/client/proc/only_one()
set category = "Fun"
set name = "THERE CAN BE ONLY ONE"
set desc = "Makes everyone into a traitor and has them fight for the nuke auth. disk."
if(!ticker)
alert("The game hasn't started yet!")
return
if(alert("BEGIN THE TOURNAMENT?",,"Yes","No")=="No")
return
for(var/mob/living/carbon/human/H in world)
if(H.stat == 2 || !(H.client)) continue
if(is_special_character(H)) continue
ticker.mode.equip_traitor(H)
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/steal/steal_objective = new
steal_objective.owner = H.mind
steal_objective.set_target("nuclear authentication disk")
H.mind.objectives += steal_objective
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = H.mind
H.mind.objectives += hijack_objective
H << "You are the traitor."
var/obj_count = 1
for(var/datum/objective/OBJ in H.mind.objectives)
H << "Objective #[obj_count]: [OBJ.explanation_text]"
obj_count++
new /obj/item/weapon/pinpointer(H.loc)
message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1)
log_admin("[key_name(usr)] used there can be only one.")