Commit Graph

2314 Commits

Author SHA1 Message Date
Neerti
bdbbab4650 Merge pull request #4133 from Anewbe/firestorm
Rebalances Firestorm
2017-10-23 02:44:51 -04:00
Anewbe
7a36a8cfb6 Merge pull request #4118 from mistyLuminescence/cryostorage
Reworks cryopod storage
2017-10-22 19:03:07 -05:00
Anewbe
a0ed4365f0 Rebalances Firestorm 2017-10-21 13:58:19 -05:00
mistyLuminescence
ae308a3a91 Reworks cryopod storage 2017-10-20 19:14:45 +01:00
Neerti
1aff3fc8c0 Syndicate Borgs II, Return of the Salt
Adds an option in mercenary uplinks to purchase three different 'classes' of drones.
See PR for more details.
2017-10-20 13:01:45 -04:00
Anewbe
3c2831e5d9 Adds rings 2017-10-15 15:05:52 -05:00
Neerti
e8edcfb40e Merge pull request #4059 from Anewbe/tunguska
Comments out the Tunguska spawn chance, in preparation for the new map
2017-10-14 01:41:40 -04:00
Belsima
e61efc752a more gammers (#4052)
* Update medsci.dm

* Update miscellaneous.dm

* Update arcade.dm

* Update transform.dm

* Update implanter.dm

* Update shuttle_console.dm
2017-10-13 23:32:22 -05:00
Neerti
a8513844ec Adds a Trait system (#4048)
* Works on trait system, wip.

* Finalizes traits.
Fixes a few bugs with medical machines assuming a max health of 100.
2017-10-13 01:17:39 -05:00
Anewbe
7fc9e1a60b Comments out the Tunguska spawn chance, in preparation for the new map 2017-10-13 00:51:16 -05:00
Neerti
92b72cfbed Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 9/30/2017_golems_and_animals 2017-10-10 01:21:39 -04:00
Anewbe
e2e1493112 Makes the boots of speed slower, and boots. 2017-10-01 12:11:16 -05:00
Neerti
b8a7749351 Technomancer Golem Tweaks & Simple Animal Health "Refactor"
Simple animals now use the base health system that most other mobs use.
Fixes a bunch of Destroy()s so that they should qdel properly.
Mend Synthetic can heal synthetic simple animals.
Adds attack and spellcast animations to the golem.
Adds system to manually flick because byond is stupid sometimes.
Removes shield and reflect spells from the golem since SAs can't use shields at the moment.
Adds more helpful spells to the golem.
Golem and the Lost Drone now use the 'synthetic_evil' speech bubble.
2017-09-30 22:24:42 -04:00
Anewbe
e51e80db99 Improves the tesla and shield generator armors 2017-09-24 19:21:23 -05:00
Neerti
45ef87cb6b Merge pull request #3903 from Anewbe/cryotoxin_nerf
Cryotoxin should no longer be as fast or powerful
2017-09-23 13:00:02 -04:00
Anewbe
c80b535a29 Merge pull request #3902 from Neerti/9/19/2017_lost_drone
Adds the Lost Drone
2017-09-22 15:24:05 -05:00
Anewbe
6d11df2754 Cryotoxin should no longer be as fast or powerful 2017-09-22 00:58:32 -05:00
Neerti
afd7b15442 Adds the Lost Drone 2017-09-22 01:17:53 -04:00
Neerti
98a4158fa7 Merge pull request #3884 from Anewbe/condensation_sceptre
Condensation can now freeze floors, if you have the scepter.
2017-09-22 00:57:16 -04:00
Anewbe
d279c188c9 Adds the enchancement_desc 2017-09-20 13:10:06 -05:00
Anewbe
a8c9b61b75 Condensation can now freeze floors, if you have the scepter. 2017-09-18 16:34:21 -05:00
Anewbe
649ca6d53a Should let ghosts see communicate rune chat again. 2017-09-18 14:03:46 -05:00
Neerti
d741b0e987 Slime Update
Pink Slime Aura and Mend Synthetic (technomancer) should now fix FBPs again.
Adds procs to get the 'real' number of damage from humans, including limb damage on prosthetic limbs.
Slime following made a bit more robust, slimes (and other simple animals) stop wandering when following.
Slimes following a leader that passes the can_command() check will refrain from attacking things if not attacked first.
Slime kill command implemented, requires the slime to be in your faction or be the slime's friend, and not just obedient.  This can be accomplished with end-game slime agents.
Slimes require three 'free' tiles to split, which should prevent super overcrowed cells and by extension avoid Amber Tide from crashing the mob controller.
Dark Blue Cold Aura now properly adjusts temperature based on protection gradually instead of instantly setting to the lowest value.
2017-09-17 13:18:16 -04:00
Neerti
55162bb099 Fixes Borg Lighting Conflicts
Borg lights should be functional again.
Being on fire now makes you glow orange instead of white.  Intensity scales based on fire stacks.
2017-09-15 21:21:27 -04:00
Neerti
f338c38b70 Removes negative from minimum instability removal 2017-09-11 12:03:49 -04:00
Neerti
bb7be9b628 Tweaks instability
Instability should now feel more responsive and less sluggish to go away.  Instead of it being removed at a semi-random and slow rate, it now has a semi-defined half life of about 46 seconds (IE 100 instability will be around 50 in 46 seconds).  The radiate pulse now occurs every Life() tick as well, and by extension the light radius update, so you should be able to see your purple halo adjust faster.

This unfortunately necessitated tweaking to the strength of instability events.  Instability events should happen more often to compensate for it going away faster.  It may need to be tweaked further.

Instability Glow (IE radiating) now radiates the instability decayed in the Life() tick instead of a third of the current instability.  This means people have more time to get out of the purple light before they start glowing themselves.  Two glowing people tend to equalize their instability if adjacent for awhile, while a third person can cause runaway instability, as normal.

Glowing now starts at 10 instability instead of 30.

Technomancer cores show the instability delta in their stat panel.

Message for standing in purple made bigger and purple-er.

Fixes bug with certain spells which waited for the effect to go off before qdeling the hand item.

Fixes leftover Xenobio tests in example map defines.
2017-09-11 11:46:35 -04:00
Anewbe
42e8bb6284 Merge pull request #3767 from Neerti/8/10/2017_make_xenobio_old_again
Make Xenobiology Old(ish) Again
2017-09-10 17:12:38 -04:00
Neerti
90c0193daf Fixes missing period. 2017-09-10 00:12:54 -04:00
Spades
72c249f0ef Weapon sound improvements from TG, take 2 (#3772)
* Sound Improvements

Ported some sounds from TG. I was getting sick of the current pistol
sound. Didn't sound meaty enough so I changed it.

I also didn't like the default gun firing sound so I changed that too.

I also brought in a couple more sound files from TG just in case those
ever get used. No use for them currently.

While I was at it, I fixed the incorrect naming of some sound files in
audible_deception.dm for Technomancers because I was editing the file
anyway and a separate PR would make conflicts.

* I forgot to press save on this one

I tend to do that a lot

* Laser sound too.

* Adds back commented out code because reasons
2017-09-09 15:40:26 -04:00
Neerti
8f00965cc2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again
# Conflicts fixed:
#	code/modules/admin/topic.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/view_variables/helpers.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/transform_procs.dm
#	maps/northern_star/polaris-1.dmm
#	polaris.dme
2017-09-05 00:58:27 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Neerti
c744b02d5f Fixes some Technomancer Qdels 2017-08-05 23:20:35 -04:00
Anewbe
1a7d47fc6b Merge pull request #3676 from Neerti/8/3/2017_tool_update
Updates Tools
2017-08-04 14:05:06 -05:00
Neerti
82f0e55d09 Merge pull request #3670 from Anewbe/ling_nightvision
Adds a changeling darkvison power
2017-08-03 20:58:06 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Anewbe
0339ff55f1 Using changeling fake death should work properly if self-respiration is on 2017-07-31 17:58:06 -05:00
Anewbe
77a0b32933 Adds a changeling darkvison power 2017-07-31 17:57:16 -05:00
MagmaRam
ff557493bd Merge pull request #3631 from Anewbe/merc_heist_again
Readjusts merc and heist numbers
2017-07-28 15:24:06 -05:00
Anewbe
c51b33fef2 Adds more technomancer icons 2017-07-26 17:07:19 -05:00
MagmaRam
c14e33383a Merge pull request #3637 from Anewbe/ling_armor_runtime
Should fix a qdel warning runtime for ling armor
2017-07-25 17:04:39 -05:00
Anewbe
aa18b610af Should fix a qdel warning runtime for ling armor 2017-07-24 13:51:58 -05:00
Anewbe
461ea17531 Readjusts merc and heist numbers 2017-07-23 17:31:28 -05:00
Anewbe
a2f6bfc68e Mend Synthetic actually repairs FBPs 2017-07-23 14:04:13 -05:00
Anewbe
f7f6280d48 Fixes Overload 2017-07-22 18:55:13 -05:00
Spades
7e4417d31f It's CentCOM not CentCOMM
I swear to god I have fixed this like three times already and somehow it
keeps coming back.
2017-07-21 04:29:39 -04:00
Cameron653
e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
Neerti
b7df8d0b90 Merge pull request #3602 from Anewbe/conversion_tweak
Lowers the hallucinations from the conversion rune
2017-07-16 04:26:45 -04:00
Anewbe
96890cad1b Lowers the hallucinations from the conversion rune 2017-07-15 16:15:08 -05:00
PrismaticGynoid
ad6e395ae2 Replaces intelliCards with intelliCores.
Sprites replaced with a black box that could conceivably contain a brain, while obscuring the details. Complete with screen and convenient handle.
Usage text modified to make sense for MMIs/posibrains, instead of just drone brains (e.g. downloaded → transferred).
Description added to the new intelliCores. Made into normal-sized item, similar to MMIs/posibrains.

This is an alternative to either changing lore to allow for brain uploading, or changing code to allow for choosing multiple AI brain types.
2017-07-13 00:14:34 -07:00
Neerti
b30107c859 Removes Forced Antag Draft
Comments out the code to force people into an antag role if they vote for the gamemode, in an effort to have more people join at roundstart.
2017-07-07 00:23:59 -04:00