gmail.com
a233cf5f25 Atmos analyser now fit on belt.
Emergency oxygentank's volume was reduced, initial pressure was increased, distribution pressure was set to 21.
Internals icon was fixed.
Also, now you can activate weared internals by clicking on icon.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@763 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 00:35:40 +00:00
noisomehollow@lycos.com
d2bb7d63ba Alien fixes/changes:
Alien stun chance on harm decreased.
Alien stab intent changed to stun intent which deals light damage. It does have a very high chance of knock down and an even higher chance of disarming the target.
Hud icon changed to reflect this.
Upped the chance aliens stunning cyborgs with stun intent.
Updated aliens attacking monkeys code.
Aliens can now directly attack the AI.
General code cleanup for alien attacks and others attacking aliens (hand to hand).
Humanoid aliens may no longer run on tables.
Fixed a typo in the Corrode ability.
Increased the amount of abuse resin walls can take. Changed how damaging them works (as windows). Hulks may now smash straight through resin walls. Aliens may now destroy them without acid (and can no longer use acid on them).
Spit now produces a message when used.
Fixed aliens not being stunned by stun batons.
Aliens can now attack/destroy turrets.
Removed alien vision loss from being shot by lasors.
Aliens are not deterred by flash now (flashbangs should still work).
You can no-longer stab aliens in their nonexistent eyes with screwdrivers or forks.
Changing a mob into an alien now properly sets their intent (help).
Minor, misc alien code adjustments.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@762 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 23:32:18 +00:00
daelith.rhedynfre
0b69512b72 Sprite fixes for mining.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@761 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 22:29:44 +00:00
daelith.rhedynfre
21461eade8 FFFFFFFFFFUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCKKKKKKKKKKKK
YYYYYYYOOOOOOOOOOOOUUUUUUUUUUUUUUUUUU
WWWWHHHHHOOOOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRRRRREEEEEEEEEE
talking is fixed...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@760 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 21:58:16 +00:00
daelith.rhedynfre
3514dd94e1 -ADDED MINING! HOLY FUCK! SPECIAL THANKS TO ERRORAGE FOR CODING THIS!
-A mining outpost spawns on its own isolated z-level. Only way to get there right now, is admin-travel
 -A lot of the related sprites are going to be altered/completely redone
 -Testing is going to be controlled by the admins, on request only.
 -Too much to describe, you'll have to check it out for yourself
-Commented out the new disease while a needed file is missing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@759 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 21:07:20 +00:00
rastaf.zero@gmail.com
0e1ed7920d Oxygen canisters are blue again.
Added missing <br> to "Constructions" menu.
dsay was rolled back.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@758 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 21:00:01 +00:00
bizarre.babel@gmail.com
4409d08d5f I forgot to change the long hair fall down thing. SHOULD I MAKE IT COVER FACE AND SPREAD ALL AROUND ON THE FLOOR WHEN THEY FALL DOWN Y/N???
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@757 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 14:32:12 +00:00
morikou@gmail.com
8c9fe5894b Haters gonna hate update:
- New Reagent: Copper. Available from the Chem Dispenser.
- "Robotic Transformation" (ie, the one you get from roburgers) is now cureable but has a low chance of recovering.
- "Xenomorph Transformation" (what you get from eating alien meat but is different from being facehugged) is now cureable but has a low chance of recovering.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@756 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 05:07:41 +00:00
bizarre.babel@gmail.com
93f26567e0 I messed up the commit. Someday I'll figure this out... clownpack hand sprites.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@755 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 04:53:53 +00:00
bizarre.babel@gmail.com
9b109f8382 Tech-priests now have the same dimensions on all faces. I can't believe it took me this long to figure out that's why they looked strange in game. Also, clowns have a backpack ala the security and medical ones. "What's garish but also creepy," I asked myself. "Why, a giant neon green face with a zipper mouth!" And there it is. Obj, mob, and hand sprites provided.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@754 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 04:52:49 +00:00
morikou@gmail.com
7560e2fed7 HONK-A-TONK Update:
- Food items don't make you goddamn fat so easily.
- Bananas are now edible but still leave a banana peel.
- New Disease: Pierrot's Throat. While infected, random words you say are replaced with "honk." At the later stages, you'll randomly say honk as well. See your local doctor with a health analyzer to find the cure. Virus added to virus crate and random/badmin disease event.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@753 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 04:02:25 +00:00
rastaf.zero@gmail.com
09e0bcf987 Stackable items redo. Many improvements, massive code clean up.
Metal and related materials now noticeable more user-friendly.
Added new canister color: yellow "CAUTION". Used for newly created from metal canisters. Can be relabeled once.
Some typos were fixed.
dsay verb now uses fakekey in stealth mode.
AI cannot remove the cell from the charger.
Added alientalk chat prefix: ":a" by Barhandar. Also added keyboard layout independent russian prefixes.
Binary translator done by more convenient may by Barhandar.
Is possible now to wash bloody hands in sink.
Probably fixed bug causes gibbed revheads be not counted as dead.
Some other fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@752 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 01:26:01 +00:00
musketstgstation@gmail.com
565c2320c4 Added admin log messages for chemistry grenades (including cleaner and incendiary, but not flashbangs as they're their own thing)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@751 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-02 16:58:53 +00:00
morikou@gmail.com
82b3e77d83 RL in IRC Update:
- The soymilk + enzyme reaction to create tofu will now make multiple pieces of tofu depending on how much you are mixing together instead of just 1 no matter how much you mix together.
- Deleted some garbage code that I'm no longer going to implement (at least not any time soon).
- Candy Corn nutriment value reduced to something sensible rather then AUTO FAT
- By popular admin request, Guest accounts are not allowed to be any head of staff, the AI, or any security position. Unfortunately, that means if your BYOND name begins with "Guest-", you can't be those positions either. However, that's your own problem. I'll enable the config.txt setup for it later.
- Napalm actually works now. It's Aluminum + Plasma + Sulfuric Acid. It creates a relatively short but intense fire over an area and will spread like a normal toxin's fire.
- Incendiary grenades redone into a normal chem grenade that makes napalm. Old style incendiary grenade code removed since it didn't work anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@750 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-02 00:18:44 +00:00
bizarre.babel@gmail.com
798b41a05b Made mime wall emote gender neutral, removed medical access from botanists (why the fuck did they even have it, they're not even in that same department), added sprites for an anti-blindness goggle, updated hair spreads (bedhead looks messy, all have two tones instead of just some, long hair should look less like a mullet, etc.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@749 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-01 07:38:30 +00:00
daelith.rhedynfre
9325230956 Removed the request console from the chemistry lab doorway
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@748 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-01 03:23:55 +00:00
uporotiy
421cb78649 Minor typo fixed.
A badmin (ie off by default and only changed due to badminnery) var added to aliens allowing them to have hands.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@747 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-01 01:01:21 +00:00
uporotiy
50021ecdf7 Being aliens is now a character setting (should be on by default). Observing ghosts have that off by default, so don't forget to turn it on by using the new verb in the commands tab!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@746 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-01 00:41:31 +00:00
uporotiy
9213a65a44 Fixed adminghosts not being able to become aliens (they still won't become aliens if they've just left their body for a while).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@745 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-31 23:28:18 +00:00
noisomehollow@lycos.com
ae98d736d0 Areas.dm for previous rev.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@744 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-31 17:16:22 +00:00
noisomehollow@lycos.com
a21748f369 Some large revisions to CentCom, particularly the placement of the Thunderdome.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@743 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-31 08:16:17 +00:00
daelith.rhedynfre
533408c0bc -Added a couple more request consoles, and moved the one in medbay
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@742 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-31 04:40:38 +00:00
panurgomatic
9793842a0e - Fixed vaccines not giving resistance if mob isn't infected.
- Added control interface for atmo mixer and pumps.
- Atmo meters now also show gas temperature
- Mecha logs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@741 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-31 03:32:22 +00:00
noisomehollow@lycos.com
f459d7b55b Fixed walls near Aft hall (thanks to LJ).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@740 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-31 01:28:03 +00:00
daelith.rhedynfre
e5d05a2054 -Added request consoles. They are positioned throughout the station. Let a coder know if there are any problems
-Thanks to Errorage for providing these
-Updated viewing screen in toxins and the thunderdome
-Security cameras now slide a bit smoother

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@739 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-30 23:19:59 +00:00
morikou@gmail.com
526ccaa738 Explosive Update no Jutsu!
- Bottle of Olive oil removed from kitchen.
- Olive Oil reagent renamed 'Corn Oil.' Functionality remains the same as Olive Oil (in both use and reactions).
- Corn Oil can be produced by blending Corn in the blender.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@738 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-30 22:00:43 +00:00
noisomehollow@lycos.com
084393fa65 Update to Bridge. Removed window stacks, slight revision.
Even more updates to CentCom, yaaaay!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@737 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-30 00:11:18 +00:00
musketstgstation@gmail.com
78fd906e98 Added a meat crate to keep the kitchen stocked. 10 cost, contains 9 monkeymeat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@736 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 23:58:00 +00:00
noisomehollow@lycos.com
b87760c3c0 Xenobiology was not accomplishing what I had hoped so I'm removing it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@735 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 22:54:15 +00:00
rastaf.zero@gmail.com
ff8617d5a6 Engine SMES room now won't fills with toxins.
Thanks to engineer Rick Howard from Zlofenix Station 13 who found missing pipe.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@734 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 15:58:42 +00:00
n3ophyt3@gmail.com
aad7bcd018 Cyborgs now have a death emote, so people know when to stop beating them up.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@733 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 04:31:13 +00:00
musketstgstation@gmail.com
5b51da92e5 The supply shuttle can no longer transport monkeys. Monkey crates have therefore been removed, as ordering one would break the shuttle for the rest of the round.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@732 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 01:45:27 +00:00
rastaf.zero@gmail.com
7b65e65b9c New Year's Tree.
How to deploy:
1) adminspawn /obj/item/weapon/firbang
2) activate and throw onto place where you want the tree
or just adminspawn /obj/new_year_tree
How to use:
1) get some shine item in hand
2) put item onto tree


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@731 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 01:43:36 +00:00
rastaf.zero@gmail.com
6273622dd3 Shieldgens:
-code cleanup and some improvements by Barhandar;
-more code cleanup;
-fixed availiable power colculation;
And some insignificant changes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@730 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 22:21:44 +00:00
noisomehollow@lycos.com
d963bfe6e3 Corrected CentCom Officer suit and added the Commander suit.
Minor adjustments to alien health icons.
Fixed aliens hissing when they were doing their regular emotes.
Added death sound to aliens.
Aliens can now properly attack/interact with space carp.
Adjusted alien damage to monkeys.
A few wip sprites.
Fixed pulse rifles, again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@729 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 19:51:32 +00:00
Atso.Sariola@gmail.com
e11d311a14 Made cultist mode even easier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@728 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 18:43:33 +00:00
hunterluthi
ae8bb1073c Something on the bridge wasn't symmetrical! I have fixed this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@727 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 18:25:21 +00:00
Atso.Sariola@gmail.com
bb9fb92a5e Updated a small error
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@726 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 18:15:04 +00:00
n3ophyt3@gmail.com
7e496cb26e People lying down are no longer kept in the target list of turrets set to stun
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@725 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 17:27:21 +00:00
Atso.Sariola@gmail.com
ad3f0b86c6 Updated cultist mode to be a bit less impossible.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@724 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 17:03:55 +00:00
n3ophyt3@gmail.com
3c7534f596 Accidentally made mecha untargettable by turrets
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@723 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 16:27:54 +00:00
n3ophyt3@gmail.com
dedd8478cd Gave turrets a go-over, they are now marginally less dumb
Instead of switching targets every time their code loops, they now stick to the same target until it is incapacitated
    Turrets set to stun will switch targets when their current target is lying down, because they assume it is nice and properly stunned
    Turrets set to kill will switch targets when their current target is dying (or anything else that sets the stat var to 1)
  The target list now properly updates if people manage to enter or leave the protected area in nonstandard ways (teleportation of tech, magic, and badmin varieties, mostly)
  If turrets are turned off, they will not pop up when someone enters their area

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@722 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 15:42:03 +00:00
panurgomatic
974806bd85 - Bugfix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@721 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 11:12:02 +00:00
uporotiy
da4537fb47 Fixed deathgasp for aliens, added deathgasp for monkeys.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@720 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 10:28:44 +00:00
hunterluthi
726416d66f Bridge changes.
Eliminated the command centre in the middle of the bridge, it was bulky and despite being useful didn't really do much in the way of good for the bridge. 

Instead added three departmentalized stations to the bridge to better organize the bridge. Also added two status terminals to the front. Stations are:
Security station - Security records and cameras. 
Conn / Operations - Communications, cameras, and station alerts. 
Medical - Crew monitoring and medical records.

I ran this by as many people as possible to get feedback, but worst case scenario we can always revert to the old bridge.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@719 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 10:16:10 +00:00
panurgomatic
499c4dd0d7 - Fixed pill\bottle icon randomization for pills\bottles which should not have it. If you want random icons - leave icon_state null.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@718 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 09:20:55 +00:00
hunterluthi
1aca784129 Changed spawn percentage for xenomeat in the kitchen from 20% to 5%. 20% is too much griff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@717 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 05:59:36 +00:00