/obj/random/action_figure name = "random action figure" desc = "This is a random action figure." icon = 'icons/obj/toy.dmi' icon_state = "assistant" /obj/random/action_figure/item_to_spawn() return pick(/obj/item/toy/figure/cmo, /obj/item/toy/figure/assistant, /obj/item/toy/figure/atmos, /obj/item/toy/figure/bartender, /obj/item/toy/figure/borg, /obj/item/toy/figure/gardener, /obj/item/toy/figure/captain, /obj/item/toy/figure/cargotech, /obj/item/toy/figure/ce, /obj/item/toy/figure/chaplain, /obj/item/toy/figure/chef, /obj/item/toy/figure/chemist, /obj/item/toy/figure/clown, /obj/item/toy/figure/corgi, /obj/item/toy/figure/detective, /obj/item/toy/figure/dsquad, /obj/item/toy/figure/engineer, /obj/item/toy/figure/geneticist, /obj/item/toy/figure/hop, /obj/item/toy/figure/hos, /obj/item/toy/figure/qm, /obj/item/toy/figure/janitor, /obj/item/toy/figure/agent, /obj/item/toy/figure/librarian, /obj/item/toy/figure/md, /obj/item/toy/figure/mime, /obj/item/toy/figure/miner, /obj/item/toy/figure/ninja, /obj/item/toy/figure/wizard, /obj/item/toy/figure/rd, /obj/item/toy/figure/roboticist, /obj/item/toy/figure/scientist, /obj/item/toy/figure/syndie, /obj/item/toy/figure/secofficer, /obj/item/toy/figure/warden, /obj/item/toy/figure/psychologist, /obj/item/toy/figure/paramedic, /obj/item/toy/figure/ert, /obj/item/toy/figure/un, /obj/item/toy/figure/selene, /obj/item/toy/figure/nock, /obj/item/toy/figure/carrion, /obj/item/toy/figure/zaddat, /obj/item/toy/figure/discovery, /obj/item/toy/figure/rooster, /obj/item/toy/figure/barking_dog, /obj/item/toy/figure/tajaran, /obj/item/toy/figure/red_soldier, /obj/item/toy/figure/shitcurity, /obj/item/toy/figure/vir_patrolman) /obj/random/plushie name = "random plushie" desc = "This is a random plushie." icon = 'icons/obj/toy.dmi' icon_state = "nymphplushie" /obj/random/plushie/item_to_spawn() return pick(/obj/item/toy/plushie/nymph, /obj/item/toy/plushie/mouse, /obj/item/toy/plushie/kitten, /obj/item/toy/plushie/lizard, /obj/item/toy/plushie/black_cat, /obj/item/toy/plushie/black_fox, /obj/item/toy/plushie/blue_fox, /obj/random/carp_plushie, /obj/item/toy/plushie/coffee_fox, /obj/item/toy/plushie/corgi, /obj/item/toy/plushie/crimson_fox, /obj/item/toy/plushie/deer, /obj/item/toy/plushie/girly_corgi, /obj/item/toy/plushie/grey_cat, /obj/item/toy/plushie/marble_fox, /obj/item/toy/plushie/octopus, /obj/item/toy/plushie/orange_cat, /obj/item/toy/plushie/orange_fox, /obj/item/toy/plushie/pink_fox, /obj/item/toy/plushie/purple_fox, /obj/item/toy/plushie/red_fox, /obj/item/toy/plushie/robo_corgi, /obj/item/toy/plushie/siamese_cat, /obj/item/toy/plushie/spider, /obj/item/toy/plushie/tabby_cat, /obj/item/toy/plushie/tuxedo_cat, /obj/item/toy/plushie/white_cat) /obj/random/plushielarge name = "random large plushie" desc = "This is a randomn large plushie." icon = 'icons/obj/toy.dmi' icon_state = "droneplushie" /obj/random/plushielarge/item_to_spawn() return pick(/obj/structure/plushie/ian, /obj/structure/plushie/drone, /obj/structure/plushie/carp, /obj/structure/plushie/beepsky) /obj/random/toy name = "random toy" desc = "This is a random toy." icon = 'icons/obj/toy.dmi' icon_state = "ship" /obj/random/toy/item_to_spawn() return pick(/obj/item/toy/bosunwhistle, /obj/item/toy/plushie/therapy/red, /obj/item/toy/plushie/therapy/purple, /obj/item/toy/plushie/therapy/blue, /obj/item/toy/plushie/therapy/yellow, /obj/item/toy/plushie/therapy/orange, /obj/item/toy/plushie/therapy/green, /obj/item/toy/cultsword, /obj/item/toy/katana, /obj/item/toy/snappop, /obj/item/toy/sword, /obj/random/balloon, /obj/item/gun/projectile/revolver/toy/crossbow, /obj/item/toy/blink, /obj/item/reagent_containers/spray/waterflower, /obj/item/toy/eight_ball, /obj/item/toy/eight_ball/conch, /obj/item/toy/mecha/ripley, /obj/item/toy/mecha/fireripley, /obj/item/toy/mecha/deathripley, /obj/item/toy/mecha/gygax, /obj/item/toy/mecha/durand, /obj/item/toy/mecha/honk, /obj/item/toy/mecha/marauder, /obj/item/toy/mecha/seraph, /obj/item/toy/mecha/mauler, /obj/item/toy/mecha/odysseus, /obj/item/toy/mecha/phazon) /obj/random/balloon name = "random balloon" desc = "This is a random balloon." icon = 'icons/obj/toy.dmi' icon_state = "colorballoon" /obj/random/balloon/item_to_spawn() return pick(prob(7);/obj/item/toy/balloon/random, prob(2);/obj/item/toy/balloon/latex, prob(2);/obj/item/toy/balloon/nitrile, prob(1);/obj/item/toy/balloon/syndicate, prob(1);/obj/item/toy/balloon/nanotrasen) /obj/random/saintsandsins_packs name = "random Saints and Sins booster pack" // Builder pack not included. desc = "This is a random booster pack." icon = 'icons/obj/playing_cards.dmi' icon_state = "card_pack_saintsandsins" /obj/random/saintsandsins_packs/item_to_spawn() return pick(prob(6);/obj/item/pack/saintsandsins/booster, prob(4);/obj/item/pack/saintsandsins/booster/alchemist, prob(2);/obj/item/pack/saintsandsins/booster/fatebringer)