/obj/structure/lamarr name = "lab cage" icon = 'icons/obj/stationobjs.dmi' icon_state = "labcage1" desc = "A glass lab container for storing interesting creatures." density = 1 anchored = 1 unacidable = 1//Dissolving the case would also delete Lamarr var/health = 30 var/occupied = 1 var/destroyed = 0 /obj/structure/lamarr/ex_act(severity) switch(severity) if (1) new /obj/item/weapon/material/shard( src.loc ) Break() qdel(src) if (2) if (prob(50)) src.health -= 15 src.healthcheck() if (3) if (prob(50)) src.health -= 5 src.healthcheck() /obj/structure/lamarr/bullet_act(var/obj/item/projectile/Proj) health -= Proj.damage ..() src.healthcheck() return /obj/structure/lamarr/proc/healthcheck() if (src.health <= 0) if (!( src.destroyed )) src.density = 0 src.destroyed = 1 new /obj/item/weapon/material/shard( src.loc ) playsound(src, "shatter", 70, 1) Break() else playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) return /obj/structure/lamarr/update_icon() if(src.destroyed) src.icon_state = "labcageb[src.occupied]" else src.icon_state = "labcage[src.occupied]" return /obj/structure/lamarr/attackby(obj/item/weapon/W as obj, mob/user as mob) src.health -= W.force src.healthcheck() ..() return /obj/structure/lamarr/attack_hand(mob/user as mob) if (src.destroyed) return else usr << "You kick the lab cage." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) O << "[usr] kicks the lab cage." src.health -= 2 healthcheck() return /obj/structure/lamarr/proc/Break() if(occupied) new /obj/item/clothing/mask/facehugger/lamarr(src.loc) occupied = 0 update_icon() return /obj/item/clothing/mask/facehugger/lamarr name = "Lamarr" desc = "The worst she might do is attempt to... couple with your head."//hope we don't get sued over a harmless reference, rite? sterile = 1 gender = FEMALE /obj/item/clothing/mask/facehugger/lamarr/New()//to prevent deleting it if aliums are disabled return