Commit Graph

13651 Commits

Author SHA1 Message Date
musketstgstation@gmail.com
ea9cc90bab DENIED stamp and chief medical officer stamp added.
DENIED stamp spawns in QM office.  CMO stamp spawns in CMO office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@466 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 23:10:25 +00:00
crazyclonetheninja
758d6d7c13 Wizarditis removed from random virus event because it sucks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@465 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 23:06:31 +00:00
crazyclonetheninja
f6f4689981 Prison station modified in preparation for possible Prison Break random event.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@464 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 22:52:16 +00:00
noisomehollow@lycos.com
03eefebaea Re-added previous map changed from r459 and 460.
Fixed the Brig Cell flashes.
Minor changes to Prison Station disposal. Cameras added to cells in Prison Station.
Pipe fixes for Kitchen/Kitchen remodeled again.
More engine fixes. SMES are now connected to the power grid of the station only. Power sinks should work fine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@463 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 20:55:08 +00:00
musketstgstation@gmail.com
a57b091238 Admin-supplied custom laws are now indistinguishable (to players) from ion storm events.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@462 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 20:37:07 +00:00
n3ophyt3@gmail.com
5450c51bad Map changes from XSI: Moved some APCs, added some APCs
Moved my borg wiring stuff to a separate codefile

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@461 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 17:31:11 +00:00
polyxenitopalidou
996c9b7e14 •Bar mapfixes
•Medbay now has a redcross, that should be enough distinction from the research ward.
•Let's hope that drinks don't make you as drunk now~ To do: remove wrong direction moving when drunk, replace with shakycam.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@460 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 17:07:51 +00:00
crazyclonetheninja
ceace3d29a Court Teleporter moved to beneath the Prison Shuttle access.
Minor changes to kitchen.

Clown stamp can now only be used by people who join as clowns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@459 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 16:50:14 +00:00
musketstgstation@gmail.com
e886a7ce3f The CheMaster can now create 5-unit pills without messing around with eyedroppers or syringes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@458 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 15:47:21 +00:00
crazyclonetheninja
6d84786a70 Kitchen is now attached to the Bar. Cafe expanded to make up for missing space. Cafe should probably be replaced.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@457 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 06:38:17 +00:00
crazyclonetheninja
410c566a27 Changes to Prison Station disposal. All toilets now lead to the same outlet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@456 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 05:30:23 +00:00
crazyclonetheninja
e58de7fe86 Minor bugfix for AI Liquid Dispenser. Now auto-on.
Tables in bridge replaced with rtables.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@455 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 02:25:14 +00:00
crazyclonetheninja
c6c1bf8f28 West and East solars expanded. Hopefully will allow for one (with Aux) to power the station. Or at least most of it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@454 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 01:46:31 +00:00
noisomehollow@lycos.com
0cf4cd6b3f Added a mule gate to QM. Changed the colors near entrances to Med Bay. Should not be as confusing now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@453 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 01:26:41 +00:00
noisomehollow@lycos.com
25e7150db3 Minor pipe fix and misc fix. Added toilets to the Prison Station.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@452 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 01:07:35 +00:00
crazyclonetheninja
696a29a40d Added a way to teleport using obj/item/weapon/data/clown to the beach. Use on the teleporter computer for instant travel.
Minor map changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@451 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 00:11:07 +00:00
noisomehollow@lycos.com
1e2801c2c1 Small scrubber fix near escape.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@450 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 23:05:34 +00:00
noisomehollow@lycos.com
99d99b53b4 Added an APC to Quartermaster foyer.
New computer sprite by Deuryn.
Added back RD cameras in Toxins.
Some minor changes for easier break ins.
Air monitors added to a few more areas.
AI Satellite has been enhanced. Mal AIs now get the normal allotment of comm ports as well as a few more defensive measures.
Return of a previously featured surprise.
A few misc graphical fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@449 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 22:07:09 +00:00
noisomehollow@lycos.com
ae687ff5f7 Intercomm fixes by XSI.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@448 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 18:28:25 +00:00
noisomehollow@lycos.com
c45c260280 More map fixes, minor stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@447 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 03:26:12 +00:00
crazyclonetheninja
14ae414cef Derelict added to ghost teleport list.
Various minor fixes to the map.

Minor changelog fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@446 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 00:52:16 +00:00
noisomehollow@lycos.com
c645018a8b Some camera bugfixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@445 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 00:28:58 +00:00
noisomehollow@lycos.com
704f63c473 Minor bug fixes.
Emergency Storage was moved between Botany/Hydro and the Gym.
HoP now has a small tunnel to where people can line up.
AI now has a wall-mounted flash inside its Upload and Chamber.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@444 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 00:00:01 +00:00
musketstgstation@gmail.com
3f559abde7 More random AI laws for ion storms, courtesy of Deuryn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@443 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 23:41:57 +00:00
crazyclonetheninja
877acad184 Changelog update/fix that I forgot for 441.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@442 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 22:53:00 +00:00
crazyclonetheninja
c53d46ac1f AI Liquid Dispensers have been added to the map. Currently use Turret Control sprites. Have twenty bursts of cleaning foam each with a ten second cooldown in between uses.
Clown stamp added to clown's backpack.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@441 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 22:48:59 +00:00
noisomehollow@lycos.com
9dccb54457 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@440 316c924e-a436-60f5-8080-3fe189b3f50e 2010-11-17 21:45:14 +00:00
noisomehollow@lycos.com
c58579f129 Camera fixes by XSI
Power grid fixes. All the areas should receive power from SMES and properly show up on the monitor.
Teleporter to Courtroom by Callagan. It has been placed in the Brig, replacing Brig cells 7 and 8. One way teleporter to the Court. Do not put people hold people in the Prison Station unless they are: Nuke operatives OR given a trial in the COURTROOM.
Barman can once again access his locker.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@439 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 20:32:42 +00:00
crazyclonetheninja
72e10ff6a0 Prison Teleporter is now in the game. Can only teleport to Courtroom and does so 100% of the time.
Fixed a small redundancy in the AI Slipper.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@438 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 19:10:36 +00:00
uhangi@gmail.com
76a6483f79 why the fuck does detective's revolver start with five bullets, fixing this
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@437 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 05:37:17 +00:00
n3ophyt3@gmail.com
e9ab11ec10 The wires I added to cyborgs now do stuff!
Two wires do nothing, until such a time as I come up with decent things for them to do.
  One wire controls the borg's LawSync protocol. Severing this wire disables law updates. Pulsing it forces an update of the borg's laws.
  Last wire controls the borg's AI link. Severing the wire severs the borg's link to its AI if it had one. It retains any custom laws it happened to have picked up from the AI. Pulsing the wire forces it to choose an AI to link with.

TO ACCESS THE WIRES:
1) Unlock the borg's panel with a roboticist-access ID
2) Open the panel with a crowbar
3) Expose the wiring with a screwdriver
4) Attack the borg with wirecutters or a multitool to make the window pop up

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@436 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 02:50:51 +00:00
noisomehollow@lycos.com
f0f28316f1 More map fixes. Captain's APC is fixed. Some general modifications.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@435 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 02:05:05 +00:00
crazyclonetheninja
03e5163018 *Prison Station nows has a lounge with vending machines and a couple of scrubbers.
*Code for AI liquid dispensers is in. Not on map yet due to lack of sprite (they're fire alarms right now) and to assess player opinion.
*Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@434 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 00:36:07 +00:00
noisomehollow@lycos.com
d0db5bdd57 Map fixes.
Prison Station design slightly altered to prevent accidental spacing via shuttle.
Entry button added to Toxins.
Entry changed to Engineering, now requires an airlock.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@433 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 23:44:25 +00:00
n3ophyt3@gmail.com
ca9ee75ed2 Fixed a minor issue with the Distribution Loop Monitoring terminal.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@432 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 21:53:45 +00:00
noisomehollow@lycos.com
21c7db35e1 A few misc fixes. Added a second Construction Site reminiscent of the original one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@431 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 21:12:28 +00:00
noisomehollow@lycos.com
1394170ed0 Fixes:
Wiring and APCs should work properly now. 
The SMES batteries are also properly connected to the power grid thanks to Muskets. Engine should stay contained.
The crew cabins were made larger and reduced in number to a total of 8. 
The Prison shuttle now works thanks to Callagan.
Robotics is now the man-cave once again.
Virology airlock should be working and Med Bay features anesthetic as before.
There are more comm radios around that station.
Atmos is now color-coded on top of walls as requested in the forum.
Beepsky should patrol normally now.
Other fixes.

Issues:

Toilets will still likely lack air until they are properly coded.
The crew cabins are not ID locked until they are coded.
The brig does not feature a button for prisoners to leave until coded.
Showers are missing until coded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@430 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 20:43:57 +00:00
n3ophyt3@gmail.com
da5bd7a49d Started work on some cyborg updates I've had planned for a while.
Cyborgs now only receive law changes from their AI when they check their laws. In practice, this only matters if the AI dies or is intelicarded (or if the borg's law sync wire is cut once I get that coded) in the time between the law being uploaded and the borg checking its laws.
  Cyborgs now have four wires that are randomized each round, much like in an airlock or APC. Currently, these wires do nothing and cannot be interacted with, but its getting late and I need sleep.
    It is planned for one of these wires to control law syncing, another to control AI linkage, and the other two to either do nothing or short out the powercell
  Moved the borg/ai law-related code to separate files for convenience

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@429 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 07:13:32 +00:00
noisomehollow@lycos.com
a463ec1c9f Even more bug fixes. Ghetto engine fix.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@428 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 03:06:19 +00:00
noisomehollow@lycos.com
abafc88c8f More bug fixes for the new map.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@427 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 01:00:37 +00:00
noisomehollow@lycos.com
24d72302aa Numerous map fixes for the new map. The mime no longer spawns in spess and Virology has a proper airlock again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@426 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 00:16:17 +00:00
noisomehollow@lycos.com
863ef7347f git-svn-id: http://tgstation13.googlecode.com/svn/trunk@425 316c924e-a436-60f5-8080-3fe189b3f50e 2010-11-15 20:22:14 +00:00
noisomehollow@lycos.com
6438f2e612 Finally committing the map from the thread below:
http://tgstation13.servehttp.com/phpBB3/viewtopic.php?f=3&t=229

It includes the necessary resources and area adjustments.
The main map is tgstation.1.3.1.dmm
I have also included a testing map under backup, called JunkMap.dmm. Feel free to dump your WIP mapping in there.

Included with this revision is another job (the Warden) which is in the code but will not available at the job select screen.

Stuff that I would like to have in the new map:
***Working prison shuttle.
*ID locked crew cabins. Slide card on door, enter Cabin. Door is locked on that ID only.
**Button in Brig to open one set of the sliding glass doors (so prisoners can let themselves out when their time is up).
*One-way teleporter between Sec and Court-room to deliver prisoners. An easy alternative to this is simply to create a two-way disposal unit. The drawbacks is that one can ride it regardless of clearance and it hurls people upon exit (into obstacles doing damage).
*Toilets--flush small items only, works like a disposal unit.
*Updated derelict. Still not finished.
       *detonates importance.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@424 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 18:21:01 +00:00
morikou@gmail.com
284c0c80b6 Food/Drink Overhaul Phase 1: Vast majority of the changes are transparent to players.
- Healing on all food items have been adjusted. This means food heals for more generally (also because the old code always healed 1 damage regardless of what the food was designed to do). The strength of secondary effects (such as heat from chilis or the extra healing from donuts) has generally changed (donk pockets currently only heal their basic amount, I think).
- Poisonous shrooms are still potentially lethal but you'll have time to respond to their effect.
- Redundancies removed from all over the place.
- New reagents: Nutriment, Ketchup, Soy Sauce, Salt, Pepper, Capsaicin Oil, Frost Oil, Amatoxin, Psilocybin, Sprinkles
- Preparation for condiments
- Fixed Gulp_Size related stuff.
- New Food Item: Chaos Donut: 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1 Egg. Has a variable effect. NOT DEADLY (usually).
- New Drug: Ethylredoxrazine: Carbon + Oxygen + Anti-Toxin. Binds strongly with Ethanol *HINT*
- Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@423 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 02:22:21 +00:00
musketstgstation@gmail.com
9ad14e6859 The CMO now has his own more distinctive labcoat to aid recognition.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@422 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 00:59:20 +00:00
musketstgstation@gmail.com
09c7d3da5e Added gimmick clothing: Soviet uniforms and ushankas. Sprites by Deuryn.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@421 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 00:39:44 +00:00
musketstgstation@gmail.com
ae9a6b8845 Wizarditis is no longer available in crates.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@420 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 22:25:58 +00:00
musketstgstation@gmail.com
7cc5bdd522 Should make CMO count as a head for rev purposes. Note: This is quite difficult to test properly locally, report any bugs ASAP
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@419 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 16:07:28 +00:00
musketstgstation@gmail.com
f9b7708102 Doors that are powered or bolted can no longer be disassembled. Added messages informing the person disassembling the door as to why it won't work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@418 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 13:27:07 +00:00
panurgomatic
1aeec3bfb3 - Constructed vents and scrubbers can be initialized through air alarm interface.
- Minor tweaks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@417 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 12:00:17 +00:00