/datum/technomancer/spell/mark name = "Mark" desc = "This function places a specific 'mark' beacon under you, which is used by the Recall function as a destination. \ Note that using Mark again will move the destination instead of creating a second destination, and only one destination \ can exist, regardless of who casted Mark." cost = 25 obj_path = /obj/item/weapon/spell/mark ability_icon_state = "tech_mark" category = UTILITY_SPELLS //The object to teleport to when Recall is used. /obj/effect/mark_spell name = "mark" desc = "This is a strange looking disturbance." opacity = 0 density = 0 anchored = 1 //This is global, to avoid looping through a list of all objects, or god forbid, looping through world. /var/global/obj/effect/mark_spell/mark_spell_ref = null /obj/item/weapon/spell/mark name = "mark" icon_state = "mark" desc = "Marks a specific location to be used by Recall." cast_methods = CAST_USE aspect = ASPECT_TELE /obj/item/weapon/spell/mark/on_use_cast(mob/living/user) if(!allowed_to_teleport()) // Otherwise you could teleport back to the admin Z-level. to_chat(user, "You can't teleport here!") return 0 if(pay_energy(1000)) if(!mark_spell_ref) mark_spell_ref = new(get_turf(user)) to_chat(user, "You mark \the [get_turf(user)] under you.") else mark_spell_ref.forceMove(get_turf(user)) to_chat(user, "Your mark is moved from its old position to \the [get_turf(user)] under you.") adjust_instability(5) return 1 else to_chat(user, "You can't afford the energy cost!") return 0 //Recall /datum/technomancer/spell/recall name = "Recall" desc = "This function teleports you to where you placed a mark using the Mark function. Without the Mark function, this \ function is useless. Note that teleporting takes three seconds. Being incapacitated while teleporting will cancel it." enhancement_desc = "Recall takes two seconds instead of three." cost = 25 obj_path = /obj/item/weapon/spell/recall ability_icon_state = "tech_recall" category = UTILITY_SPELLS /obj/item/weapon/spell/recall name = "recall" icon_state = "recall" desc = "This will bring you to your Mark." cast_methods = CAST_USE aspect = ASPECT_TELE /obj/item/weapon/spell/recall/on_use_cast(mob/living/user) if(pay_energy(3000)) if(!mark_spell_ref) to_chat(user, "There's no Mark!") return 0 else if(!allowed_to_teleport()) to_chat(user, "Teleportation doesn't seem to work here.") return visible_message("\The [user] starts glowing!") var/light_intensity = 2 var/time_left = 3 if(check_for_scepter()) time_left = 2 while(time_left) if(user.incapacitated()) visible_message("\The [user]'s glow fades.") to_chat(user, "You cannot Recall while incapacitated!") return 0 light_intensity++ set_light(light_intensity, light_intensity, l_color = "#006AFF") time_left-- sleep(1 SECOND) var/turf/target_turf = get_turf(mark_spell_ref) var/turf/old_turf = get_turf(user) for(var/obj/item/weapon/grab/G in user.contents) // People the Technomancer is grabbing come along for the ride. if(G.affecting) G.affecting.forceMove(locate( target_turf.x+rand(-1,1), target_turf.y+rand(-1,1), target_turf.z)) to_chat(G.affecting, "You are teleported along with [user]!") user.forceMove(target_turf) to_chat(user, "You are teleported to your Mark.") playsound(target_turf, 'sound/effects/phasein.ogg', 25, 1) playsound(target_turf, 'sound/effects/sparks2.ogg', 50, 1) playsound(old_turf, 'sound/effects/sparks2.ogg', 50, 1) adjust_instability(25) qdel(src) return 1 else to_chat(user, "You can't afford the energy cost!") return 0