/obj/item/clothing/head/hardhat name = "hard hat" desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight." icon_state = "hardhat0_yellow" brightness_on = 4 //luminosity when on light_overlay = "hardhat_light" armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) flags_inv = 0 siemens_coefficient = 0.9 action_button_name = "Toggle Head-light" w_class = ITEMSIZE_NORMAL ear_protection = 1 drop_sound = 'sound/items/drop/helm.ogg' /obj/item/clothing/head/hardhat/orange icon_state = "hardhat0_orange" name = "orange hard hat" /obj/item/clothing/head/hardhat/red icon_state = "hardhat0_red" name = "firefighter helmet" heat_protection = HEAD max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE min_pressure_protection = 0.2* ONE_ATMOSPHERE max_pressure_protection = 20 * ONE_ATMOSPHERE /obj/item/clothing/head/hardhat/white icon_state = "hardhat0_white" name = "sleek hard hat" heat_protection = HEAD max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE min_pressure_protection = 0.2* ONE_ATMOSPHERE max_pressure_protection = 20 * ONE_ATMOSPHERE /obj/item/clothing/head/hardhat/dblue name = "blue hard hat" icon_state = "hardhat0_dblue" /obj/item/clothing/head/hardhat/ranger var/hatcolor = "white" name = "ranger helmet" desc = "A special helmet designed for the Go Go ERT-Rangers, able to withstand a pressureless environment, filter gas and provide air. It has thermal vision and sometimes \ mesons to find breaches, as well as an integrated radio... well, only in the show, of course. This one has none of those features- it just has a flashlight instead." icon = 'icons/obj/clothing/ranger.dmi' icon_state = "ranger_helmet" light_overlay = "helmet_light" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR /obj/item/clothing/head/hardhat/ranger/Initialize() . = ..() if(icon_state == "ranger_helmet") name = "[hatcolor] ranger helmet" icon_state = "[hatcolor]_ranger_helmet" /obj/item/clothing/head/hardhat/ranger/black hatcolor = "black" /obj/item/clothing/head/hardhat/ranger/pink hatcolor = "pink" /obj/item/clothing/head/hardhat/ranger/green hatcolor = "green" /obj/item/clothing/head/hardhat/ranger/cyan hatcolor = "cyan" /obj/item/clothing/head/hardhat/ranger/orange hatcolor = "orange" /obj/item/clothing/head/hardhat/ranger/yellow hatcolor = "yellow"