//////Kitchen Spike
/obj/structure/kitchenspike
name = "a meat spike"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spike"
desc = "A spike for collecting meat from animals."
density = 1
anchored = 1
var/meat = 0
var/occupied
var/meat_type
var/victim_name = "corpse"
/obj/structure/kitchenspike/attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
if(!istype(G, /obj/item/weapon/grab) || !G.affecting)
return
if(occupied)
user << "The spike already has something on it, finish collecting its meat first!"
else
if(spike(G.affecting))
visible_message("[user] has forced [G.affecting] onto the spike, killing them instantly!")
qdel(G.affecting)
qdel(G)
else
user << "They are too big for the spike, try something smaller!"
/obj/structure/kitchenspike/proc/spike(var/mob/living/victim)
if(!istype(victim))
return
if(istype(victim, /mob/living/carbon/human))
var/mob/living/carbon/human/H = victim
if(!issmall(H))
return 0
meat_type = H.species.meat_type
icon_state = "spikebloody"
else if(istype(victim, /mob/living/carbon/alien))
meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat
icon_state = "spikebloodygreen"
else
return 0
victim_name = victim.name
occupied = 1
meat = 5
return 1
/obj/structure/kitchenspike/attack_hand(mob/user as mob)
if(..() || !occupied)
return
meat--
new meat_type(get_turf(src))
if(src.meat > 1)
user << "You remove some meat from \the [victim_name]."
else if(src.meat == 1)
user << "You remove the last piece of meat from \the [victim_name]!"
icon_state = "spike"
occupied = 0