Commit Graph

26120 Commits

Author SHA1 Message Date
Neerti
bb489cb09f Adds the new Grid Check event to rotation.
Maps in a new Grid Checker machine, located in an expanded substation room in Engineering.  When a grid check happens, Engineering can hack that machine to restore power sooner.  Wearing insulated gloves is highly recommended.
2016-10-21 12:47:57 -04:00
Anewbe
510cf17723 Waistcoats are accessories 2016-10-19 22:29:22 -05:00
PapaDrow
560edb9687 Adds striped underoos in the same pattern as the striped socks, as it says on the tin. Should support recolouring. 2016-10-19 18:36:56 -04:00
Anewbe
0a8a7b6191 Ling stings and absorb are logged 2016-10-18 17:21:35 -05:00
ParadoxSpace
5dfca8979e Update giant_spider.dm 2016-10-18 14:49:51 -06:00
ParadoxSpace
6a9c448887 Update giant_spider.dm 2016-10-18 13:47:14 -06:00
ParadoxSpace
45611d9e63 Update giant_spider.dm 2016-10-18 11:08:30 -06:00
Neerti
67330d1df6 Merge pull request #2652 from Anewbe/dislocate_numbers
Lowers the dislocate chance and damage from disarm intent hits
2016-10-17 22:36:08 -04:00
Neerti
e5f23056be Merge pull request #2654 from Anewbe/tape_fix_again
Should fix the tape thing.
2016-10-17 22:36:00 -04:00
Anewbe
fa53b659a4 Should fix the tape thing. 2016-10-17 16:52:20 -05:00
Cameron653
c535137bae Fixes a problem with advanced_who
Advanced who was doing (Testname represents Ckey, StealthTest represents stealth Ckey)
"Testname" for admins when unstealthed, which was good, but it was doing
"TestnameStealthTest" when admins were stealthed.

This PR makes it start off as "Testname", then checks to see if they are stealthed. If so, it becomes "StealthTest," then adds in all the additional info (If they are observing, in lobby, or playing.)
2016-10-17 14:35:25 -04:00
Anewbe
33b00b8762 Lowers the dislocate chance and damage from disarm intent hits 2016-10-16 21:47:42 -05:00
Neerti
96767a6d05 Merge pull request #2647 from Anewbe/flashlight_device_cells
Flashlights use device cells
2016-10-16 17:34:54 -04:00
Neerti
b2e3f37213 Merge pull request #2620 from redstryker/ICEMTUC
Emergency Medical Response Voidsuit
2016-10-16 17:30:19 -04:00
Neerti
561e2709dd Merge pull request #2622 from Anewbe/actual_embed_changes
Changes the way embedding works
2016-10-16 17:27:52 -04:00
Neerti
b0ebe0e4eb Merge pull request #2648 from Anewbe/tape_roll
One requires a grip to use tape rolls on people
2016-10-16 17:26:53 -04:00
Neerti
78a1e1cf48 Merge pull request #2631 from MagmaRam/bloodloss
Bloodloss balancing
2016-10-16 17:26:41 -04:00
MagmaRam
e066506ccb Blunt weapons can no longer cause cuts.
This is a necessary change for the intended effect of this bloodloss
system.
2016-10-16 15:53:04 -05:00
MagmaRam
289d32c23a Used the wrong defines for the organ tags, whoops. 2016-10-16 15:52:17 -05:00
Anewbe
44ac6b1b58 Tape rolls need to get a grip 2016-10-16 15:29:48 -05:00
Neerti
f7706373b2 Merge pull request #2646 from Anewbe/device_cell_fixes
Fixes device cells
2016-10-16 14:51:36 -04:00
Anewbe
bea401be2d Fixes device cells 2016-10-16 13:42:16 -05:00
Anewbe
d76e4cd075 Flashlights use device cells 2016-10-16 13:30:38 -05:00
Anewbe
ced74308e9 Fixes some Cargo crate issues 2016-10-16 13:21:05 -05:00
Anewbe
591d2719f3 Should fix penlights asking for cells 2016-10-14 21:29:03 -05:00
MagmaRam
c10b145782 Made bleeding from staunched wounds dynamic
yoshax did the thing etc
2016-10-13 22:36:00 -05:00
Neerti
72715b40d8 Merge pull request #2638 from Anewbe/track_spell
Fixes the bug where the Track spell doesn't go away when dropped
2016-10-13 22:29:27 -04:00
Anewbe
01b4c80ce4 Fixes Track spell 2016-10-13 18:27:28 -05:00
Anewbe
7a26fa94e3 Fixes the world >> "no sound" issue 2016-10-13 18:06:42 -05:00
Anewbe
0def0f6789 Flashlight fixes 2016-10-12 23:20:19 -05:00
MagmaRam
b141a993de More tweaks that Yoshax should get credit for 2016-10-12 22:02:56 -05:00
MagmaRam
45d1dcc966 Merge branch 'bloodloss' of https://github.com/MagmaRam/polaris 2016-10-12 22:00:33 -05:00
Neerti
955b5d1525 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/12/2016_overload_correction 2016-10-12 19:28:51 -04:00
Neerti
9404ad98fd Overload Description Correction
Overload should correctly state how much damage it does, which is 0.3% of current charge, or 0.4% with the scepter of enhancement.
2016-10-12 19:26:39 -04:00
MagmaRam
38a037edb3 Optimization tweak, credit to Yoshax 2016-10-12 15:59:18 -05:00
MagmaRam
bdf3dde514 Readd bleeding from open surgery stages. 2016-10-12 07:28:22 -05:00
MagmaRam
0fd5631c27 Bloodloss now depends on wound type and limb 2016-10-12 07:20:35 -05:00
MagmaRam
59d2608fbb Bruises now bleed at a much higher damage threshold. 2016-10-11 22:28:57 -05:00
Anewbe
5bfc0c851e Changes the way embedding works 2016-10-11 21:29:49 -05:00
Eearslya
66342af864 Fix solar assembly behavior while in inventory 2016-10-10 03:03:48 -07:00
Yoshax
b9e871bf5b Quick flashlight fix 2016-10-10 02:27:58 +01:00
redstryker
dbe19bdbd3 Emergency Medical Response Voidsuit 2016-10-09 14:55:53 -04:00
Neerti
32f87cac86 Merge pull request #2617 from Anewbe/cryo_batteries
Cryopods no longer eat the cells/ammo from weapons
2016-10-09 13:25:03 -04:00
Neerti
2e5c127ac8 Merge pull request #2616 from Anewbe/low_emp
Fixes low-yield EMP grenades
2016-10-09 13:24:56 -04:00
Neerti
46bade4426 Merge pull request #2615 from Anewbe/batteries_again
Batteries again
2016-10-09 13:24:51 -04:00
Anewbe
bfb6857a26 Gives Chain Lightning an icon 2016-10-08 20:28:41 -05:00
Anewbe
7cf2373da8 Cryopods no longer eat the cells/ammo from weapons 2016-10-08 19:51:39 -05:00
Anewbe
dacbca746c Fixes low-yield EMP grenades 2016-10-08 19:38:49 -05:00
Anewbe
771d8b9e4b Adds a smaller device cell for use in non-weapon devices 2016-10-08 15:34:18 -05:00
Anewbe
9ff32b5914 Weapon Cell Oversight fixes 2016-10-07 21:48:21 -05:00