/obj/item/mine/sleeping name = "nitrous oxide mine" desc = "A small explosive mine with three Z's on the side." payload = /datum/mine_payload/sleeping /datum/mine_payload/sleeping/trigger_payload(var/obj/item/mine/owner, var/atom/trigger) ..() for (var/turf/simulated/floor/target in range(1, owner)) if(!target.blocks_air) target.assume_gas("nitrous_oxide", 30) owner.visible_message("\The [owner] sprays a cloud of gas!")