/obj/structure/closet/secure_closet/engineering_chief name = "Chief Engineer's Locker" req_access = list(access_ce) icon_state = "securece1" icon_closed = "securece" icon_locked = "securece1" icon_opened = "secureceopen" icon_broken = "securecebroken" icon_off = "secureceoff" New() ..() sleep(2) if(prob(50)) new /obj/item/weapon/storage/backpack/industrial(src) else new /obj/item/weapon/storage/backpack/satchel_eng(src) new /obj/item/blueprints(src) new /obj/item/clothing/under/rank/chief_engineer(src) new /obj/item/clothing/head/hardhat/white(src) new /obj/item/clothing/head/welding(src) new /obj/item/clothing/gloves/yellow(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/weapon/cartridge/ce(src) new /obj/item/device/radio/headset/heads/ce(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/clothing/mask/gas(src) new /obj/item/device/multitool(src) new /obj/item/device/flash(src) return /obj/structure/closet/secure_closet/engineering_electrical name = "Electrical Supplies" req_access = list(access_engine_equip) icon_state = "secureengelec1" icon_closed = "secureengelec" icon_locked = "secureengelec1" icon_opened = "toolclosetopen" icon_broken = "secureengelecbroken" icon_off = "secureengelecoff" New() ..() sleep(2) new /obj/item/clothing/gloves/yellow(src) new /obj/item/clothing/gloves/yellow(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/module/power_control(src) new /obj/item/weapon/module/power_control(src) new /obj/item/weapon/module/power_control(src) new /obj/item/device/multitool(src) new /obj/item/device/multitool(src) new /obj/item/device/multitool(src) return /obj/structure/closet/secure_closet/engineering_welding name = "Welding Supplies" req_access = list(access_engine_equip) icon_state = "secureengweld1" icon_closed = "secureengweld" icon_locked = "secureengweld1" icon_opened = "toolclosetopen" icon_broken = "secureengweldbroken" icon_off = "secureengweldoff" New() ..() sleep(2) new /obj/item/clothing/head/welding(src) new /obj/item/clothing/head/welding(src) new /obj/item/clothing/head/welding(src) new /obj/item/weapon/weldingtool/largetank(src) new /obj/item/weapon/weldingtool/largetank(src) new /obj/item/weapon/weldingtool/largetank(src) return /obj/structure/closet/secure_closet/engineering_personal name = "Engineer's Locker" req_access = list(access_engine_equip) icon_state = "secureeng1" icon_closed = "secureeng" icon_locked = "secureeng1" icon_opened = "secureengopen" icon_broken = "secureengbroken" icon_off = "secureengoff" New() ..() sleep(2) if(prob(50)) new /obj/item/weapon/storage/backpack/industrial(src) else new /obj/item/weapon/storage/backpack/satchel_eng(src) if (prob(70)) new /obj/item/clothing/tie/storage/brown_vest(src) else new /obj/item/clothing/tie/storage/webbing(src) new /obj/item/clothing/under/rank/engineer(src) new /obj/item/clothing/shoes/orange(src) new /obj/item/weapon/storage/toolbox/mechanical(src) // new /obj/item/weapon/cartridge/engineering(src) new /obj/item/device/radio/headset/headset_eng(src) new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/glasses/meson(src) new /obj/item/taperoll/engineering(src) new /obj/item/taperoll/engineering(src) return