Commit Graph

2697 Commits

Author SHA1 Message Date
VivianFoxfoot@gmail.com
ff3e399a9c Fixes Fix for some weapons not checking if they have a round in the chamber before attempting to load another.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3519 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 21:53:56 +00:00
petethegoat@gmail.com
c134dc3997 Committing some sanity checks for Neo, and adding 2.0.8 back into the repo, as per Carn's suggestion.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3518 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 19:15:40 +00:00
kortgstation@gmail.com
7a23c1509e Okay, NOW constructs can see cultists/update properly their minds properly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3514 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 07:08:39 +00:00
baloh.matevz@gmail.com
db305a2582 - fixed the message for powernets with fewer than 10 pieces of cable and added the area that they're in to the output.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3512 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 05:12:46 +00:00
kortgstation@gmail.com
4577df235e Fixes some runtimes my last commit caused. Sets construct real_names so they don't mess up the show antagonist list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3511 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 02:51:49 +00:00
elly1989@rocketmail.com
e04e667bb2 60 ticks != 60 seconds
derp.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3510 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 01:12:50 +00:00
elly1989@rocketmail.com
515d422b66 Fixed dust() and gib() leaving invisible overlays everywhere
Fixed deaths at the end of nuke rounds, optimised the code a little

gib() is now hgib() (ie it's specific to humans). gibs.dm() now only spawns generic gibs that could be from any mob.
Likewise for dust.
Awaiting generic dust() and gib() animations.

Fixed (hopefully, depends if firewalls block this method) getruntimelog.
GameMasters no longer have the getruntimelog verb. Instead they have .giverutimelog . This allows them to grant a specific client access to the server's runtime logs. (they can grant themself access this way too). NOTE: runtime logs can be used to meta, only grant access to coders or people you trust. It may also be wise to ensure they do not play in the current round.

Introducing .getserverlog . It allows any admin above moderator to access ANY archived server/attack logs. Should mkae processing forum ban requests a lot easier since all admins with ban capabilities now have access.

getruntimelog renamed to .getruntimelog . File-request spam prevention increased to 60seconds to discourage access serverlogs too much! They can reach sizes of 4Mb sometimes so please be responsible with them admins.

runtime logs should now be saved to /data/logs/runtime/ (you may have to create this folder yourself)

ummm... fixed gibs appearing below shuttle turfs. Trimmed some uneeded fluff text from the logs.

PHEW


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3509 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 00:50:18 +00:00
baloh.matevz@gmail.com
a9482b8215 - Fixed "Check Plumbing" and added "Check Power".
These two verbs can be accessed by using the 'debug verbs' verb, which is accessible to game masters. The first checks for unconnected atmos machinery, pipes and manifolds, the 2nd checks for suspicious powernets. Both are intended to help mappers find wrongfully placed wires and pipes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3508 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 22:58:06 +00:00
kortgstation@gmail.com
6236ff0d85 Shades, Juggernauts, Wraiths, Artificers all now have minds.
If a cultist builds a construct, that construct will be a cultist. This means they can see cultists finally (and will probably count for the escape objective, so that might need changing numbers wise)

Fixed some typos in the cult runes (godamnit Urist) and the blind rune can no longer be made into a talisman, cause a handheld, instant, AoE blind that lasts 20 seconds with no counter is retarded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3507 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 21:29:03 +00:00
VivianFoxfoot@gmail.com
a3bfd6ca3f Guns with ammo no longer melee at point-blank range. They now fire normally. Guns without ammo you bash with.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3506 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 19:56:48 +00:00
petethegoat@gmail.com
21387370c9 Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion (only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3505 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 19:28:40 +00:00
VivianFoxfoot@gmail.com
6f81fcb844 Adds tickcomp, an attempt to make mob movement speeds level across all tickrates. Works pretty well.
Adds a (disabled) framework for making people drop where they're stunned without waiting for the next tick
Shuffles sleeping and resting, making them cause effects of their own rather than just relying on 2 ticks of paralysis or whatever.
You now stand up before being able to move again (called in canmove)
Reduces slip chance from 50 to 0 when knocked out (more in line with the comments in the code, and it just makes more sense)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3503 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 17:48:50 +00:00
elly1989@rocketmail.com
0d14417a07 Adds a forum and wiki button to the game interface.
Set the urls within config.txt. Both buttons do nothing by default, you have to set the urls yourself.

Removed two unused txt files that I forgot to remove.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3502 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 03:29:55 +00:00
VivianFoxfoot@gmail.com
0361469168 Changes rev objectives to use the proper objective so heads being off station actually works
Changelings faking death can no longer have their brains cut out.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3501 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-24 17:18:39 +00:00
kortgstation@gmail.com
d3523a3e91 Added Wjohntsons little toy mechas.
Removed restrictions for cultists, anyone can be converted now.

Bibles no longer deconvert cultists to stop the random bible smashing from ruining rounds

Soulstones can no longer capture the manifested ghosts. No more infinite constructs.

Removed the telecomm traffic control from the map until its fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3500 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-24 05:16:58 +00:00
VivianFoxfoot@gmail.com
71852119a5 Fixes the tasercooler borg upgrade, enables it. It's now usable as a template for other module-specific upgrades.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3499 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-23 22:47:43 +00:00
d_h2005@yahoo.com
7ebdd0ee6e -Added sprites for fat hulks and fat lizardmen. Have fun with that, weirdos.
-New carrot in-tray sprites.
-Added define for bottle of adminordrazine and supporting code for injecting adminordrazine into plants. Basically for debugging, so I don't have to spend 10 minutes injecting plants with mutagen each time.
-Raised the passive species-mutation chance slightly. For real this time.
-Added sprites for red and yellow floorbots into aibots.dmi.
-New PDAs for the botanists and librarian. Sprites for cartridges for both too. (There's some work into a botany cartridge but it's commented out for now)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3498 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-23 20:51:23 +00:00
petethegoat@gmail.com
aaa194a7a3 Got rid of the soul destroying buzzing when airlocks can't close.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3497 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 18:05:40 +00:00
petethegoat@gmail.com
b6a4dc8269 Quick fix for the ballistic gear crate, it now has the correct shotgun path.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3496 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 14:14:14 +00:00
d_h2005@yahoo.com
41ba8a7ae6 -Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not have indicators like trays do! Watch your plants carefully!
-Added money trees. When life gives you lemons, mutate them into cash.
-RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield.
-Raised the passive species-mutation chance slightly.
-Fixed a goof I made before when I was editing poppies. Woops.
-Changed the name of "Generic Weeds".
-Normalized grass harvests.
-Couple of typo fixes.
-Updooted my changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3495 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 05:55:33 +00:00
petethegoat@gmail.com
f91dfe2e0d Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off.
Added Khodoque's new shotgun sprites.

Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent.

Very slightly reshuffled some mask stuff around, but it's still godawful.
Medical masks are now /obj/item/clothing/mask/breath/medical

Removed the define for HALFMASK, as it was completely unused.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3493 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 03:18:17 +00:00
baloh.matevz
7ee873c4e3 - Admin observers will now talk in ooc with their baby blue bold color. Someone wrongly copied over the stylesheet id (it is adminobserverooc, but got copied as observerooc)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3492 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 03:03:40 +00:00
VivianFoxfoot@gmail.com
13ff994f64 Adds ticklag to be a config setting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3491 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 01:19:10 +00:00
baloh.matevz
e582b627f7 - committing the fixed dme
- you can now only have ONE decal of blood per tile. This is to fix the millions of blood effect items that spawned to lag anyone who right clicked them. The most recently created blood item will be the one that remains. This does not effect gibs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3490 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-21 21:26:36 +00:00
VivianFoxfoot@gmail.com
1de0c187f2 Jobs are now randomized at round start to avoid people's select occupations list being randomized.
Fixes some strings in modular changeling.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-21 20:55:56 +00:00
vageyenaman@gmail.com
d8dc75f384 Bugfix with telecomms.
Reverted tick_lag back to 0.9. Enjoy lagstation again skrubs :(

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3486 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-21 16:59:33 +00:00
VivianFoxfoot@gmail.com
518fbfaa0a Intercoms now work in the darkness
Adds job selection randomization by Randomone

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3484 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-21 14:30:52 +00:00
elly1989@rocketmail.com
f0ca2ad479 Forgot a file
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3482 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 22:01:24 +00:00
elly1989@rocketmail.com
575654babb Rewrote the cinematic system to be centralised and controlled by the gameticker, rather than handled per mob with like, 3 loops and a seperate process for each mob.dmPlease report any bugs/derps to me asap. I've tested it as much as I can locally, but because it relates to events that require a large number of players it's very hard to test.
TODO: I was intending to use dust to kill players off on a nuclear-loss. However dust() is very very broken. So I've hardcoded everything to die until I can fix dust().

Added an adminverb for 'Game Master's. It was a debug verb so I could test cinematics but I've left it in as it might be handy for events, especially if we get more cinematics. To access it type "cinematic" in full into the input bar as a Game Master, then follow the prompts. At the moment, it only handles nuclear stuff (that's all there is anyway). You can choose where the nuke detonated 0= on station; 1= near station but in space; 2= off the z-level. You can also force a cinematic from another game-mode to play with the prompt after that one.

Note: All mobs are buckled to a bed located inside the gameticker (odd I know) whilst a cinematic is playing. The bed is deleted afterwards releasing all players. If off_station=0 then all mobs will be killed too. This is to stop people running around and doing stuff during the cinematic. I really didn't want to add more variables/checks to mobs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3481 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 20:33:19 +00:00
baloh.matevz@gmail.com
af3798e8d7 - When the nuke disk reaches the transition edge of the map, it will now get deleted and a new one will appear at a blobstart location.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3480 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 02:18:19 +00:00
johnsonmt88@gmail.com
5bb9a875da More sanity checks for:
- SecHUD Glasses
- Facehuggers
- Attack()

And a more likely fix for the Throwing runtime.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3479 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 00:49:22 +00:00
quartz235@gmail.com
1b74952dd0 Fixes some runtimes, involving do_mob, observe, send_status on mulebots, check_gas_mixture, the explosion cinematic, sleeper get_reagents_amount, and a possible (albeit unlikely) fix for throw_at
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3478 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 00:14:56 +00:00
kortgstation@gmail.com
a98a1356ef The Chief Engineer, Engineers, and Atmos Techs all now have their PDAs spawn in their pocket, and their toolbelts on their belt.
Nuke gibbing now happens at the end of the cinematic now, which should prevent the runtimes it was causing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3476 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-17 21:21:17 +00:00
elly1989@rocketmail.com
cbd74700fc New Verb added for "Game Master"s: getruntimelog
This verb can only be accessed by typing it in full in the input bar down the bottom of the gamescreen.

HOW DO I LOG RUNTIMES?
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log Session" in dreamdeamon (or press the F3 key)
navigate the popup window to the log/runtime/ folder from where your tgstation .dmb is located.

OPTIONAL:
you can select the little checkbox down the bottom to make dreamdeamon save the log everytime you start a world. Just remember to repeat these steps with a new name when you update to a new revision!

Save it with the name of the revision your server uses (e.g. r3459.txt).

This will allow us to gather information on bugs across multiple servers simply by logging on as a player and asking any Game Master to send us the logs.
Hence making maintaining our codebase for the entire community a TONNE easier :3 
If you're keeping runtime logs: Thanks for your help!

~love from #coderbus

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3475 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-17 18:59:31 +00:00
elly1989@rocketmail.com
8188207126 Doohl: Readme please:
This 'fixes' a runtime that occurs when intercomms are tuned to frequencies they probably shouldn't be able to. I'm guessing there's no connection datum defined for those frequencies. Although, I'm clueless at telecomms stuff and I don't want to break anything.

runtime error: Cannot read null.frequency
proc name: Broadcast Message (/proc/Broadcast_Message)
usr: null
src: null 
call stack:
 Broadcast Message(null, S.I.G.M.A. (/mob/living/silicon/ai), 0, null, General Listening Channel (/obj/item/device/radio/intercom), "J.R. Bob Dobbs has signed up a...", "S.I.G.M.A.", "AI", "S.I.G.M.A.", "synthesized voice", 1, 0)
 General Listening Channel (/obj/item/device/radio/intercom): talk into(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...", null)
 General Listening Channel (/obj/item/device/radio/intercom): hear talk(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...")
 General Listening Channel (/obj/item/device/radio/intercom): hear talk(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...")
 S.I.G.M.A. (/mob/living/silicon/ai): say("J.R. Bob Dobbs has signed up a...") 

I reproduced the problem on the centre private-intercomm in the AI upload by tuning it down to about 121.7 or something.

P.S. Sorry for the nag but Agouri would down-vote all the things if I hadn't tagged your name up there. :3

Also, removed some misplaced areas from the centcomm z-level (Quartermaster's storage and a teleport one)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3474 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 23:43:10 +00:00
elly1989@rocketmail.com
4bccb8612a Fixes server-crashing runtimes that would happen when badmins deleted all hud items. These bugs account for half of the runtime log.
This would have been a lot easier with admin cooperation.

TODO: make some sort of failsafe so stupid stuff like this doesn't happen

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3473 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 21:55:51 +00:00
baloh.matevz@gmail.com
59c2b806e9 - Added a 'random coloured' wire type, which gets it's color assigned only once created.
- Added the tool vending machine to code. Sprites by... I forgot... http://i.imgur.com/yedWM.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3472 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 19:32:47 +00:00
baloh.matevz@gmail.com
f1c3c494a2 - Made the gold, silver, regular id cards a job datum variable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3471 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 17:31:01 +00:00
baloh.matevz@gmail.com
d7aa871bf6 - Jobbans now autolog who applied them and when they were applied
Screenshot:
http://www.kamletos.si/jobbanlogging.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3470 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 16:41:54 +00:00
elly1989@rocketmail.com
6afbbda1cd Fixes a bug reported by XSI. Nuke disks were not being deleted properly, causing infinite nukedisks to spawn everywhere.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3469 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 15:08:12 +00:00
kortgstation@gmail.com
4743404f15 Added a new static-AI icon pieced together from the non copyright violating frames of the old static AI icon.
AIs can now set their core display to the classic malf red and new static displays.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3468 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 10:11:49 +00:00
elly1989@rocketmail.com
ad80d08c2b Damn, there really is no excuse for this screw up.
The links within adminhelps now work again. I must've intended to change the topic calls to reference clients but totally forgotten :S
sorry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3467 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 08:57:05 +00:00
kortgstation@gmail.com
0e62a55fd5 Added cult girders (sprites by Ausops).
Cult walls can now be reduced to said girders.

Artificers can now create cult floors with a new 

Added the damaged cult floor sprites by Ausops.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3466 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 06:11:41 +00:00
baloh.matevz@gmail.com
d1d0fd5e4f - hand tools now fit on your belt slot
- added feedback logging for newscasters
- added feedback logging for admin verbs
- added shuttle timers to escape pods
- added feedback logging to chemical reactions
- clipboard can now fit on your belt

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3465 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 04:00:36 +00:00
baloh.matevz@gmail.com
53e4d8918f - Instead of z-level transition happening when you reach the edge of the map, it will now happen 7 tiles away from the edge. This means that you will no longer see the black edge, transition will likely happen without you even noticing.
- The distance from the edge that defines this is in setup.dm, the variable is called TRANSITIONEDGE and is currently set to 7 (the view range).
- Moved the DJ station a few tiles to the south east to make z-level transition in that area smoother.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3464 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 02:12:30 +00:00
petethegoat@gmail.com
c4f9c7fb14 Tome now includes See Invisible rune which could previously only be accessed with meta-knowledge. Fixed capitalization for some rune word descriptions.
Committed for Dumpdavidson.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3463 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 01:42:30 +00:00
baloh.matevz@gmail.com
0a0b415635 - When the shuttle and pods depart, all the doors on it will close.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3462 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 01:18:40 +00:00
baloh.matevz@gmail.com
3429ddf0b5 - Assume direct control moved to view variables
- "Mapping debug" verb renamed to "Debug verbs"

- assume direct control, jump to dead group, startup singulo verbs removed from admins. You can enable them by calling the verb 'debug verbs'. 'debug verbs' remains game-master only, as it is just for debugging stuff. For a non-game master to use the 'assume direct control' verb, they have to use view variables - it was added to the drop-down.

Some procs were moved around. Please code things in the locations which make sense! If you are making a verb for /mob/living, then don't put it in mob.dm, put it in mob/living.dm. Thanks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3461 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 01:06:41 +00:00
d_h2005@yahoo.com
19d6e40bae -Added chawanmushi recipe and beet soup recipes. Added a trash plate to metroid sammiches.
-Ambrosia vulgaris now has a mutation. 
-Added 1% chance for a species mutation whenever a plant's stats mutate.
-You now get more descriptive messages when applying mutagen to plant trays.
-Removed sugarcane seeds from the vending machine. They were redundant and had poor sprites and no recipes. Added the seeds to the seeds crate so you can still get them, if you really want to...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3460 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-15 19:21:11 +00:00
VivianFoxfoot@gmail.com
954b597e98 Comments out the traitor gear in the asteroid secret rooms for a short time until it can be made more dangerous to acquire.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3459 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-15 19:10:27 +00:00