/obj/effect/bigDelivery desc = "A big wrapped package." name = "large parcel" icon = 'storage.dmi' icon_state = "deliverycrate" var/obj/wrapped = null density = 1 var/sortTag = null flags = FPRINT mouse_drag_pointer = MOUSE_ACTIVE_POINTER var/examtext = null var/label_x = 0 var/tag_x = 0 var/waswelded = 0 attack_hand(mob/user as mob) return unwrap() proc/unwrap() if (src.wrapped) //sometimes items can disappear. For example, bombs. --rastaf0 src.wrapped.loc = (get_turf(src.loc)) if (istype(src.wrapped,/obj/structure/closet)) var/obj/structure/closet/O = src.wrapped O.welded = waswelded del(src) return update_icon() overlays = new() if(name != initial(name) || examtext) var/image/I = new/image('storage.dmi',"delivery_label") if(!label_x) label_x = rand(-8, 6) I.pixel_x = label_x I.pixel_y = -3 overlays += I if(sortTag) var/image/I = new/image('storage.dmi',"delivery_tag") if(!tag_x) tag_x = rand(-8, 6) I.pixel_x = tag_x I.pixel_y = -3 overlays += I attackby(obj/item/W as obj, mob/user as mob) if(istype(W, /obj/item/device/destTagger)) var/obj/item/device/destTagger/O = W user << "\blue *TAGGED*" src.sortTag = O.currTag update_icon() else if(istype(W, /obj/item/weapon/pen)) switch(alert("What would you like to alter?",,"Title","Description", "Cancel")) if("Title") var/str = input(usr,"Label text?","Set label","") if(!str || !length(str)) usr << "\red Invalid text." return if(length(str) > 64) usr << "\red Text too long." return var/label = str for(var/mob/M in viewers()) M << "\blue [user] labels [src] as [label]." src.name = "[src.name] ([label])" update_icon() if("Description") var/str = input(usr,"Label text?","Set label","") if(!str || !length(str)) usr << "\red Invalid text." return if(length(str) > 64) usr << "\red Text too long." return examtext = str for(var/mob/M in viewers()) M << "\blue [user] labels [src] with the note: [examtext]." update_icon() return examine() set src in oview(4) if(sortTag) usr << "\blue It is labeled \"[sortTag]\"" if(examtext) usr << examtext ..() return relaymove(mob/user as mob) for(var/obj/structure/closet/F in src) user.loc = F F.contents += user F.opened = 0 break /obj/item/smallDelivery desc = "A small wrapped package." name = "small parcel" icon = 'storage.dmi' icon_state = "deliverycrateSmall" var/obj/item/wrapped = null var/sortTag = null flags = FPRINT var/examtext = null attack_self(mob/user) if (src.wrapped) //sometimes items can disappear. For example, bombs. --rastaf0 src.wrapped.loc = (get_turf(src.loc)) del(src) return update_icon() overlays = new() if(name != initial(name) || examtext) overlays += new/image('storage.dmi',"delivery_label") if(sortTag) overlays += new/image('storage.dmi',"delivery_tag") attackby(obj/item/W as obj, mob/user as mob) if(istype(W, /obj/item/device/destTagger)) var/obj/item/device/destTagger/O = W user << "\blue *TAGGED*" src.sortTag = O.currTag update_icon() else if(istype(W, /obj/item/weapon/pen)) switch(alert("What would you like to alter?",,"Title","Description", "Cancel")) if("Title") var/str = input(usr,"Label text?","Set label","") if(!str || !length(str)) usr << "\red Invalid text." return if(length(str) > 64) usr << "\red Text too long." return var/label = str for(var/mob/M in viewers()) M << "\blue [user] labels [src] as [label]." src.name = "[src.name] ([label])" update_icon() if("Description") var/str = input(usr,"Label text?","Set label","") if(!str || !length(str)) usr << "\red Invalid text." return if(length(str) > 64) usr << "\red Text too long." return examtext = str for(var/mob/M in viewers()) M << "\blue [user] labels [src] with the note: [examtext]." update_icon() return examine() set src in oview(4) if(sortTag) usr << "\blue It is labeled \"[sortTag]\"" if(examtext) usr << examtext ..() return /obj/item/weapon/packageWrap name = "package wrapper" icon = 'items.dmi' icon_state = "deliveryPaper" w_class = 3.0 var/amount = 25.0 attack(target as obj, mob/user as mob) user.attack_log += text("\[[time_stamp()]\] Has used [src.name] on \ref[target]") /* if (istype(target, /obj/item)) var/obj/item/O = target if (src.amount > 1) var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(O.loc)) //Aaannd wrap it up! P.wrapped = O O.loc = P src.amount -= 1 else if (istype(target, /obj/structure/closet/crate)) var/obj/structure/closet/crate/O = target if (src.amount > 3) var/obj/effect/bigDelivery/P = new /obj/effect/bigDelivery(get_turf(O.loc)) P.wrapped = O O.loc = P src.amount -= 3 else user << "\blue You need more paper." else if (istype (target, /obj/structure/closet)) var/obj/structure/closet/O = target if (src.amount > 3) var/obj/effect/bigDelivery/P = new /obj/effect/bigDelivery(get_turf(O.loc)) P.wrapped = O O.close() O.welded = 1 O.loc = P src.amount -= 3 else user << "\blue You need more paper." */ if(!(istype (target, /obj/structure/closet) || istype(target, /obj/structure/closet/crate) || istype(target, /obj/item))) user << "\blue The object you are trying to wrap is unsuitable for the sorting machinery!" if (src.amount <= 0) new /obj/item/weapon/c_tube( src.loc ) //SN src = null del(src) return return examine() set src in usr usr << "\blue There are [amount] units of package wrap left!" ..() return /obj/item/proc/wrap(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/weapon/packageWrap)) var/obj/item/weapon/packageWrap/C = I if(!istype(src.loc,/turf)) user << "\red You need to place the item on the ground or a table before wrapping it!" return else if (C.amount > 1) var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(src.loc)) P.wrapped = src src.loc = P C.amount -= 1 if (C.amount <= 0) new /obj/item/weapon/c_tube( C.loc ) del(C) return /obj/item/device/destTagger name = "destination tagger" desc = "Used to set the destination of properly wrapped packages." icon_state = "forensic0" var/currTag = null var/list/spaceList = list(0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0) // Breaks up departments with whitespace. var/list/locationList = list("Disposals", "Mail Office", "Cargo Bay", "QM Office", "Locker Room", "Tool Storage", "Laundry Room", "Toilets", "Security", "Courtroom", "Detective's Office", "Law Office", "Research Division", "Research Director", "Genetics", "Medbay", "CMO", "Chemistry", "Morgue", "Library", "Chapel", "Chapel Office", "Theater", "Janitor", "Bar", "Kitchen", "Diner", "Hydroponics", "Meeting Room", "HoP Office", "Captain", "Atmospherics", "Engineering", "Chief Engineer", "Robotics",) //The whole system for the sorttype var is determined based on the order of this list, //disposals must always be 1, since anything that's untagged will automatically go to disposals, or sorttype = 1 --Superxpdude //If you don't want to fuck up disposals, add to this list, and don't change the order. //If you insist on changing the order, you'll have to change every sort junction to reflect the new order. --Pete w_class = 1 item_state = "electronic" flags = FPRINT | TABLEPASS | ONBELT | CONDUCT attack_self(mob/user as mob) interact(user) proc/interact(mob/user as mob) var/dat = "TagMaster 2.2

" if (!currTag) dat += "
Current Selection: None
" else dat += "
Current Selection: [currTag]

" dat += "Set Custom Destination

" for (var/i = 1, i <= locationList.len, i++) if(spaceList[i]) dat += "
" dat += "[locationList[i]]" dat += "
" user << browse(dat, "window=destTagScreen") onclose(user, "destTagScreen") return Topic(href, href_list) usr.machine = src src.add_fingerprint(usr) if(href_list["nextTag"]) var/n = text2num(href_list["nextTag"]) if(n > locationList.len) var/t1 = input("Which tag?","Tag") as null|text if(t1) src.currTag = t1 else src.currTag = locationList[n] if(istype(loc,/mob)) interact(loc) else updateDialog() return attack(target as obj, mob/user as mob) if (istype(target, /obj/effect/bigDelivery)) user << "\blue *TAGGED*" var/obj/effect/bigDelivery/O = target O.sortTag = src.currTag O.update_icon() else if (istype(target, /obj/item/smallDelivery)) user << "\blue *TAGGED*" var/obj/item/smallDelivery/O = target O.sortTag = src.currTag O.update_icon() else user << "\blue You can only tag properly wrapped delivery packages!" return /obj/machinery/disposal/deliveryChute name = "Delivery chute" desc = "A chute for big and small packages alike!" density = 0 icon_state = "intake" var/currentlyFlushing = 0 interact() return HasEntered(AM as mob|obj) //Go straight into the chute if (istype(AM, /obj)) var/obj/O = AM O.loc = src else if (istype(AM, /mob)) var/mob/M = AM M.loc = src src.flush() flush() flushing = 1 flick("intake-closing", src) var/deliveryCheck = 0 var/obj/structure/disposalholder/H = new() // virtual holder object which actually // travels through the pipes. for(var/obj/effect/bigDelivery/O in src) deliveryCheck = 1 if(!O.sortTag) O.sortTag = "Disposals" for(var/obj/item/smallDelivery/O in src) deliveryCheck = 1 if (!O.sortTag) O.sortTag = "Disposals" if(deliveryCheck == 0) H.destinationTag = "Disposals" H.init(src) // copy the contents of disposer to holder air_contents = new() // new empty gas resv. sleep(10) // Prevent sound spam when several objects are flushed simultaneously. if(!currentlyFlushing) currentlyFlushing = 1 playsound(src, 'disposalflush.ogg', 50, 0, 0) spawn(17) // Sound file is ~3 seconds long, adjust this if it becomes longer/shorter. currentlyFlushing = 0 sleep(5) // wait for animation to finish H.start(src) // start the holder processing movement flushing = 0 // now reset disposal state flush = 0 if(mode == 2) // if was ready, mode = 1 // switch to charging update() return CanPass(atom/A, turf/T) if(istype(A, /mob/living)) // You Shall Not Pass! var/mob/living/M = A HasEntered(M) return 0 if(istype(A, /obj)) // You Shall Not Pass! var/obj/M = A HasEntered(M) return 1 return 1