//////Kitchen Spike /obj/structure/kitchenspike name = "a meat spike" icon = 'icons/obj/kitchen.dmi' icon_state = "spike" desc = "A spike for collecting meat from animals." density = 1 anchored = 1 var/meat = 0 var/occupied var/meat_type var/victim_name = "corpse" /obj/structure/kitchenspike/attackby(obj/item/weapon/grab/G as obj, mob/user as mob) if(!istype(G, /obj/item/weapon/grab) || !G.affecting) return if(occupied) user << "The spike already has something on it, finish collecting its meat first!" else if(spike(G.affecting)) visible_message("[user] has forced [G.affecting] onto the spike, killing them instantly!") qdel(G.affecting) qdel(G) else user << "They are too big for the spike, try something smaller!" /obj/structure/kitchenspike/proc/spike(var/mob/living/victim) if(!istype(victim)) return if(istype(victim, /mob/living/carbon/human)) var/mob/living/carbon/human/H = victim if(!issmall(H)) return 0 meat_type = H.species.meat_type icon_state = "spikebloody" else if(istype(victim, /mob/living/carbon/alien)) meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat icon_state = "spikebloodygreen" else return 0 victim_name = victim.name occupied = 1 meat = 5 return 1 /obj/structure/kitchenspike/attack_hand(mob/user as mob) if(..() || !occupied) return meat-- new meat_type(get_turf(src)) if(src.meat > 1) user << "You remove some meat from \the [victim_name]." else if(src.meat == 1) user << "You remove the last piece of meat from \the [victim_name]!" icon_state = "spike" occupied = 0