/* * Backpack */ /obj/item/weapon/storage/backpack name = "backpack" desc = "You wear this on your back and put items into it." item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_backpacks.dmi', slot_r_hand_str = 'icons/mob/items/righthand_backpacks.dmi', ) icon_state = "backpack" item_state = null //most backpacks use the default backpack state for inhand overlays item_state_slots = list( slot_l_hand_str = "backpack", slot_r_hand_str = "backpack", ) sprite_sheets = list( "Resomi" = 'icons/mob/species/resomi/back.dmi' ) w_class = 4 slot_flags = SLOT_BACK max_w_class = 3 max_storage_space = 28 /obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob) if (src.use_sound) playsound(src.loc, src.use_sound, 50, 1, -5) ..() /obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot) if (slot == slot_back && src.use_sound) playsound(src.loc, src.use_sound, 50, 1, -5) ..(user, slot) /* /obj/item/weapon/storage/backpack/dropped(mob/user as mob) if (loc == user && src.use_sound) playsound(src.loc, src.use_sound, 50, 1, -5) ..(user) */ /* * Backpack Types */ /obj/item/weapon/storage/backpack/holding name = "bag of holding" desc = "A backpack that opens into a localized pocket of Blue Space." origin_tech = list(TECH_BLUESPACE = 4) icon_state = "holdingpack" max_w_class = 4 max_storage_space = 56 New() ..() return attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/storage/backpack/holding)) user << "The Bluespace interfaces of the two devices conflict and malfunction." qdel(W) return ..() //Please don't clutter the parent storage item with stupid hacks. can_be_inserted(obj/item/W as obj, stop_messages = 0) if(istype(W, /obj/item/weapon/storage/backpack/holding)) return 1 return ..() /obj/item/weapon/storage/backpack/santabag name = "\improper Santa's gift bag" desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!" icon_state = "giftbag0" item_state = "giftbag" w_class = 4.0 storage_slots = 20 max_w_class = 3 max_storage_space = 400 // can store a ton of shit! item_state_slots = null /obj/item/weapon/storage/backpack/cultpack name = "trophy rack" desc = "It's useful for both carrying extra gear and proudly declaring your insanity." icon_state = "cultpack" /obj/item/weapon/storage/backpack/clown name = "Giggles von Honkerton" desc = "It's a backpack made by Honk! Co." icon_state = "clownpack" item_state_slots = null /obj/item/weapon/storage/backpack/medic name = "medical backpack" desc = "It's a backpack especially designed for use in a sterile environment." icon_state = "medicalpack" item_state_slots = null /obj/item/weapon/storage/backpack/security name = "security backpack" desc = "It's a very robust backpack." icon_state = "securitypack" item_state_slots = null /obj/item/weapon/storage/backpack/captain name = "captain's backpack" desc = "It's a special backpack made exclusively for officers." icon_state = "captainpack" item_state_slots = null /obj/item/weapon/storage/backpack/industrial name = "industrial backpack" desc = "It's a tough backpack for the daily grind of station life." icon_state = "engiepack" item_state_slots = null /obj/item/weapon/storage/backpack/toxins name = "laboratory backpack" desc = "It's a light backpack modeled for use in laboratories and other scientific institutions." icon_state = "toxpack" /obj/item/weapon/storage/backpack/hydroponics name = "herbalist's backpack" desc = "It's a green backpack with many pockets to store plants and tools in." icon_state = "hydpack" /obj/item/weapon/storage/backpack/genetics name = "geneticist backpack" desc = "It's a backpack fitted with slots for diskettes and other workplace tools." icon_state = "genpack" /obj/item/weapon/storage/backpack/virology name = "sterile backpack" desc = "It's a sterile backpack able to withstand different pathogens from entering its fabric." icon_state = "viropack" /obj/item/weapon/storage/backpack/chemistry name = "chemistry backpack" desc = "It's an orange backpack which was designed to hold beakers, pill bottles and bottles." icon_state = "chempack" /obj/item/weapon/storage/backpack/dufflebag name = "dufflebag" desc = "A large dufflebag for holding extra things." icon_state = "duffle" item_state = "duffle" slowdown = 1 max_storage_space = 56 storage_slots = 20 /obj/item/weapon/storage/backpack/dufflebag/syndie name = "suspicious looking dufflebag" desc = "A large dufflebag for holding extra tactical supplies." icon_state = "duffle_syndie" item_state = "duffle_syndiemed" slowdown = 0 /obj/item/weapon/storage/backpack/dufflebag/syndie/med name = "medical dufflebag" desc = "A large dufflebag for holding extra tactical medical supplies." icon_state = "duffle_syndiemed" item_state = "duffle_syndiemed" /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo name = "ammunition dufflebag" desc = "A large dufflebag for holding extra weapons ammunition and supplies." icon_state = "duffle_syndieammo" item_state = "duffle_syndieammo" /obj/item/weapon/storage/backpack/dufflebag/captain name = "captain's dufflebag" desc = "A large dufflebag for holding extra captainly goods." icon_state = "duffle_captain" item_state = "duffle_captain" /obj/item/weapon/storage/backpack/dufflebag/med name = "medical dufflebag" desc = "A large dufflebag for holding extra medical supplies." icon_state = "duffle_med" item_state = "duffle_med" /obj/item/weapon/storage/backpack/dufflebag/sec name = "security dufflebag" desc = "A large dufflebag for holding extra security supplies and ammunition." icon_state = "duffle_sec" item_state = "duffle_sec" /obj/item/weapon/storage/backpack/dufflebag/eng name = "industrial dufflebag" desc = "A large dufflebag for holding extra tools and supplies." icon_state = "duffle_eng" item_state = "duffle_eng" /* * Satchel Types */ /obj/item/weapon/storage/backpack/satchel name = "leather satchel" desc = "It's a very fancy satchel made with fine leather." icon_state = "satchel" /obj/item/weapon/storage/backpack/satchel/withwallet New() ..() new /obj/item/weapon/storage/wallet/random( src ) /obj/item/weapon/storage/backpack/satchel_norm name = "satchel" desc = "A trendy looking satchel." icon_state = "satchel-norm" /obj/item/weapon/storage/backpack/satchel_eng name = "industrial satchel" desc = "A tough satchel with extra pockets." icon_state = "satchel-eng" item_state_slots = list( slot_l_hand_str = "engiepack", slot_r_hand_str = "engiepack", ) /obj/item/weapon/storage/backpack/satchel_med name = "medical satchel" desc = "A sterile satchel used in medical departments." icon_state = "satchel-med" item_state_slots = list( slot_l_hand_str = "medicalpack", slot_r_hand_str = "medicalpack", ) /obj/item/weapon/storage/backpack/satchel_vir name = "virologist satchel" desc = "A sterile satchel with virologist colours." icon_state = "satchel-vir" /obj/item/weapon/storage/backpack/satchel_chem name = "chemist satchel" desc = "A sterile satchel with chemist colours." icon_state = "satchel-chem" /obj/item/weapon/storage/backpack/satchel_gen name = "geneticist satchel" desc = "A sterile satchel with geneticist colours." icon_state = "satchel-gen" /obj/item/weapon/storage/backpack/satchel_tox name = "scientist satchel" desc = "Useful for holding research materials." icon_state = "satchel-tox" /obj/item/weapon/storage/backpack/satchel_sec name = "security satchel" desc = "A robust satchel for security related needs." icon_state = "satchel-sec" item_state_slots = list( slot_l_hand_str = "securitypack", slot_r_hand_str = "securitypack", ) /obj/item/weapon/storage/backpack/satchel_hyd name = "hydroponics satchel" desc = "A green satchel for plant related work." icon_state = "satchel_hyd" /obj/item/weapon/storage/backpack/satchel_cap name = "captain's satchel" desc = "An exclusive satchel for officers." icon_state = "satchel-cap" item_state_slots = list( slot_l_hand_str = "satchel-cap", slot_r_hand_str = "satchel-cap", ) //ERT backpacks. /obj/item/weapon/storage/backpack/ert name = "emergency response team backpack" desc = "A spacious backpack with lots of pockets, used by members of the Emergency Response Team." icon_state = "ert_commander" item_state_slots = list( slot_l_hand_str = "securitypack", slot_r_hand_str = "securitypack", ) //Commander /obj/item/weapon/storage/backpack/ert/commander name = "emergency response team commander backpack" desc = "A spacious backpack with lots of pockets, worn by the commander of an Emergency Response Team." //Security /obj/item/weapon/storage/backpack/ert/security name = "emergency response team security backpack" desc = "A spacious backpack with lots of pockets, worn by security members of an Emergency Response Team." icon_state = "ert_security" //Engineering /obj/item/weapon/storage/backpack/ert/engineer name = "emergency response team engineer backpack" desc = "A spacious backpack with lots of pockets, worn by engineering members of an Emergency Response Team." icon_state = "ert_engineering" //Medical /obj/item/weapon/storage/backpack/ert/medical name = "emergency response team medical backpack" desc = "A spacious backpack with lots of pockets, worn by medical members of an Emergency Response Team." icon_state = "ert_medical"